/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/detection.h" namespace Prince { int PrinceEngine::getGameType() const { return _gameDescription->gameType; } const char *PrinceEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 PrinceEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language PrinceEngine::getLanguage() const { return _gameDescription->desc.language; } bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { using namespace Prince; const PrinceGameDescription *gd = (const PrinceGameDescription *)desc; if (gd) { *engine = new PrinceEngine(syst, gd); } return gd != 0; } bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup); } bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsRTL); } } // End of namespace Prince #if PLUGIN_ENABLED_DYNAMIC(PRINCE) REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, Prince::PrinceMetaEngine); #else REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, Prince::PrinceMetaEngine); #endif