/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/cursor.h" #include "common/debug.h" #include "common/stream.h" namespace Prince { Cursor::Cursor() : _surface(NULL) { } Cursor::~Cursor() { _surface->free(); delete _surface; _surface = NULL; } bool Cursor::loadFromStream(Common::SeekableReadStream &stream) { stream.skip(4); uint16 w = stream.readUint16LE(); uint16 h = stream.readUint16LE(); _surface = new Graphics::Surface(); _surface->create(w, h, Graphics::PixelFormat::createFormatCLUT8()); for (int ih = 0; ih < h; ++ih) stream.read(_surface->getBasePtr(0, ih), w); return true; } } /* vim: set tabstop=4 noexpandtab: */