/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/graphics.h" #include "prince/prince.h" #include "prince/mhwanh.h" #include "graphics/palette.h" #include "common/memstream.h" namespace Prince { GraphicsMan::GraphicsMan(PrinceEngine *vm) : _vm(vm), _changed(false) { initGraphics(640, 480, true); _frontScreen = new Graphics::Surface(); _frontScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8()); _screenForInventory = new Graphics::Surface(); _screenForInventory->create(640, 480, Graphics::PixelFormat::createFormatCLUT8()); _mapScreen = new Graphics::Surface(); _mapScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8()); _shadowTable70 = new byte[256]; _shadowTable50 = new byte[256]; } GraphicsMan::~GraphicsMan() { _frontScreen->free(); delete _frontScreen; _screenForInventory->free(); delete _screenForInventory; _mapScreen->free(); delete _mapScreen; delete[] _shadowTable70; delete[] _shadowTable50; } void GraphicsMan::update(Graphics::Surface *screen) { if (_changed) { _vm->_system->copyRectToScreen((byte *)screen->getBasePtr(0, 0), 640, 0, 0, 640, 480); _vm->_system->updateScreen(); _changed = false; } } void GraphicsMan::setPalette(const byte *palette) { _vm->_system->getPaletteManager()->setPalette(palette, 0, 256); } void GraphicsMan::change() { _changed = true; } void GraphicsMan::draw(Graphics::Surface *screen, const Graphics::Surface *s) { uint16 w = MIN(screen->w, s->w); byte *src = (byte *)s->getBasePtr(0, 0); byte *dst = (byte *)screen->getBasePtr(0, 0); for (uint y = 0; y < s->h; y++) { if (y < screen->h) { memcpy(dst, src, w); } src += s->pitch; dst += screen->pitch; } change(); } void GraphicsMan::drawTransparentSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, int transColor) { byte *src1 = (byte *)s->getBasePtr(0, 0); byte *dst1 = (byte *)screen->getBasePtr(posX, posY); for (int y = 0; y < s->h; y++) { byte *src2 = src1; byte *dst2 = dst1; for (int x = 0; x < s->w; x++, src2++, dst2++) { if (*src2 != transColor) { if (x + posX < screen->w && x + posX >= 0) { if (y + posY < screen->h && y + posY >= 0) { *dst2 = *src2; } } } } src1 += s->pitch; dst1 += screen->pitch; } change(); } void GraphicsMan::drawAsShadowSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, byte *shadowTable) { byte *src1 = (byte *)s->getBasePtr(0, 0); byte *dst1 = (byte *)screen->getBasePtr(posX, posY); for (int y = 0; y < s->h; y++) { byte *src2 = src1; byte *dst2 = dst1; for (int x = 0; x < s->w; x++, src2++, dst2++) { if (*src2 == kShadowColor) { if (x + posX < screen->w && x + posX >= 0) { if (y + posY < screen->h && y + posY >= 0) { *dst2 = *(shadowTable + *dst2); } } } } src1 += s->pitch; dst1 += screen->pitch; } } void GraphicsMan::drawTransparentWithBlendSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, int transColor) { byte *src1 = (byte *)s->getBasePtr(0, 0); byte *dst1 = (byte *)screen->getBasePtr(posX, posY); byte *blendTable = (byte *)malloc(256); for (int i = 0; i < 256; i++) { blendTable[i] = 255; } for (int y = 0; y < s->h; y++) { byte *src2 = src1; byte *dst2 = dst1; for (int x = 0; x < s->w; x++, src2++, dst2++) { if (*src2 != transColor) { if (x + posX < screen->w && x + posX >= 0) { if (y + posY < screen->h && y + posY >= 0) { *dst2 = getBlendTableColor(*src2, *dst2, blendTable); } } } } src1 += s->pitch; dst1 += screen->pitch; } free(blendTable); change(); } void GraphicsMan::drawTransparentDrawNode(Graphics::Surface *screen, DrawNode *drawNode) { byte *src1 = (byte *)drawNode->s->getBasePtr(0, 0); byte *dst1 = (byte *)screen->getBasePtr(drawNode->posX, drawNode->posY); for (int y = 0; y < drawNode->s->h; y++) { byte *src2 = src1; byte *dst2 = dst1; for (int x = 0; x < drawNode->s->w; x++, src2++, dst2++) { if (*src2 != 255) { if (x + drawNode->posX < screen->w && x + drawNode->posX >= 0) { if (y + drawNode->posY < screen->h && y + drawNode->posY >= 0) { *dst2 = *src2; } } } } src1 += drawNode->s->pitch; dst1 += screen->pitch; } } void GraphicsMan::drawMaskDrawNode(Graphics::Surface *screen, DrawNode *drawNode) { byte *src1 = (byte *)drawNode->originalRoomSurface->getBasePtr(drawNode->posX, drawNode->posY); byte *dst1 = (byte *)screen->getBasePtr(drawNode->posX, drawNode->posY); int maskWidth = drawNode->width >> 3; int maskPostion = 0; int maskCounter = 128; for (int y = 0; y < drawNode->height; y++) { byte *src2 = src1; byte *dst2 = dst1; int tempMaskPostion = maskPostion; for (int x = 0; x < drawNode->width; x++, src2++, dst2++) { if (x + drawNode->posX < screen->w && x + drawNode->posX >= 0) { if (y + drawNode->posY < screen->h && y + drawNode->posY >= 0) { if ((drawNode->data[tempMaskPostion] & maskCounter) != 0) { *dst2 = *src2; //*dst2 = 0; // for debugging } } } maskCounter >>= 1; if (maskCounter == 0) { maskCounter = 128; tempMaskPostion++; } } src1 += drawNode->originalRoomSurface->pitch; dst1 += screen->pitch; maskPostion += maskWidth; maskCounter = 128; } } void GraphicsMan::drawAsShadowDrawNode(Graphics::Surface *screen, DrawNode *drawNode) { byte *src1 = (byte *)drawNode->s->getBasePtr(0, 0); byte *dst1 = (byte *)screen->getBasePtr(drawNode->posX, drawNode->posY); for (int y = 0; y < drawNode->s->h; y++) { byte *src2 = src1; byte *dst2 = dst1; for (int x = 0; x < drawNode->s->w; x++, src2++, dst2++) { if (*src2 == kShadowColor) { if (x + drawNode->posX < screen->w && x + drawNode->posX >= 0) { if (y + drawNode->posY < screen->h && y + drawNode->posY >= 0) { *dst2 = *(drawNode->data + *dst2); } } } } src1 += drawNode->s->pitch; dst1 += screen->pitch; } } void GraphicsMan::drawPixel(Graphics::Surface *screen, int32 posX, int32 posY) { byte *dst = (byte *)screen->getBasePtr(posX, posY); *dst = 255; change(); } byte GraphicsMan::getBlendTableColor(byte pixelColor, byte backgroundPixelColor, byte *blendTable) { int32 redFirstOrg, greenFirstOrg, blueFirstOrg; int32 redFirstBack, greenFirstBack, blueFirstBack; int32 redSecondOrg, greenSecondOrg, blueSecondOrg; int32 redNew, greenNew, blueNew; int32 sumOfColorValues; int32 bigValue; int32 currColor; if (blendTable[pixelColor] != 255) { currColor = blendTable[pixelColor]; } else { const byte *originalPalette = _vm->_roomBmp->getPalette(); redFirstOrg = originalPalette[pixelColor * 3] * _vm->_mst_shadow / 256; CLIP(redFirstOrg, 0, 255); if (_vm->_mst_shadow <= 256) { redFirstBack = originalPalette[backgroundPixelColor * 3] * (256 - _vm->_mst_shadow) / 256; CLIP(redFirstBack, 0, 255); redFirstOrg += redFirstBack; CLIP(redFirstOrg, 0, 255); } greenFirstOrg = originalPalette[pixelColor * 3 + 1] * _vm->_mst_shadow / 256; CLIP(greenFirstOrg, 0, 255); if (_vm->_mst_shadow <= 256) { greenFirstBack = originalPalette[backgroundPixelColor * 3 + 1] * (256 - _vm->_mst_shadow) / 256; CLIP(greenFirstBack, 0, 255); greenFirstOrg += greenFirstBack; CLIP(greenFirstOrg, 0, 255); } blueFirstOrg = originalPalette[pixelColor * 3 + 2] * _vm->_mst_shadow / 256; CLIP(blueFirstOrg, 0, 255); if (_vm->_mst_shadow <= 256) { blueFirstBack = originalPalette[backgroundPixelColor * 3 + 2] * (256 - _vm->_mst_shadow) / 256; CLIP(blueFirstBack, 0, 255); blueFirstOrg += blueFirstBack; CLIP(blueFirstOrg, 0, 255); } currColor = 0; bigValue = 999999999; // infinity for (int j = 0; j < 256; j++) { redSecondOrg = originalPalette[3 * j]; redNew = redFirstOrg - redSecondOrg; redNew = redNew * redNew; greenSecondOrg = originalPalette[3 * j + 1]; greenNew = greenFirstOrg - greenSecondOrg; greenNew = greenNew * greenNew; blueSecondOrg = originalPalette[3 * j + 2]; blueNew = blueFirstOrg - blueSecondOrg; blueNew = blueNew * blueNew; sumOfColorValues = redNew + greenNew + blueNew; if (sumOfColorValues < bigValue) { bigValue = sumOfColorValues; currColor = j; } if (sumOfColorValues == 0) { break; } } blendTable[pixelColor] = currColor; } return currColor; } void GraphicsMan::makeShadowTable(int brightness, byte *shadowPalette) { int32 redFirstOrg, greenFirstOrg, blueFirstOrg; int32 redSecondOrg, greenSecondOrg, blueSecondOrg; int32 redNew, greenNew, blueNew; int32 sumOfColorValues; int32 bigValue; int32 currColor; int shadow = brightness * 256 / 100; const byte *originalPalette = _vm->_roomBmp->getPalette(); for (int i = 0; i < 256; i++) { redFirstOrg = originalPalette[3 * i] * shadow / 256; greenFirstOrg = originalPalette[3 * i + 1] * shadow / 256; blueFirstOrg = originalPalette[3 * i + 2] * shadow / 256; currColor = 0; bigValue = 999999999; // infinity for (int j = 0; j < 256; j++) { redSecondOrg = originalPalette[3 * j]; redNew = redFirstOrg - redSecondOrg; redNew = redNew * redNew; greenSecondOrg = originalPalette[3 * j + 1]; greenNew = greenFirstOrg - greenSecondOrg; greenNew = greenNew * greenNew; blueSecondOrg = originalPalette[3 * j + 2]; blueNew = blueFirstOrg - blueSecondOrg; blueNew = blueNew * blueNew; sumOfColorValues = redNew + greenNew + blueNew; if (sumOfColorValues < bigValue) { bigValue = sumOfColorValues; currColor = j; } if (sumOfColorValues == 0) { break; } } shadowPalette[i] = currColor; } } } /* vim: set tabstop=4 noexpandtab: */