/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/cursor.h" #include "common/debug.h" namespace Prince { Cursor::Cursor() : _surface(nullptr) { } Cursor::~Cursor() { if (_surface != nullptr) { _surface->free(); delete _surface; _surface = nullptr; } } bool Cursor::loadStream(Common::SeekableReadStream &stream) { stream.skip(4); uint16 width = stream.readUint16LE(); uint16 height = stream.readUint16LE(); _surface = new Graphics::Surface(); _surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); for (int h = 0; h < height; h++) { stream.read(_surface->getBasePtr(0, h), width); } return true; } } // End of namespace Prince