/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include "sequencer.h" #include "sequence.h" #include "engines/pink/archive.h" namespace Pink { Sequencer::Sequencer(GamePage *page) : _context(nullptr), _page(page) {} void Sequencer::deserialize(Archive &archive) { debug("Sequencer:"); archive >> _sequences; archive.readCount();// intro have 0 timers; //serialize timers; } Sequence *Sequencer::findSequence(const Common::String &name) { return *Common::find_if(_sequences.begin(), _sequences.end(), [&name] (Sequence* sequence) { return name == sequence->getName(); }); } void Sequencer::authorSequence(Sequence *sequence, bool unk) { if (_context){ } if (sequence){ _context = new SequenceContext(sequence, this); } } } // End of namespace Pink