/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_PAGE_H #define PINK_PAGE_H #include "engines/pink/object.h" #include "engines/pink/module.h" #include "resource_mgr.h" namespace Pink { class Archive; class Actor; class LeadActor; class Page : public NamedObject { public: void load(Archive &archive); protected: ResourceMgr _resMgr; LeadActor *_leadActor; Common::Array _actors; /* int unk_1; CString _str; */ }; class CursorMgr; class WalkMgr; class Sequencer; class Handler; class GamePage : public Page { public: virtual void deserialize(Archive &archive); virtual void load(Archive &archive); void loadManagers(); void init(bool isLoadingSave); PinkEngine *getGame(); Sequencer *getSequencer(); private: int perhapsIsLoaded; Module *_module; CursorMgr *_cursorMgr; WalkMgr *_walkMgr; Sequencer *_sequencer; Common::Array _handlers; /* int perhaps_notLoaded; int cunk_1; int memfile; CMapStringToString map; int unk; */ }; } // End of namespace Pink #endif