/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PRINCE_ANIMATION_H #define PRINCE_ANIMATION_H #include "common/array.h" #include "common/stream.h" #include "graphics/surface.h" namespace Prince { class Animation { public: Animation(); ~Animation(); bool loadStream(Common::SeekableReadStream &stream); int16 getLoopCount() const; int32 getPhaseCount() const; int32 getFrameCount() const; int16 getBaseX() const; int16 getBaseY() const; int16 getPhaseOffsetX(int phaseIndex) const; int16 getPhaseOffsetY(int phaseIndex) const; int16 getPhaseFrameIndex(int phaseIndex) const; Graphics::Surface *getFrame(int frameIndex); void clear(); private: struct Phase { int16 _phaseOffsetX; int16 _phaseOffsetY; uint16 _phaseToFrameIndex; }; struct Frame { bool _isCompressed; uint32 _dataSize; byte *_compressedData; Graphics::Surface *_surface; }; Common::Array _frameList; Common::Array _phaseList; int16 _loopCount; int16 _phaseCount; int32 _frameCount; int16 _baseX; int16 _baseY; }; } // End of namespace Prince #endif