/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_SEQUENCE_ITEM_H #define PINK_SEQUENCE_ITEM_H #include "pink/objects/object.h" namespace Pink { class Sequence; class SequenceItem : public Object { public: void deserialize(Archive &archive) override; void toConsole() override; virtual bool execute(uint segment, Sequence *sequence, bool loadingSave); virtual bool isLeader(); virtual void skip(Sequence *sequence) {}; const Common::String &getActor() const { return _actor; } protected: Common::String _actor; Common::String _action; }; class SequenceItemLeader : public SequenceItem { public: void toConsole() override; bool isLeader() override; }; class SequenceItemLeaderAudio : public SequenceItemLeader { public: SequenceItemLeaderAudio() : _sample(0) {} void deserialize(Archive &archive) override; void toConsole() override; uint32 getSample() { return _sample; } private: uint32 _sample; }; class SequenceItemDefaultAction : public SequenceItem { public: void toConsole() override; bool execute(uint segment, Sequence *sequence, bool loadingSave) override; void skip(Sequence *sequence) override; }; } // End of namespace Pink #endif