#include "prince/graphics.h" #include "prince/prince.h" #include "graphics/palette.h" namespace Prince { GraphicsMan::GraphicsMan(PrinceEngine *vm) : _vm(vm), _changed(false) { initGraphics(640, 480, true); _frontScreen = new Graphics::Surface(); _frontScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8()); } void GraphicsMan::update() { if (_changed) { _vm->_system->copyRectToScreen((byte*)_frontScreen->getBasePtr(0,0), 640, 0, 0, 640, 480); _vm->_system->updateScreen(); } } void GraphicsMan::setPalette(const byte *palette) { _vm->_system->getPaletteManager()->setPalette(palette, 0, 256); } void GraphicsMan::change() { _changed = true; } void GraphicsMan::draw(const Graphics::Surface *s) { for (uint y = 0; y < 480; y++) memcpy((byte*)_frontScreen->getBasePtr(0, y), (byte*)s->getBasePtr(0, y), 640); change(); } void GraphicsMan::drawTransparent(const Graphics::Surface *s) { for (uint y = 0; y < 480; ++y) { for (uint x = 0; x < 640; ++x) { byte pixel = *((byte*)s->getBasePtr(x,y)); if (pixel != 255) { *((byte*)_frontScreen->getBasePtr(x, y)) = pixel; } } } change(); } }