/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" namespace Prince { const int heroSetBack[7] = { 0, 0, 10, 0, 6, 0, 0 }; typedef const char *HeroSetAnimNames[26]; static HeroSetAnimNames heroSet5 = { "SL_DIAB.ANI", "SR_DIAB.ANI", "SU_DIAB.ANI", "SD_DIAB.ANI", nullptr, nullptr, "MU_DIAB.ANI", "MD_DIAB.ANI", "TL_DIAB.ANI", "TR_DIAB.ANI", "TU_DIAB.ANI", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr }; static HeroSetAnimNames heroSet1 = { "SL_HERO1.ANI", "SR_HERO1.ANI", "SU_HERO1.ANI", "SD_HERO1.ANI", "ML_HERO1.ANI", "MR_HERO1.ANI", "MU_HERO1.ANI", "MD_HERO1.ANI", "TL_HERO1.ANI", "TR_HERO1.ANI", "TU_HERO1.ANI", "TD_HERO1.ANI", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, "KSI_KURZ.ANI", "KS_WLOSY.ANI" }; static HeroSetAnimNames heroSet2 = { "SL_HERO2.ANI", "SR_HERO2.ANI", "SU_HERO2.ANI", "SD_HERO2.ANI", "ML_HERO2.ANI", "MR_HERO2.ANI", "MU_HERO2.ANI", "MD_HERO2.ANI", "TL_HERO2.ANI", "TR_HERO2.ANI", "TU_HERO2.ANI", "TD_HERO2.ANI", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, "KSI_KU_S.ANI", "KS_WLO_S.ANI" }; static HeroSetAnimNames heroSet3 = { "SL_BEAR.ANI", "SR_BEAR.ANI", "SU_BEAR.ANI", "SD_BEAR.ANI", "NIED-LEW.ANI", "NIED-PRW.ANI", "NIED-TYL.ANI", "NIED-PRZ.ANI", "SL_BEAR.ANI", "SR_BEAR.ANI", "SU_BEAR.ANI", "SD_BEAR.ANI", "N_LW-TYL.ANI", "N_LW-PRZ.ANI", "N_LW-PR.ANI", "N_PR-TYL.ANI", "N_PR-PRZ.ANI", "N_PR-LW.ANI", "N_TYL-LW.ANI", "N_TYL-PR.ANI", "N_TL-PRZ.ANI", "N_PRZ-LW.ANI", "N_PRZ-PR.ANI", "N_PRZ-TL.ANI", nullptr, nullptr, }; static HeroSetAnimNames shanSet1 = { "SL_SHAN.ANI", "SR_SHAN.ANI", "SU_SHAN.ANI", "SD_SHAN.ANI", "ML_SHAN.ANI", "MR_SHAN.ANI", "MU_SHAN.ANI", "MD_SHAN.ANI", "TL_SHAN.ANI", "TR_SHAN.ANI", "TU_SHAN.ANI", "TD_SHAN.ANI", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, "B1_SHAN.ANI", "B2_SHAN.ANI", }; static HeroSetAnimNames shanSet2 = { "SL_SHAN2.ANI", "SR_SHAN2.ANI", "SU_SHAN.ANI", "SD_SHAN2.ANI", "ML_SHAN2.ANI", "MR_SHAN2.ANI", "MU_SHAN.ANI", "MD_SHAN2.ANI", "TL_SHAN2.ANI", "TR_SHAN2.ANI", "TU_SHAN.ANI", "TD_SHAN2.ANI", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, "B1_SHAN2.ANI", "B2_SHAN2.ANI" }; static HeroSetAnimNames arivSet1 = { "SL_ARIV.ANI", "SR_ARIV.ANI", "SU_ARIV.ANI", "SD_ARIV.ANI", "ML_ARIV.ANI", "MR_ARIV.ANI", "MU_ARIV.ANI", "MD_ARIV.ANI", "TL_ARIV.ANI", "TR_ARIV.ANI", "TU_ARIV.ANI", "TD_ARIV.ANI", nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr }; const HeroSetAnimNames *heroSetTable[7] = { &heroSet1, &heroSet2, &heroSet3, &shanSet1, &arivSet1, &heroSet5, &shanSet2, }; } // End of namespace Prince