/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_SEQUENCER_H #define PINK_SEQUENCER_H #include "pink/objects/object.h" namespace Pink { class Sequence; class SequenceContext; class GamePage; class SeqTimer; struct SequenceActorState; class Sequencer : public Object { public: Sequencer(GamePage *page); ~Sequencer(); void toConsole() override; void deserialize(Archive &archive) override; public: void loadState(Archive &archive); void saveState(Archive &archive); bool isPlaying() { return _context != nullptr; } bool isSkipping() { return _isSkipping; } void update(); void authorSequence(Sequence *sequence, bool loadingSave); void authorParallelSequence(Sequence *seqeunce, bool loadingSave); void skipSubSequence(); void restartSequence(); void skipSequence(); void removeContext(SequenceContext *context); SequenceContext *findConfilictingContextWith(SequenceContext *context); Sequence *findSequence(const Common::String &name); SequenceActorState *findState(const Common::String &name); GamePage *getPage() const { return _page; } private: SequenceContext *_context; GamePage *_page; Common::Array _parrallelContexts; Array _sequences; Array _timers; uint _time; bool _isSkipping; }; } // End of namespace Pink #endif