/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PRINCE_OBJECT_H #define PRINCE_OBJECT_H #include "image/image_decoder.h" #include "graphics/surface.h" namespace Prince { class Object { public: Object(); ~Object(); int32 _x; int32 _y; int32 _z; int32 _mask; // or flags int32 _zoomInSource; int32 _zoomInLen; int32 _zoomInAddr; int32 _zoomInTime; bool loadFromStream(Common::SeekableReadStream &stream); Graphics::Surface *getSurface() const { return _surface; } private: void loadSurface(Common::SeekableReadStream &stream); Graphics::Surface *_surface; }; } #endif /* vim: set tabstop=4 noexpandtab: */