/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PRINCE_MOB_H #define PRINCE_MOB_H #include "common/scummsys.h" #include "common/rect.h" #include "common/str.h" #include "common/stream.h" #include "prince/common.h" namespace Prince { class Mob { public: Mob() : _name(""), _examText(""), _visible(false), _type(0), _mask(0), _examDirection(kDirL), _useDirection(kDirL) {} bool loadFromStream(Common::SeekableReadStream &stream); // Used instead of offset in setData and getData enum AttrId { kMobVisible = 0, kMobExamX = 14, kMobExamY = 16, kMobExamDir = 18 }; void setData(AttrId dataId, uint16 value); uint16 getData(AttrId dataId); bool _visible; uint16 _type; uint16 _mask; Common::Rect _rect; Common::Point _examPosition; Direction _examDirection; Common::Point _usePosition; Direction _useDirection; Common::String _name; Common::String _examText; }; } // End of namespace Prince #endif