/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PLUMBERS_PLUMBERS_H #define PLUMBERS_PLUMBERS_H #include "common/scummsys.h" #include "common/config-manager.h" #include "common/error.h" #include "engines/engine.h" #include "audio/audiostream.h" #include "audio/decoders/wave.h" #include "audio/mixer.h" #include "common/events.h" #include "common/file.h" #include "common/queue.h" #include "common/system.h" #include "common/timer.h" #include "graphics/palette.h" #include "graphics/screen.h" #include "graphics/surface.h" #include "image/bmp.h" #include "plumbers/console.h" struct ADGameDescription; namespace Plumbers { enum PlumbersDebugChannels { kDebugGeneral = 1 << 0 }; class PlumbersGame : public Engine { public: PlumbersGame(OSystem *syst, const ADGameDescription *gameDesc); ~PlumbersGame(); virtual Common::Error run(); // Detection related functions const ADGameDescription *_gameDescription; const char *getGameId() const; Common::Platform getPlatform() const; private: static const int kMaxName = 13 + 1; static const int kMaxBitmaps = 2000; static const int kMaxChoice = 3; static const int kMaxScene = 100; struct { int _duration; Common::String _filename; } _bitmaps[kMaxBitmaps]; struct { int _bitmapNum; int _startBitmap; int _decisionChoices; Common::String _sceneName; Common::String _waveFilename; Common::String _decisionBitmap; struct { long _points; int _sceneIdx; int _skipScene; Common::Rect _region; } _choices[kMaxChoice]; } _scenes[kMaxScene]; Image::ImageDecoder *_image; Console *_console; bool _showScoreFl; bool _setDurationFl; bool _leftButtonDownFl; bool _endGameFl; bool _timerInstalled; int _curSceneIdx, _prvSceneIdx; int _curBitmapIdx; int _curChoice; int _totScene; long _totScore; enum Action { Redraw, ShowScene, UpdateScene, ChangeScene, PlaySound }; Common::Queue _actions; void loadImage(const Common::String &dirname, const Common::String &filename); void drawScreen(); Audio::SoundHandle _soundHandle; void playSound(); void stopSound(); void showScene(); void updateScene(); void changeScene(); void processTimer(); static void onTimer(void *arg); void initTables(); void readTables(const Common::String &fileName); int getSceneNumb(int sNo); }; } // End of namespace Plumbers #endif