/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/animation.h" #include "prince/detail/animation.h" namespace Prince { Animation::Animation() : _helper(NULL) { } Animation::~Animation() { delete _helper; } bool Animation::loadFromStream(Common::SeekableReadStream &stream) { uint32 dataSize = stream.size(); byte *data = (byte*)malloc(dataSize); if(stream.read(data, dataSize) != dataSize) { free(data); return false; } delete _helper; _helper = new Detail::Animation(data, dataSize); return true; } const Graphics::Surface * Animation::getSurface(uint16 frameIndex) { // bida kaszing if (frameIndex >= _frameList.size()) { _frameList.resize(frameIndex); _frameList.push_back(_helper->getFrame(frameIndex)); } return _frameList[frameIndex]; } } /* vim: set tabstop=4 noexpandtab: */