/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/mob.h" namespace Prince { bool Mob::loadFromStream(Common::SeekableReadStream &stream) { int32 pos = stream.pos(); uint16 visible = stream.readUint16LE(); if (visible == 0xFFFF) return false; _visible = visible; _type = stream.readUint16LE(); _rect.left = stream.readUint16LE(); _rect.top = stream.readUint16LE(); _rect.right = stream.readUint16LE(); _rect.bottom = stream.readUint16LE(); _mask = stream.readUint16LE(); _examPosition.x = stream.readUint16LE(); _examPosition.y = stream.readUint16LE(); _examDirection = (Direction)stream.readUint16LE(); _usePosition.x = stream.readByte(); _usePosition.y = stream.readByte(); _useDirection = (Direction)stream.readUint16LE(); uint32 nameOffset = stream.readUint32LE(); uint32 examTextOffset = stream.readUint32LE(); byte c; stream.seek(nameOffset); _name.clear(); while ((c = stream.readByte())) _name += c; stream.seek(examTextOffset); _examText.clear(); c = stream.readByte(); if (c) { _examText += c; do { c = stream.readByte(); _examText += c; } while (c != 255); } stream.seek(pos + 32); return true; } void Mob::setData(AttrId dataId, uint16 value) { switch (dataId) { case kMobExamDir: _examDirection = (Direction)value; break; case kMobExamX: _examPosition.x = value; break; case kMobExamY: _examPosition.y = value; break; default: assert(false); } } uint16 Mob::getData(AttrId dataId) { switch (dataId) { case kMobVisible: return _visible; case kMobExamDir: return _examDirection; case kMobExamX: return _examPosition.x; case kMobExamY: return _examPosition.y; default: assert(false); return 0; } } } // End of namespace Prince