/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "prince/prince.h" namespace Prince { struct PrinceGameDescription { ADGameDescription desc; int gameType; }; int PrinceEngine::getGameType() const { return _gameDescription->gameType; } const char *PrinceEngine::getGameId() const { return _gameDescription->desc.gameid; } uint32 PrinceEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language PrinceEngine::getLanguage() const { return _gameDescription->desc.language; } } static const PlainGameDescriptor princeGames[] = { {"prince", "Prince Game"}, {0, 0} }; namespace Prince { static const PrinceGameDescription gameDescriptions[] = { // German { { "prince", "Galador", AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031), Common::DE_DEU, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, 0 }, // Polish { { "prince", "Ksiaze i Tchorz", AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298), Common::PL_POL, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, 1 }, { AD_TABLE_END_MARKER, 0 } }; } // End of namespace Prince using namespace Prince; // we match from data too, to stop detection from a non-top-level directory const static char *directoryGlobs[] = { "all", 0 }; class PrinceMetaEngine : public AdvancedMetaEngine { public: PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) { _singleid = "prince"; _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } virtual const char *getName() const { return "Prince Engine"; } virtual const char *getOriginalCopyright() const { return "Copyright (C)"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; }; bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { using namespace Prince; const PrinceGameDescription *gd = (const PrinceGameDescription *)desc; if (gd) { *engine = new PrinceEngine(syst, gd); } return gd != 0; } bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { return false;//(f == kSupportsRTL); } #if PLUGIN_ENABLED_DYNAMIC(PRINCE) REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); #else REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); #endif /* vim: set tabstop=4 noexpandtab: */