/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "prince/hero.h" #include "prince/hero_set.h" #include "prince/animation.h" #include "prince/resource.h" namespace Prince { static const uint32 kMoveSetSize = 26; Hero::Hero() : _number(0), _visible(false), _state(STAY), _middleX(0), _middleY(0) , _boreNum(0), _currHeight(0), _moveDelay(0), _shadMinus(1) { } bool Hero::loadAnimSet(uint32 animSetNr) { animSetNr = 6; if (animSetNr > sizeof(heroSetTable)) { return false; } for (uint32 i = 0; i < _moveSet.size(); ++i) { delete _moveSet[i]; } const HeroSetAnimNames &animSet = *heroSetTable[animSetNr]; _moveSet.resize(kMoveSetSize); for (uint32 i = 0; i < kMoveSetSize; ++i) { debug("Anim set item %d %s", i, animSet[i]); Animation *anim = NULL; if (animSet[i] != NULL) { anim = new Animation(); Resource::loadResource(anim, animSet[i]); } _moveSet[i] = anim; } return true; } const Graphics::Surface * Hero::getSurface() { if (_moveSet[3]) { return _moveSet[3]->getSurface(0); } return NULL; } } /* vim: set tabstop=4 noexpandtab: */