/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include "sequence.h" #include "sequencer.h" #include "../archive.h" #include "../items/sequence_item.h" namespace Pink { void Sequence::deserialize(Archive &archive) { NamedObject::deserialize(archive); debug("\tSequence %s", _name.c_str()); _sequencer = static_cast(archive.readObject()); archive >> _items; } Common::Array &Sequence::getItems() { return _items; } SequenceContext::SequenceContext(Sequence *sequence, Sequencer *sequencer) : _sequence(sequence), _sequencer(sequencer) { Common::Array &items = sequence->getItems(); for (uint i = 0; i < items.size(); ++i) { for (uint j = 0; j < _states.size(); ++j) { if (items[i]->getActor() != _states[j].getActor()){ break; } else assert(0); // can it be ? } _states.push_back({items[i]->getActor()}); } } SequenceContext::~SequenceContext() { } SequenceActorState::SequenceActorState(const Common::String &name) :_actor(name) {} const Common::String &SequenceActorState::getActor() const { return _actor; } } // End of namespace Pink