/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/pda_mgr.h" #include "pink/pink.h" #include "pink/objects/actors/pda_button_actor.h" #include "pink/objects/actors/lead_actor.h" #include "pink/objects/pages/pda_page.h" namespace Pink { PDAMgr::PDAMgr(Pink::PinkEngine *game) : _game(game), _page(nullptr), _cursorMgr(game, nullptr) {} void PDAMgr::saveState(Archive &archive) { if (_page) archive.writeString(_page->getName()); else archive.writeString(""); } void PDAMgr::execute(const Command &command) { switch (command.type) { case Command::GoToPage: goToPage(command.arg); break; case Command::Close: close(); break; default: break; } } void PDAMgr::goToPage(const Common::String &pageName) { if (_page && _page->getName() == pageName) return; loadGlobal(); delete _page; _page = new PDAPage(PDAPage::create(pageName, *this)); _page->init(); for (uint i = 0; i < _globalActors.size(); ++i) { _globalActors[i]->setPage(_page); } _cursorMgr.setPage(_page); } void PDAMgr::onLeftButtonClick(Common::Point point) { Actor *actor = _game->getDirector()->getActorByPoint(point); if (actor) actor->onClick(); } void PDAMgr::onMouseMove(Common::Point point) { Actor *actor = _game->getDirector()->getActorByPoint(point); if (actor && dynamic_cast(actor)) actor->onMouseOver(point, &_cursorMgr); else _cursorMgr.setCursor(kPDADefaultCursor, point, Common::String()); } void PDAMgr::close() { for (uint i = 0; i < _globalActors.size(); ++i) { delete _globalActors[i]; } _globalActors.clear(); delete _page; _page = nullptr; _lead->onPDAClose(); } void PDAMgr::loadGlobal() { if (!_globalActors.empty()) return; PDAPage globalPage = PDAPage::create("GLOBAL", *this); _globalActors = globalPage.takeActors(); for (uint i = 0; i < _globalActors.size(); ++i) { _globalActors[i]->init(0); } } } // End of namespace Pink