/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_SEQUENCER_H #define PINK_SEQUENCER_H #include "pink/objects/object.h" namespace Pink { class Sequence; class SequenceContext; class GamePage; class SeqTimer; class SequenceActorState; class Sequencer : public Object { public: Sequencer(GamePage *page); ~Sequencer(); virtual void toConsole(); virtual void deserialize(Archive &archive); Sequence* findSequence(const Common::String &name); SequenceActorState *findSequenceActorState(const Common::String &name); void authorSequence(Sequence *sequence, bool unk); void removeContext(SequenceContext *context); void update(); void skipSubSequence(); void restartSequence(); void skipToLastSubSequence(); public: void updateTimers(); SequenceContext *_context; // context array Array _sequences; Array _timers; Common::String _currentSequenceName; GamePage *_page; uint _time; }; } // End of namespace Pink #endif