#include #include #include "side_effect_variable.h" /* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "side_effect_module_variable.h" #include "../actors/lead_actor.h" #include "../page.h" namespace Pink { void SideEffectModuleVariable::deserialize(Archive &archive) { SideEffectVariable::deserialize(archive); debug("\tSideEffectModuleVariable: _name = %s _value = %s", _name.c_str(), _value.c_str()); } void SideEffectModuleVariable::init(LeadActor *actor) { Common::StringMap &moduleMap = actor->getPage()->getModule()->getMap(); moduleMap[_name] = _value; } }