/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include #ifndef PINK_RESOURCE_MGR_H #define PINK_RESOURCE_MGR_H namespace Common { class String; } namespace Pink { class GamePage; class PinkEngine; class OrbFile; class BroFile; class Sound; class CelDecoder; struct ResourceDescription; class ResourceMgr { public: ResourceMgr(); ~ResourceMgr(); void init(PinkEngine *game, GamePage *page); //Common::String loadText(Common::String &name); Sound *loadSound(Common::String &name); CelDecoder *loadCEL(Common::String &name); PinkEngine *getGame() const; private: Common::SafeSeekableSubReadStream *getResourceStream(Common::String &name); PinkEngine *_game; ResourceDescription *_resDescTable; uint32 _resCount; }; } // End of namespace Pink #endif