/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef PRINCE_FONT_H #define PRINCE_FONT_H #include "graphics/font.h" namespace Graphics { struct Surface; } namespace Common { class String; } namespace Prince { class Font : public Graphics::Font { public: Font(); virtual ~Font(); bool loadFromStream(Common::SeekableReadStream &stream); virtual int getFontHeight() const override; virtual int getMaxCharWidth() const override; virtual int getCharWidth(uint32 chr) const override; virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override; virtual int getKerningOffset(uint32 left, uint32 right) const override { return -2; } private: struct ChrData { byte *_pixels; byte _width; byte _height; }; ChrData getChrData(byte chr) const; byte *_fontData; }; } #endif /* vim: set tabstop=4 expandtab!: */