/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_SEQUENCE_H #define PINK_SEQUENCE_H #include "pink/sound.h" #include "pink/objects/sequences/sequence_item.h" namespace Pink { class Sequencer; class SequenceItem; class SequenceContext; class Sequence : public NamedObject { public: Sequence(); ~Sequence(); void deserialize(Archive &archive) override ; void toConsole() override; public: virtual void init(bool loadingSave); virtual void start(bool loadingSave); virtual void end(); virtual void restart(); void forceEnd(); virtual void update(); virtual void skipSubSequence(); virtual void skip(); void allowSkipping() { _canBeSkipped = true; } bool isSkippingAllowed() { return _canBeSkipped; } SequenceContext *getContext() const { return _context; } Sequencer *getSequencer() const { return _sequencer; } Common::Array &getItems() { return _items; } void setContext(SequenceContext *context) { _context = context; } protected: SequenceContext *_context; Sequencer *_sequencer; Array _items; bool _canBeSkipped; }; class SequenceAudio : public Sequence { public: SequenceAudio() : _leader(nullptr) {} void deserialize(Archive &archive) override; void toConsole() override; void init(bool loadingSave) override; void start(bool loadingSave) override; void end() override; void update() override; void restart() override; void skipSubSequence() override {} void skip() override; private: SequenceItemLeaderAudio *_leader; Common::String _soundName; Sound _sound; }; } // End of namespace Pink #endif