/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_WALK_MGR_H #define PINK_WALK_MGR_H #include "pink/objects/object.h" #include "pink/objects/walk/walk_shortest_path.h" namespace Pink { class WalkLocation; class LeadActor; class WalkAction; class WalkMgr : public Object { public: WalkMgr(); virtual void deserialize(Archive &archive); void toConsole() override; WalkLocation *findLocation(const Common::String &name); void start(WalkLocation *destination); void update(); double getLengthBetweenLocations(WalkLocation *first, WalkLocation *second); void setCurrentWayPoint(WalkLocation *location); private: struct Coordinates { int x; int y; int z; }; struct WayPoint { Common::String name; Coordinates coord; }; Coordinates getLocationCoordinates(const Common::String &locationName); void end(); void initNextWayPoint(WalkLocation *location); WalkAction *getWalkAction(); LeadActor *_leadActor; WalkLocation *_destination; Array _locations; WayPoint _current; WayPoint _next; bool _isWalking; }; } // End of namespace Pink #endif