/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "resource_mgr.h" #include "file.h" #include "pink.h" #include "page.h" namespace Pink { ResourceMgr::ResourceMgr() : _orb(nullptr), _bro(nullptr), _resDescTable(nullptr), _resCount(0) {} ResourceMgr::~ResourceMgr() { delete[] _resDescTable; } void ResourceMgr::init(PinkEngine *game, GamePage *page) { _orb = game->getOrb(); _bro = game->getBro(); ObjectDescription *objDesc = _orb->getObjDesc(page->getName().c_str()); _resCount = objDesc->resourcesCount; _orb->loadObject(page, objDesc); _resDescTable = _orb->getResDescTable(objDesc); } } // End of namespace Pink