/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "pink/archive.h" #include "pink/pink.h" #include "pink/objects/actors/actor.h" #include "pink/objects/pages/game_page.h" #include "pink/objects/sequences/sequencer.h" #include "pink/objects/sequences/sequence.h" #include "pink/objects/sequences/sequence_context.h" #include "pink/objects/sequences/seq_timer.h" namespace Pink { Sequencer::Sequencer(GamePage *page) : _context(nullptr), _page(page), _time(0) {} Sequencer::~Sequencer() { for (uint i = 0; i < _sequences.size(); ++i) { delete _sequences[i]; } } void Sequencer::deserialize(Archive &archive) { _sequences.deserialize(archive); _timers.deserialize(archive); } Sequence *Sequencer::findSequence(const Common::String &name) { for (uint i = 0; i < _sequences.size(); ++i) { if (_sequences[i]->getName() == name) return _sequences[i]; } return nullptr; } void Sequencer::authorSequence(Sequence *sequence, bool unk) { if (_context){ } if (sequence){ _context = new SequenceContext(sequence, this); //unload array of unknown objects _currentSequenceName = sequence->getName(); sequence->init(unk); } else _currentSequenceName.clear(); } void Sequencer::toConsole() { debug("Sequencer:"); for (uint i = 0; i < _sequences.size(); ++i) { _sequences[i]->toConsole(); } for (uint i = 0; i < _timers.size(); ++i) { _timers[i]->toConsole(); } } void Sequencer::update() { if (_context) _context->_sequence->update(); updateTimers(); } void Sequencer::removeContext(SequenceContext *context) { delete _context; _context = nullptr; } void Sequencer::skipSubSequence() { if (_context) _context->getSequence()->skipSubSequence(); } void Sequencer::restartSequence() { _context->getSequence()->restart(); } void Sequencer::skipToLastSubSequence() { _context->getSequence()->skipToLastSubSequence(); } void Sequencer::updateTimers() { uint time = _page->getGame()->getTotalPlayTime(); if (time - _time <= kTimersUpdateTime) { return; } _time = time; for (uint i = 0; i < _timers.size(); ++i) { _timers[i]->update(); } } SequenceActorState *Sequencer::findSequenceActorState(const Common::String &name) { if (!_context) return nullptr; for (uint i = 0; i < _context->_states.size(); ++i) { if (_context->_states[i].getActor() == name) return &_context->_states[i]; } return nullptr; } } // End of namespace Pink