/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PRINCE_MOB_H #define PRINCE_MOB_H #include "common/scummsys.h" #include "common/rect.h" #include "common/str.h" #include "common/stream.h" #include "prince/common.h" namespace Prince { class Mob { public: Mob() : _name(""), _examText("") {} bool loadFromStream(Common::SeekableReadStream &stream); // Used instead of offset in setData and getData enum AttrId { Visible = 0, Type = 2, X1 = 4, Y1 = 6, X2 = 8, Y2 = 10, Mask = 12, ExamX = 14, ExamY = 16, ExamDir = 18, UseX = 20, UseY = 21, UseDir = 22, Name = 24, ExamText = 28 }; void setData(AttrId dataId, uint16 value); uint16 getData(AttrId dataId); bool _visible; uint16 _type; uint16 _mask; Common::Rect _rect; Common::Point _examPosition; Direction _examDirection; Common::Point _usePosition; Direction _useDirection; Common::String _name; Common::String _examText; }; } // End of namespace Prince #endif