/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_SEQUENCE_CONTEXT_H #define PINK_SEQUENCE_CONTEXT_H #include namespace Pink { class Sequence; class Sequencer; class SequenceActorState { public: SequenceActorState(const Common::String &name); const Common::String &getActor() const; void check(int index, Sequence *sequence, bool unk); public: Common::String _actorName; Common::String _actionName; int _index; }; class Actor; class SequenceContext { public: SequenceContext(Sequence *sequence, Sequencer* sequencer); public: Sequence *_sequence; Sequencer *_sequencer; int _nextItemIndex; Actor *_actor; Common::Array _states; int _index; }; } #endif