/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PINK_RESOURCE_MGR_H
#define PINK_RESOURCE_MGR_H

#include "common/scummsys.h"

namespace Common {
	class SafeSeekableSubReadStream;
	class String;
}

namespace Pink {

class Page;
class PinkEngine;

struct ResourceDescription;

class ResourceMgr {
public:
	ResourceMgr();
	~ResourceMgr();

	void init(PinkEngine *game, Page *page);

	void clear();

	Common::SafeSeekableSubReadStream *getResourceStream(const Common::String &name);

	PinkEngine *getGame() const { return _game; }

private:
	PinkEngine *_game;
	ResourceDescription *_resDescTable;
	uint32 _resCount;
};

} // End of namespace Pink

#endif