/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/archive.h" #include "common/debug-channels.h" #include "common/debug.h" #include "common/stream.h" #include "graphics/surface.h" #include "prince/object.h" #include "prince/resource.h" namespace Prince { Object::Object() : _surface(nullptr), _x(0), _y(0), _z(0), _flags(0), _width(0), _height(0), _zoomTime(0), _zoomSurface(nullptr) { } Object::~Object() { if (_surface != nullptr) { _surface->free(); delete _surface; _surface = nullptr; } if (_zoomSurface != nullptr) { _zoomSurface->free(); delete _zoomSurface; _zoomSurface = nullptr; } } void Object::loadSurface(Common::SeekableReadStream &stream) { stream.skip(4); _width = stream.readUint16LE(); _height = stream.readUint16LE(); _surface = new Graphics::Surface(); _surface->create(_width, _height, Graphics::PixelFormat::createFormatCLUT8()); for (int h = 0; h < _surface->h; h++) { stream.read(_surface->getBasePtr(0, h), _surface->w); } } bool Object::loadFromStream(Common::SeekableReadStream &stream) { int32 pos = stream.pos(); uint16 x = stream.readUint16LE(); if (x == 0xFFFF) { return false; } _x = x; _y = stream.readSint16LE(); // skull mini-game has some signed y coords const Common::String obStreamName = Common::String::format("OB%02d", stream.readUint16LE()); Common::SeekableReadStream *obStream = SearchMan.createReadStreamForMember(obStreamName); if (obStream) { obStream = Resource::getDecompressedStream(obStream); loadSurface(*obStream); } delete obStream; _flags = stream.readUint16LE(); _z = stream.readUint16LE(); stream.seek(pos + 16); return true; } void Object::setData(AttrId dataId, int32 value) { switch (dataId) { case kObjectX: _x = value; break; case kObjectY: _y = value; break; default: assert(false); } } int32 Object::getData(AttrId dataId) { switch (dataId) { case kObjectX: return _x; case kObjectY: return _y; default: assert(false); return 0; } } } // End of namespace Prince