/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/graphics.h" #include "prince/prince.h" #include "graphics/palette.h" #include "common/memstream.h" namespace Prince { GraphicsMan::GraphicsMan(PrinceEngine *vm) : _vm(vm), _changed(false) { initGraphics(640, 480, true); _frontScreen = new Graphics::Surface(); _frontScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8()); _shadowTable70 = new byte[256]; _shadowTable50 = new byte[256]; } GraphicsMan::~GraphicsMan() { _frontScreen->free(); delete _frontScreen; delete[] _shadowTable70; delete[] _shadowTable50; } void GraphicsMan::update() { if (_changed) { _vm->_system->copyRectToScreen((byte*)_frontScreen->getBasePtr(0,0), 640, 0, 0, 640, 480); _vm->_system->updateScreen(); _changed = false; } } void GraphicsMan::setPalette(const byte *palette) { _vm->_system->getPaletteManager()->setPalette(palette, 0, 256); } void GraphicsMan::change() { _changed = true; } void GraphicsMan::draw(uint16 posX, uint16 posY, const Graphics::Surface *s) { uint16 w = MIN(_frontScreen->w, s->w); for (uint y = 0; y < s->h; y++) { if (y < _frontScreen->h) { memcpy((byte*)_frontScreen->getBasePtr(0, y), (byte*)s->getBasePtr(0, y), w); } } change(); } void GraphicsMan::drawTransparent(int32 posX, int32 posY, const Graphics::Surface *s) { for (int y = 0; y < s->h; y++) { for (int x = 0; x < s->w; x++) { byte pixel = *((byte*)s->getBasePtr(x, y)); if (pixel != 255) { if (x + posX < _frontScreen->w && x + posX >= 0) { if (y + posY < _frontScreen->h && y + posY >= 0) { *((byte*)_frontScreen->getBasePtr(x + posX, y + posY)) = pixel; } } } } } change(); } void GraphicsMan::drawMask(int32 posX, int32 posY, int32 width, int32 height, byte *maskData, const Graphics::Surface *originalRoomSurface) { int maskWidth = width >> 3; int maskPostion = 0; int maskCounter = 128; for (int y = 0; y < height; y++) { int tempMaskPostion = maskPostion; for (int x = 0; x < width; x++) { if (x + posX < _frontScreen->w && x + posX >= 0) { if (y + posY < _frontScreen->h && y + posY >= 0) { if ((maskData[tempMaskPostion] & maskCounter) != 0) { byte orgPixel = *((byte*)originalRoomSurface->getBasePtr(x + posX, y + posY)); *((byte*)_frontScreen->getBasePtr(x + posX, y + posY)) = orgPixel; } maskCounter >>= 1; if (maskCounter == 0) { maskCounter = 128; tempMaskPostion++; } } } } maskPostion += maskWidth; maskCounter = 128; } change(); } void GraphicsMan::drawAsShadow(int32 posX, int32 posY, const Graphics::Surface *s, byte *shadowTable) { for (int y = 0; y < s->h; y++) { for (int x = 0; x < s->w; x++) { byte pixel = *((byte*)s->getBasePtr(x, y)); if (pixel == kShadowColor) { if (x + posX < _frontScreen->w && x + posX >= 0) { if (y + posY < _frontScreen->h && y + posY >= 0) { byte *background = (byte *)_frontScreen->getBasePtr(x + posX, y + posY); *background = *(shadowTable + *background); } } } } } change(); } void GraphicsMan::makeShadowTable(int brightness, byte *shadowPalette) { int32 redFirstOrg, greenFirstOrg, blueFirstOrg; int32 redSecondOrg, greenSecondOrg, blueSecondOrg; int32 redNew, greenNew, blueNew; int32 sumOfColorValues; int32 bigValue; int32 currColor; int shadow = brightness * 256 / 100; const byte *originalPalette = _vm->_roomBmp->getPalette(); for (int i = 0; i < 256; i++) { redFirstOrg = originalPalette[3 * i] * shadow / 256; greenFirstOrg = originalPalette[3 * i + 1] * shadow / 256; blueFirstOrg = originalPalette[3 * i + 2] * shadow / 256; currColor = 0; bigValue = 999999999; // infinity for (int j = 0; j < 256; j++) { redSecondOrg = originalPalette[3 * j]; redNew = redFirstOrg - redSecondOrg; redNew = redNew * redNew; greenSecondOrg = originalPalette[3 * j + 1]; greenNew = greenFirstOrg - greenSecondOrg; greenNew = greenNew * greenNew; blueSecondOrg = originalPalette[3 * j + 2]; blueNew = blueFirstOrg - blueSecondOrg; blueNew = blueNew * blueNew; sumOfColorValues = redNew + greenNew + blueNew; if (sumOfColorValues < bigValue) { bigValue = sumOfColorValues; currColor = j; } if (sumOfColorValues == 0) { break; } } shadowPalette[i] = currColor; } } } /* vim: set tabstop=4 noexpandtab: */