/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "pink/pink.h" #include "pink/objects/actors/actor.h" #include "pink/objects/pages/game_page.h" #include "pink/objects/sequences/sequence.h" #include "pink/objects/sequences/sequence_context.h" #include "pink/objects/sequences/sequencer.h" namespace Pink { void SequenceActorState::execute(uint segment, Sequence *sequence, bool loadingSave) const { Actor *actor = sequence->getSequencer()->getPage()->findActor(this->actorName); if (actor && _segment != segment && !defaultActionName.empty()) { Action *action = actor->findAction(defaultActionName); if (action && actor->getAction() != action) { actor->setAction(action, loadingSave); } } } SequenceContext::SequenceContext(Sequence *sequence) : _sequence(sequence), _nextItemIndex(0), _segment(1), _actor(nullptr) { sequence->setContext(this); Common::Array &items = sequence->getItems(); debug(kPinkDebugScripts, "SequenceContext for %s", _sequence->getName().c_str()); for (uint i = 0; i < items.size(); ++i) { bool found = 0; for (uint j = 0; j < _states.size(); ++j) { if (items[i]->getActor() == _states[j].actorName) { found = 1; break; } } if (!found) { debug(kPinkDebugScripts, "%s", items[i]->getActor().c_str()); _states.push_back(SequenceActorState(items[i]->getActor())); } } } void SequenceContext::execute(uint nextItemIndex, bool loadingSave) { for (uint j = 0; j < _states.size(); ++j) { _states[j].execute(_segment, _sequence, loadingSave); } _nextItemIndex = nextItemIndex; _segment++; } void SequenceContext::clearDefaultActions() { for (uint i = 0; i < _states.size(); ++i) { _states[i].defaultActionName.clear(); } } SequenceActorState *SequenceContext::findState(const Common::String &actor) { for (uint i = 0; i < _states.size(); ++i) { if (_states[i].actorName == actor) return &_states[i]; } return nullptr; } bool SequenceContext::isConflictingWith(SequenceContext *context) { for (uint i = 0; i < _states.size(); ++i) { if (context->findState(_states[i].actorName)) return true; } return false; } } // End of namespace Pink