/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/prince.h" namespace Prince { int PrinceEngine::getGameType() const { return _gameDescription->gameType; } const char *PrinceEngine::getGameId() const { return _gameDescription->desc.gameId; } uint32 PrinceEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language PrinceEngine::getLanguage() const { return _gameDescription->desc.language; } } // End of namespace Prince static const PlainGameDescriptor princeGames[] = { {"prince", "The Prince and the Coward"}, {0, 0} }; namespace Prince { static const PrinceGameDescription gameDescriptions[] = { { { "prince", "Galador: Der Fluch des Prinzen", AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031), Common::DE_DEU, Common::kPlatformWindows, ADGF_USEEXTRAASTITLE | ADGF_TESTING, GUIO1(GUIO_NONE) }, kPrinceDataDE }, { { "prince", "Ksiaze i Tchorz", AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298), Common::PL_POL, Common::kPlatformWindows, ADGF_USEEXTRAASTITLE | ADGF_TESTING, GUIO1(GUIO_NONE) }, kPrinceDataPL }, { { "prince", "", AD_ENTRY1s("talktxt.dat", "02bb2372f19aca3c65896ed81b2cefb3", 125702), Common::RU_RUS, Common::kPlatformWindows, ADGF_TESTING, GUIO1(GUIO_NONE) }, kPrinceDataDE }, { { "prince", "", AD_ENTRY1s("databank.ptc", "a67b55730f3d7064921bd2a59e1063a3", 3892982), Common::RU_RUS, Common::kPlatformWindows, ADGF_TESTING, GUIO1(GUIO_NONE) }, kPrinceDataPL }, { { "prince", "", { {"databank.ptc", 0, "5fa03833177331214ec1354761b1d2ee", 3565031}, {"prince_translation.dat", 0, 0, -1}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformWindows, ADGF_TESTING | GF_TRANSLATED, GUIO1(GUIO_NONE) }, kPrinceDataDE }, { { "prince", "", { {"databank.ptc", 0, "48ec9806bda9d152acbea8ce31c93c49", 3435298}, {"prince_translation.dat", 0, 0, -1}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformWindows, ADGF_TESTING | GF_TRANSLATED, GUIO1(GUIO_NONE) }, kPrinceDataPL }, { AD_TABLE_END_MARKER, kPrinceDataUNK } }; } // End of namespace Prince const static char *directoryGlobs[] = { "all", 0 }; class PrinceMetaEngine : public AdvancedMetaEngine { public: PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) { _singleId = "prince"; _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } virtual const char *getName() const { return "Prince Engine"; } virtual const char *getOriginalCopyright() const { return "The Prince and the Coward (C) 1996-97 Metropolis"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual bool hasFeature(MetaEngineFeature f) const; virtual int getMaximumSaveSlot() const { return 99; } virtual SaveStateList listSaves(const char *target) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const; }; bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSimpleSavesNames); } bool Prince::PrinceEngine::hasFeature(EngineFeature f) const { return (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime) || (f == kSupportsRTL); } SaveStateList PrinceMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); filename++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(filename->c_str() + filename->size() - 3); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { Prince::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; file->read(buffer, kSavegameStrSize + 1); if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) { // Valid savegame if (Prince::PrinceEngine::readSavegameHeader(file, header)) { saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); } } else { // Must be an original format savegame saveList.push_back(SaveStateDescriptor(slotNum, "Unknown")); } delete file; } } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor PrinceMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); if (f) { Prince::SavegameHeader header; // Check to see if it's a ScummVM savegame or not char buffer[kSavegameStrSize + 1]; f->read(buffer, kSavegameStrSize + 1); bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) && Prince::PrinceEngine::readSavegameHeader(f, header, false); delete f; if (!hasHeader) { // Original savegame perhaps? SaveStateDescriptor desc(slot, "Unknown"); return desc; } else { // Create the return descriptor SaveStateDescriptor desc(slot, header.saveName); desc.setThumbnail(header.thumbnail); desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay); desc.setSaveTime(header.saveHour, header.saveMinutes); return desc; } } return SaveStateDescriptor(); } void PrinceMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { using namespace Prince; const PrinceGameDescription *gd = (const PrinceGameDescription *)desc; if (gd) { *engine = new PrinceEngine(syst, gd); } return gd != 0; } #if PLUGIN_ENABLED_DYNAMIC(PRINCE) REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); #else REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine); #endif