/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PRINCE_GRAPHICS_H #define PRINCE_GRAPHICS_H #include "graphics/surface.h" namespace Prince { class PrinceEngine; struct DrawNode; class MhwanhDecoder; class GraphicsMan { public: GraphicsMan(PrinceEngine *vm); ~GraphicsMan(); void update(Graphics::Surface *screen); void change(); void setPalette(const byte *palette); void makeShadowTable(int brightness, byte *shadowTable); void draw(Graphics::Surface *screen, const Graphics::Surface *s); void drawTransparentSurface(Graphics::Surface *screen, int32 posX, int32 poxY, const Graphics::Surface *s, int transColor); void drawAsShadowSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, byte *shadowTable); void drawTransparentWithBlendSurface(Graphics::Surface *screen, int32 posX, int32 poxY, const Graphics::Surface *s, int transColor); static void drawTransparentDrawNode(Graphics::Surface *screen, DrawNode *drawNode); static void drawAsShadowDrawNode(Graphics::Surface *screen, DrawNode *drawNode); static void drawMaskDrawNode(Graphics::Surface *screen, DrawNode *drawNode); byte getBlendTableColor(byte pixelColor, byte backgroundPixelColor, byte *blendTable); Graphics::Surface *_frontScreen; Graphics::Surface *_screenForInventory; const Graphics::Surface *_roomBackground; byte *_shadowTable70; byte *_shadowTable50; static const byte kShadowColor = 191; private: PrinceEngine *_vm; bool _changed; }; } #endif