/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_SEQUENCE_ITEM_H #define PINK_SEQUENCE_ITEM_H #include "pink/objects/object.h" namespace Pink { class Sequence; class SequenceItem : public Object { public: virtual void deserialize(Archive &archive); virtual void toConsole(); const Common::String &getActor() const; const Common::String &getAction() const; virtual bool execute(int index, Sequence *sequence, bool unk2); virtual bool isLeader(); virtual void skip(Sequence *sequence) {}; protected: Common::String _actor; Common::String _action; }; class SequenceItemLeader : public SequenceItem { public: virtual void toConsole(); virtual bool isLeader(); }; class SequenceItemLeaderAudio : public SequenceItemLeader { public: virtual void deserialize(Archive &archive); virtual void toConsole(); uint32 getSample(); private: uint32 _sample; }; class SequenceItemDefaultAction : public SequenceItem { public: virtual bool execute(int index, Sequence *sequence, bool unk2); virtual void skip(Sequence *sequence); virtual void toConsole(); }; /* not used in games but is implemented in engine class SequenceItemSideEffects : public SequenceItemDefaultAction { public: virtual void deserialize(Archive &archive); virtual bool execute(int unk, Sequence *sequence, bool unk2); private Common::Array _sideEffects }; */ } #endif