/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_PDA_MGR_H #define PINK_PDA_MGR_H #include "pink/cursor_mgr.h" #include "pink/utils.h" namespace Pink { class PinkEngine; class Actor; class LeadActor; class PDAPage; struct Command; class PDAMgr { public: PDAMgr(PinkEngine *game); void loadState(Archive &archive) { _savedPage = archive.readString(); } void saveState(Archive &archive); void execute(const Command &command); void goToPage(const Common::String &pageName); void update() { _cursorMgr.update(); } void onLeftButtonClick(Common::Point point); void onMouseMove(Common::Point point); PinkEngine *getGame() const { return _game; } const Common::String &getSavedPageName() { return _savedPage; } void setLead(LeadActor *lead) { _lead = lead; } private: void close(); void loadGlobal(); PinkEngine *_game; LeadActor *_lead; PDAPage *_page; CursorMgr _cursorMgr; Array _globalActors; Common::String _savedPage; }; } // End of namespace Pink #endif