/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "pink/pda_mgr.h" #include "pink/pink.h" #include "pink/objects/actors/pda_button_actor.h" #include "pink/objects/actors/lead_actor.h" #include "pink/objects/pages/pda_page.h" #include "pink/objects/actions/action_play_with_sfx.h" namespace Pink { static const char * const g_countries[] = {"BRI", "EGY", "BHU", "AUS", "IND", "CHI"}; static const char * const g_domains[] = {"NAT", "CLO", "HIS", "REL", "PLA", "ART", "FOO", "PEO"}; PDAMgr::PDAMgr(PinkEngine *game) : _game(game), _lead(nullptr), _page(nullptr), _globalPage(nullptr), _cursorMgr(game, nullptr), _countryIndex(0), _domainIndex(0), _iteration(0), _handFrame(0), _leftHandAction(kLeft1) {} PDAMgr::~PDAMgr() { delete _globalPage; delete _page; } void PDAMgr::saveState(Archive &archive) { if (_page) archive.writeString(_page->getName()); else archive.writeString(""); } void PDAMgr::execute(const Command &command) { switch (command.type) { case Command::kGoToPage: goToPage(command.arg); break; case Command::kGoToPreviousPage: assert(_previousPages.size() >= 2); _previousPages.pop(); goToPage(_previousPages.pop()); break; case Command::kGoToDomain: goToPage(Common::String::format("%.6s", _page->getName().c_str())); break; case Command::kGoToHelp: warning("Command GoToHelp is not supported and won't be"); break; case Command::kNavigateToDomain: goToPage(Common::String(g_countries[_countryIndex]) += g_domains[_domainIndex]); break; case Command::kIncrementCountry: _countryIndex = (_countryIndex + 1) % 6; updateWheels(1); updateLocator(); break; case Command::kDecrementCountry: _countryIndex = (_countryIndex + 5) % 6; updateWheels(1); updateLocator(); break; case Command::kIncrementDomain: _domainIndex = (_domainIndex + 1) % 8; updateWheels(1); break; case Command::kDecrementDomain: _domainIndex = (_domainIndex + 7) % 8; updateWheels(1); break; case Command::kClose: close(); break; default: break; } } void PDAMgr::goToPage(const Common::String &pageName) { if (_page && !_page->getName().compareToIgnoreCase(pageName)) return; loadGlobal(); PDAPage *newPage = new PDAPage(PDAPage::create(pageName, *this)); delete _page; _page = newPage; _page->init(); _previousPages.push(_page->getName()); if (_game->isPeril()) initPerilButtons(); _cursorMgr.setPage(_page); } void PDAMgr::onLeftButtonClick(Common::Point point) { Actor* _rightHand = _globalPage->findActor(kRightHand); if (_rightHand) static_cast(_rightHand->getAction())->setFrame(1); Actor *actor = _game->getDirector()->getActorByPoint(point); if (actor) actor->onLeftClickMessage(); } void PDAMgr::onLeftButtonUp(Common::Point point) { Actor* _rightHand = _globalPage->findActor(kRightHand); if (_rightHand) static_cast(_rightHand->getAction())->setFrame(0); } void PDAMgr::onMouseMove(Common::Point point) { Actor *actor = _game->getDirector()->getActorByPoint(point); if (actor && dynamic_cast(actor)) actor->onMouseOver(point, &_cursorMgr); else _cursorMgr.setCursor(kPDADefaultCursor, point, Common::String()); if (!_game->isPeril()) return; float k = (float)point.x / (480 - point.y); Actor *leftHand = _globalPage->findActor(kLeftHand); if (k > 0.5) { if (k > 1) { if (k > 1.5 && _leftHandAction != kLeft4) { leftHand->setAction(kLeft4Name); static_cast(leftHand->getAction())->setFrame(_handFrame + 1); _leftHandAction = kLeft4; } else if (_leftHandAction != kLeft3) { leftHand->setAction(kLeft3Name); static_cast(leftHand->getAction())->setFrame(_handFrame + 1); _leftHandAction = kLeft3; } } else if (_leftHandAction != kLeft2) { leftHand->setAction(kLeft2Name); static_cast(leftHand->getAction())->setFrame(_handFrame + 1); _leftHandAction = kLeft2; } } else if (_leftHandAction != kLeft1) { leftHand->setAction(kLeft1Name); static_cast(leftHand->getAction())->setFrame(_handFrame + 1); _leftHandAction = kLeft1; } if (_iteration == 0) { _handFrame = (_handFrame + 1) % 4; static_cast(leftHand->getAction())->nextFrameLooped(); } _iteration = (_iteration + 1) % 4; } void PDAMgr::close() { delete _globalPage; delete _page; _globalPage = nullptr; _page = nullptr; _lead->onPDAClose(); } void PDAMgr::loadGlobal() { if (_globalPage) return; _globalPage = new PDAPage(PDAPage::create("GLOBAL", *this)); _globalPage->init(); } void PDAMgr::initPerilButtons() { Actor *prevPageButton = _globalPage->findActor(kPreviousPageButton); if (_previousPages.size() < 2) prevPageButton->setAction(kInactiveAction); else prevPageButton->setAction(kIdleAction); Actor *navigatorButton = _globalPage->findActor(kNavigatorButton); Actor *domainButton = _globalPage->findActor(kDomainButton); if (isNavigate(_page->getName())) { navigatorButton->setAction(kInactiveAction); domainButton->setAction(kInactiveAction); updateWheels(); } else { calculateIndexes(); navigatorButton->setAction(kIdleAction); if (isDomain(_page->getName())) domainButton->setAction(kInactiveAction); else domainButton->setAction(kIdleAction); } updateLocator(); } void PDAMgr::updateWheels(bool playSfx) { Actor *wheel = _page->findActor(kCountryWheel); if (playSfx && wheel->getAction()->getName() != g_countries[_countryIndex]) { wheel->setAction(Common::String(g_countries[_countryIndex]) + kSfx); static_cast(wheel->getAction())->update(); // hack } wheel->setAction(g_countries[_countryIndex]); wheel = _page->findActor(kDomainWheel); if (playSfx && wheel->getAction()->getName() != g_domains[_domainIndex]) { wheel->setAction(Common::String(g_domains[_domainIndex]) + kSfx); static_cast(wheel->getAction())->update(); // hack } wheel->setAction(g_domains[_domainIndex]); } bool PDAMgr::isNavigate(const Common::String &name) { return !name.compareToIgnoreCase(kNavigatePage); } bool PDAMgr::isDomain(const Common::String &name) { return name.size() == 6; } void PDAMgr::updateLocator() { Actor *locator = _globalPage->findActor(kLocator); if (locator) locator->setAction(g_countries[_countryIndex]); } void PDAMgr::calculateIndexes() { Common::String country = Common::String::format("%.3s", _page->getName().c_str()); for (uint i = 0; i < 6; ++i) { if (country == g_countries[i]) { _countryIndex = i; break; } } Common::String domain = _page->getName(); domain.erase(0, 3); if (domain.size() >= 4) domain.erase(3); for (uint i = 0; i < 8; ++i) { if (domain == g_domains[i]) { _domainIndex = i; break; } } } } // End of namespace Pink