/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PINK_SOUND_H #define PINK_SOUND_H #include "audio/mixer.h" #include "common/system.h" namespace Common { class SafeSeekableSubReadStream; } namespace Pink { class Sound { public: ~Sound() { stop(); } void play(Common::SafeSeekableSubReadStream *stream, Audio::Mixer::SoundType type, byte volume = 100, int8 balance = 0, bool isLoop = false); bool isPlaying() { return g_system->getMixer()->isSoundHandleActive(_handle); } void stop() { g_system->getMixer()->stopHandle(_handle); } void pause(bool paused) { g_system->getMixer()->pauseHandle(_handle, paused); } uint32 getCurrentSample() { return g_system->getMixer()->getSoundElapsedTime(_handle) * 22050 / 1000; } private: Audio::SoundHandle _handle; }; } // End of namespace Pink #endif