/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/animation.h" #include "prince/decompress.h" #include "common/debug.h" #include "common/endian.h" namespace Prince { Animation::Animation() : _loopCount(0), _phaseCount(0), _frameCount(0), _baseX(0), _baseY(0) { } Animation::~Animation() { clear(); } void Animation::clear() { _phaseList.clear(); for (int i = 0; i < _frameCount; i++) { _frameList[i]._surface->free(); delete _frameList[i]._surface; _frameList[i]._surface = nullptr; if (_frameList[i]._compressedData != nullptr) { free(_frameList[i]._compressedData); _frameList[i]._compressedData = nullptr; } } } bool Animation::loadStream(Common::SeekableReadStream &stream) { stream.skip(2); // skip not used x and y coord diff _loopCount = stream.readUint16LE(); _phaseCount = stream.readUint16LE(); stream.skip(2); // skip _frameCount here _baseX = stream.readUint16LE(); _baseY = stream.readUint16LE(); uint32 phaseTableOffset = stream.readUint32LE(); uint32 tableOfFrameOffsets = stream.pos(); stream.seek(phaseTableOffset); Phase tempPhase; _frameCount = 0; for (int phase = 0; phase < _phaseCount; phase++) { tempPhase._phaseOffsetX = stream.readSint16LE(); tempPhase._phaseOffsetY = stream.readSint16LE(); tempPhase._phaseToFrameIndex = stream.readUint16LE(); if (tempPhase._phaseToFrameIndex > _frameCount) { _frameCount = tempPhase._phaseToFrameIndex; } _phaseList.push_back(tempPhase); stream.skip(2); } if (_phaseCount) { _frameCount++; } Frame tempFrame; for (int frame = 0; frame < _frameCount; frame++) { stream.seek(tableOfFrameOffsets + frame * 4); uint32 frameInfoOffset = stream.readUint32LE(); stream.seek(frameInfoOffset); uint16 frameWidth = stream.readUint16LE(); uint16 frameHeight = stream.readUint16LE(); uint32 frameDataPos = stream.pos(); uint32 frameDataOffset = stream.readUint32BE(); tempFrame._surface = new Graphics::Surface(); tempFrame._surface->create(frameWidth, frameHeight, Graphics::PixelFormat::createFormatCLUT8()); if (frameDataOffset == MKTAG('m', 'a', 's', 'm')) { tempFrame._isCompressed = true; tempFrame._dataSize = stream.readUint32LE(); tempFrame._compressedData = (byte *)malloc(tempFrame._dataSize); stream.read(tempFrame._compressedData, tempFrame._dataSize); } else { tempFrame._isCompressed = false; tempFrame._dataSize = 0; tempFrame._compressedData = nullptr; stream.seek(frameDataPos); for (uint16 i = 0; i < frameHeight; i++) { stream.read(tempFrame._surface->getBasePtr(0, i), frameWidth); } } _frameList.push_back(tempFrame); } return true; } int16 Animation::getLoopCount() const { return _loopCount; } int32 Animation::getPhaseCount() const { return _phaseCount; } int32 Animation::getFrameCount() const { return _frameCount; } int16 Animation::getBaseX() const { return _baseX; } int16 Animation::getBaseY() const { return _baseY; } int16 Animation::getPhaseOffsetX(int phaseIndex) const { if (phaseIndex < _phaseCount) { return _phaseList[phaseIndex]._phaseOffsetX; } else { error("getPhaseOffsetX() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount); } } int16 Animation::getPhaseOffsetY(int phaseIndex) const { if (phaseIndex < _phaseCount) { return _phaseList[phaseIndex]._phaseOffsetY; } else { error("getPhaseOffsetY() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount); } } int16 Animation::getPhaseFrameIndex(int phaseIndex) const { if (phaseIndex < _phaseCount) { return _phaseList[phaseIndex]._phaseToFrameIndex; } else { error("getPhaseFrameIndex() phaseIndex: %d, phaseCount: %d", phaseIndex, _phaseCount); } } Graphics::Surface *Animation::getFrame(int frameIndex) { if (frameIndex < _frameCount) { if (_frameList[frameIndex]._isCompressed) { Decompressor dec; byte *ddata = (byte *)malloc(_frameList[frameIndex]._dataSize); dec.decompress(_frameList[frameIndex]._compressedData, ddata, _frameList[frameIndex]._dataSize); int frameHeight = _frameList[frameIndex]._surface->h; int frameWidth = _frameList[frameIndex]._surface->w; for (uint16 i = 0; i < frameHeight; i++) { memcpy(_frameList[frameIndex]._surface->getBasePtr(0, i), ddata + frameWidth * i, frameWidth); } free(ddata); free(_frameList[frameIndex]._compressedData); _frameList[frameIndex]._compressedData = nullptr; _frameList[frameIndex]._dataSize = 0; _frameList[frameIndex]._isCompressed = false; } return _frameList[frameIndex]._surface; } else { error("getFrame() frameIndex: %d, frameCount: %d", frameIndex, _frameCount); } } } // End of namespace Prince