/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/debug.h" #include "common/events.h" #include "common/file.h" #include "common/random.h" #include "common/fs.h" #include "common/keyboard.h" #include "common/substream.h" #include "common/str.h" #include "graphics/cursorman.h" #include "graphics/surface.h" #include "graphics/palette.h" #include "graphics/pixelformat.h" #include "engines/util.h" #include "engines/advancedDetector.h" #include "audio/audiostream.h" #include "prince/prince.h" #include "prince/font.h" #include "prince/graphics.h" #include "prince/script.h" #include "prince/debugger.h" #include "prince/object.h" #include "prince/mob.h" #include "prince/sound.h" #include "prince/variatxt.h" #include "prince/flags.h" #include "prince/font.h" #include "prince/mhwanh.h" #include "prince/cursor.h" #include "prince/archive.h" #include "prince/hero.h" #include "prince/resource.h" #include "prince/animation.h" #include "prince/option_text.h" namespace Prince { void PrinceEngine::debugEngine(const char *s, ...) { char buf[STRINGBUFLEN]; va_list va; va_start(va, s); vsnprintf(buf, STRINGBUFLEN, s, va); va_end(va); debug("Prince::Engine frame %08ld %s", _frameNr, buf); } PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _graph(nullptr), _script(nullptr), _interpreter(nullptr), _flags(nullptr), _locationNr(0), _debugger(nullptr), _midiPlayer(nullptr), _room(nullptr), testAnimNr(0), testAnimFrame(0), _frameNr(0), _cursor1(nullptr), _cursor2(nullptr), _cursor3(nullptr), _font(nullptr), _suitcaseBmp(nullptr), _roomBmp(nullptr), _cursorNr(0), _picWindowX(0), _picWindowY(0), _randomSource("prince"), _invLineX(134), _invLineY(176), _invLine(5), _invLines(3), _invLineW(70), _invLineH(76), _maxInvW(72), _maxInvH(76), _invLineSkipX(2), _invLineSkipY(3), _showInventoryFlag(false), _inventoryBackgroundRemember(false), _mst_shadow(0), _mst_shadow2(0), _candleCounter(0), _invX1(53), _invY1(18), _invWidth(536), _invHeight(438), _invCurInside(false), _optionsFlag(false), _optionEnabled(0), _invExamY(120), _invMaxCount(2), _invCounter(0), _optionsMob(-1), _currentPointerNumber(1), _selectedMob(-1), _selectedItem(0), _selectedMode(0), _optionsWidth(210), _optionsHeight(170), _invOptionsWidth(210), _invOptionsHeight(130), _optionsStep(20), _invOptionsStep(20), _optionsNumber(7), _invOptionsNumber(5), _optionsColor1(236), _optionsColor2(252), _dialogWidth(600), _dialogHeight(0), _dialogLineSpace(10), _dialogColor1(220), _dialogColor2(223), _dialogFlag(false), _dialogLines(0), _dialogText(nullptr), _mouseFlag(1), _roomPathBitmap(nullptr), _roomPathBitmapTemp(nullptr), _coordsBufEnd(nullptr), _coordsBuf(nullptr), _coords(nullptr), _traceLineLen(0), _rembBitmapTemp(nullptr), _rembBitmap(nullptr), _rembMask(0), _rembX(0), _rembY(0), _checkBitmapTemp(nullptr), _checkBitmap(nullptr), _checkMask(0), _checkX(0), _checkY(0), _traceLineFirstPointFlag(false), _tracePointFirstPointFlag(false), _coordsBuf2(nullptr), _coords2(nullptr), _coordsBuf3(nullptr), _coords3(nullptr), _shanLen1(0), _directionTable(nullptr) { // Debug/console setup DebugMan.addDebugChannel(DebugChannel::kScript, "script", "Prince Script debug channel"); DebugMan.addDebugChannel(DebugChannel::kEngine, "engine", "Prince Engine debug channel"); DebugMan.enableDebugChannel("script"); memset(_voiceStream, 0, sizeof(_voiceStream)); gDebugLevel = 10; } PrinceEngine::~PrinceEngine() { DebugMan.clearAllDebugChannels(); delete _rnd; delete _debugger; delete _cursor1; delete _cursor3; delete _midiPlayer; delete _script; delete _flags; delete _interpreter; delete _font; delete _roomBmp; delete _suitcaseBmp; delete _variaTxt; delete[] _talkTxt; delete[] _invTxt; delete[] _dialogDat; delete _graph; delete _room; if (_cursor2 != nullptr) { _cursor2->free(); delete _cursor2; } for (uint i = 0; i < _objList.size(); i++) { delete _objList[i]; } _objList.clear(); delete[] _objSlot; for (uint32 i = 0; i < _pscrList.size(); i++) { delete _pscrList[i]; } _pscrList.clear(); for (uint i = 0; i < _maskList.size(); i++) { free(_maskList[i]._data); } _maskList.clear(); freeDrawNodes(); clearBackAnimList(); freeAllNormAnims(); for (uint i = 0; i < _allInvList.size(); i++) { _allInvList[i]._surface->free(); delete _allInvList[i]._surface; } _allInvList.clear(); _optionsPic->free(); delete _optionsPic; _optionsPicInInventory->free(); delete _optionsPicInInventory; for (uint i = 0; i < _mainHero->_moveSet.size(); i++) { delete _mainHero->_moveSet[i]; } for (uint i = 0; i < _secondHero->_moveSet.size(); i++) { delete _secondHero->_moveSet[i]; } delete _mainHero; delete _secondHero; free(_roomPathBitmap); free(_roomPathBitmapTemp); free(_coordsBuf); } GUI::Debugger *PrinceEngine::getDebugger() { return _debugger; } void PrinceEngine::init() { const Common::FSNode gameDataDir(ConfMan.get("path")); debugEngine("Adding all path: %s", gameDataDir.getPath().c_str()); PtcArchive *all = new PtcArchive(); if (!all->open("all/databank.ptc")) error("Can't open all/databank.ptc"); PtcArchive *voices = new PtcArchive(); if (!voices->open("data/voices/databank.ptc")) error("Can't open data/voices/databank.ptc"); PtcArchive *sound = new PtcArchive(); if (!sound->open("sound/databank.ptc")) error("Can't open sound/databank.ptc"); SearchMan.addSubDirectoryMatching(gameDataDir, "all"); SearchMan.add("all", all); SearchMan.add("voices", voices); SearchMan.add("sound", sound); _graph = new GraphicsMan(this); _rnd = new Common::RandomSource("prince"); _midiPlayer = new MusicPlayer(this); if (getLanguage() == Common::DE_DEU) { _font = new Font(); Resource::loadResource(_font, "font3.raw", true); } else { _font = new Font(); Resource::loadResource(_font, "font1.raw", true); } _suitcaseBmp = new MhwanhDecoder(); Resource::loadResource(_suitcaseBmp, "walizka", true); _script = new Script(this); Resource::loadResource(_script, "skrypt.dat", true); _flags = new InterpreterFlags(); _interpreter = new Interpreter(this, _script, _flags); _debugger = new Debugger(this, _flags); _variaTxt = new VariaTxt(); Resource::loadResource(_variaTxt, "variatxt.dat", true); _cursor1 = new Cursor(); Resource::loadResource(_cursor1, "mouse1.cur", true); _cursor3 = new Cursor(); Resource::loadResource(_cursor3, "mouse2.cur", true); Common::SeekableReadStream *talkTxtStream = SearchMan.createReadStreamForMember("talktxt.dat"); if (!talkTxtStream) { error("Can't load talkTxtStream"); return; } _talkTxtSize = talkTxtStream->size(); _talkTxt = new byte[_talkTxtSize]; talkTxtStream->read(_talkTxt, _talkTxtSize); delete talkTxtStream; Common::SeekableReadStream *invTxtStream = SearchMan.createReadStreamForMember("invtxt.dat"); if (!invTxtStream) { error("Can't load invTxtStream"); return; } _invTxtSize = invTxtStream->size(); _invTxt = new byte[_invTxtSize]; invTxtStream->read(_invTxt, _invTxtSize); delete invTxtStream; loadAllInv(); Common::SeekableReadStream *dialogDatStream = SearchMan.createReadStreamForMember("dialog.dat"); if (!dialogDatStream) { error("Can't load dialogDatStream"); return; } _dialogDatSize = dialogDatStream->size(); _dialogDat = new byte[_dialogDatSize]; dialogDatStream->read(_dialogDat, _dialogDatSize); delete dialogDatStream; _optionsPic = new Graphics::Surface(); _optionsPic->create(_optionsWidth, _optionsHeight, Graphics::PixelFormat::createFormatCLUT8()); Common::Rect picRect(0, 0, _optionsWidth, _optionsHeight); _optionsPic->fillRect(picRect, _graph->kShadowColor); _optionsPicInInventory = new Graphics::Surface(); _optionsPicInInventory->create(_invOptionsWidth, _invOptionsHeight, Graphics::PixelFormat::createFormatCLUT8()); Common::Rect invPicRect(0, 0, _invOptionsWidth, _invOptionsHeight); _optionsPicInInventory->fillRect(invPicRect, _graph->kShadowColor); _roomBmp = new Image::BitmapDecoder(); _room = new Room(); _mainHero = new Hero(this, _graph); _secondHero = new Hero(this, _graph); _secondHero->_maxBoredom = 140; _mainHero->loadAnimSet(1); _secondHero->loadAnimSet(3); _roomPathBitmap = (byte *)malloc(kPathBitmapLen); _roomPathBitmapTemp = (byte *)malloc(kPathBitmapLen); _coordsBuf = (byte *)malloc(kTracePts * 4); _coords = _coordsBuf; _coordsBufEnd = _coordsBuf + kTracePts * 4 - 4; // TODO - test this BackgroundAnim tempBackAnim; tempBackAnim._seq._currRelative = 0; for (int i = 0; i < kMaxBackAnims; i++) { _backAnimList.push_back(tempBackAnim); } Anim tempAnim; tempAnim._animData = nullptr; tempAnim._shadowData = nullptr; for (int i = 0; i < kMaxNormAnims; i++) { _normAnimList.push_back(tempAnim); } _objSlot = new int[kMaxObjects]; for (int i = 0; i < kMaxObjects; i++) { _objSlot[i] = -1; } } void PrinceEngine::showLogo() { MhwanhDecoder logo; if (Resource::loadResource(&logo, "logo.raw", true)) { _graph->setPalette(logo.getPalette()); _graph->draw(_graph->_frontScreen, logo.getSurface()); _graph->update(_graph->_frontScreen); _system->delayMillis(700); } } Common::Error PrinceEngine::run() { init(); showLogo(); mainLoop(); return Common::kNoError; } bool AnimListItem::loadFromStream(Common::SeekableReadStream &stream) { int32 pos = stream.pos(); uint16 type = stream.readUint16LE(); if (type == 0xFFFF) { return false; } _type = type; _fileNumber = stream.readUint16LE(); _startPhase = stream.readUint16LE(); _endPhase = stream.readUint16LE(); _loopPhase = stream.readUint16LE(); _x = stream.readSint16LE(); _y = stream.readSint16LE(); _loopType = stream.readUint16LE(); _nextAnim = stream.readUint16LE(); _flags = stream.readUint16LE(); //debug("AnimListItem type %d, fileNumber %d, x %d, y %d, flags %d", _type, _fileNumber, _x, _y, _flags); //debug("startPhase %d, endPhase %d, loopPhase %d", _startPhase, _endPhase, _loopPhase); // 32 byte aligment stream.seek(pos + 32); return true; } bool PrinceEngine::loadLocation(uint16 locationNr) { _flicPlayer.close(); memset(_textSlots, 0, sizeof(_textSlots)); for(uint32 sampleId = 0; sampleId < MAX_SAMPLES; sampleId++) { stopSample(sampleId); } debugEngine("PrinceEngine::loadLocation %d", locationNr); const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.remove(Common::String::format("%02d", _locationNr)); _locationNr = locationNr; _debugger->_locationNr = locationNr; _flags->setFlagValue(Flags::CURRROOM, _locationNr); _interpreter->stopBg(); changeCursor(0); const Common::String locationNrStr = Common::String::format("%02d", _locationNr); debugEngine("loadLocation %s", locationNrStr.c_str()); PtcArchive *locationArchive = new PtcArchive(); if (!locationArchive->open(locationNrStr + "/databank.ptc")) error("Can't open location %s", locationNrStr.c_str()); SearchMan.add(locationNrStr, locationArchive); const char *musName = MusicPlayer::_musTable[MusicPlayer::_musRoomTable[locationNr]]; _midiPlayer->loadMidi(musName); // load location background, replace old one Resource::loadResource(_roomBmp, "room", true); if (_roomBmp->getSurface()) { _sceneWidth = _roomBmp->getSurface()->w; _graph->setPalette(_roomBmp->getPalette()); } loadZoom(_mainHero->_zoomBitmap, _mainHero->kZoomBitmapLen, "zoom"); // TODO - second hero loadShadow(_mainHero->_shadowBitmap, _mainHero->kShadowBitmapSize, "shadow", "shadow2"); // TODO - second hero loadPath("path"); for (uint32 i = 0; i < _pscrList.size(); i++) { delete _pscrList[i]; } _pscrList.clear(); Resource::loadResource(_pscrList, "pscr.lst", false); _mobList.clear(); if (getLanguage() == Common::DE_DEU) { const Common::String mobLstName = Common::String::format("mob%02d.lst", _locationNr); debug("name: %s", mobLstName.c_str()); Resource::loadResource(_mobList, mobLstName.c_str(), false); } else { Resource::loadResource(_mobList, "mob.lst", false); } _animList.clear(); Resource::loadResource(_animList, "anim.lst", false); for (uint32 i = 0; i < _objList.size(); i++) { delete _objList[i]; } _objList.clear(); Resource::loadResource(_objList, "obj.lst", false); _room->loadRoom(_script->getRoomOffset(_locationNr)); for (uint i = 0; i < _maskList.size(); i++) { free(_maskList[i]._data); } _maskList.clear(); _script->loadAllMasks(_maskList, _room->_nak); _picWindowX = 0; _mainHero->_lightX = _script->getLightX(_locationNr); _mainHero->_lightY = _script->getLightY(_locationNr); _mainHero->setShadowScale(_script->getShadowScale(_locationNr)); for (uint i = 0; i < _mobList.size(); i++) { _mobList[i]._visible = _script->getMobVisible(i); } freeDrawNodes(); _script->installObjects(_room->_obj); clearBackAnimList(); _script->installBackAnims(_backAnimList, _room->_backAnim); _graph->makeShadowTable(70, _graph->_shadowTable70); _graph->makeShadowTable(50, _graph->_shadowTable50); _mainHero->freeOldMove(); _secondHero->freeOldMove(); return true; } void PrinceEngine::changeCursor(uint16 curId) { _debugger->_cursorNr = curId; _mouseFlag = curId; _flags->setFlagValue(Flags::MOUSEENABLED, curId); const Graphics::Surface *curSurface = nullptr; uint16 hotspotX = 0; uint16 hotspotY = 0; switch(curId) { case 0: CursorMan.showMouse(false); _optionsFlag = 0; _selectedMob = -1; return; case 1: curSurface = _cursor1->getSurface(); break; case 2: curSurface = _cursor2; break; case 3: curSurface = _cursor3->getSurface(); hotspotX = curSurface->w >> 1; hotspotY = curSurface->h >> 1; break; } CursorMan.replaceCursorPalette(_roomBmp->getPalette(), 0, 255); CursorMan.replaceCursor( curSurface->getBasePtr(0, 0), curSurface->w, curSurface->h, hotspotX, hotspotY, 255, false, &curSurface->format ); CursorMan.showMouse(true); } void PrinceEngine::makeInvCursor(int itemNr) { const Graphics::Surface *cur1Surface = _cursor1->getSurface(); int cur1W = cur1Surface->w; int cur1H = cur1Surface->h; const Common::Rect cur1Rect(0, 0, cur1W, cur1H); const Graphics::Surface *itemSurface = _allInvList[itemNr].getSurface(); int itemW = itemSurface->w; int itemH = itemSurface->h; int cur2W = cur1W + itemW / 2; int cur2H = cur1H + itemH / 2; if (_cursor2 != nullptr) { _cursor2->free(); delete _cursor2; } _cursor2 = new Graphics::Surface(); _cursor2->create(cur2W, cur2H, Graphics::PixelFormat::createFormatCLUT8()); Common::Rect cur2Rect(0, 0, cur2W, cur2H); _cursor2->fillRect(cur2Rect, 255); _cursor2->copyRectToSurface(*cur1Surface, 0, 0, cur1Rect); byte *src1 = (byte *)itemSurface->getBasePtr(0, 0); byte *dst1 = (byte *)_cursor2->getBasePtr(cur1W, cur1H); if (itemH % 2 != 0) { itemH--; } if (itemW % 2 != 0) { itemW--; } for (int y = 0; y < itemH; y++) { byte *src2 = src1; byte *dst2 = dst1; if (y % 2 == 0) { for (int x = 0; x < itemW; x++, src2++) { if (x % 2 == 0) { if (*src2 != 0) { *dst2 = *src2; } else { *dst2 = 255; } dst2++; } } dst1 += _cursor2->pitch; } src1 += itemSurface->pitch; } } bool PrinceEngine::playNextFrame() { if (!_flicPlayer.isVideoLoaded()) return false; const Graphics::Surface *s = _flicPlayer.decodeNextFrame(); if (s) { _graph->drawTransparentSurface(_graph->_frontScreen, 0, 0, s, 255); _graph->change(); } else if (_flicLooped) { _flicPlayer.rewind(); playNextFrame(); } return true; } void PrinceEngine::playSample(uint16 sampleId, uint16 loopType) { if (_voiceStream[sampleId]) { if (_mixer->isSoundIDActive(sampleId)) { return; } Audio::AudioStream *audioStream = Audio::makeWAVStream(_voiceStream[sampleId], DisposeAfterUse::YES); if (loopType) { audioStream = new Audio::LoopingAudioStream((Audio::RewindableAudioStream*)audioStream, 0, DisposeAfterUse::NO); } _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle[sampleId], audioStream, sampleId); } } void PrinceEngine::stopSample(uint16 sampleId) { _mixer->stopID(sampleId); _voiceStream[sampleId] = nullptr; } bool PrinceEngine::loadSample(uint32 sampleSlot, const Common::String &streamName) { // FIXME: This is just a workaround streamName is a path // SOUND\\SCIERKA1.WAV for now only last path component is used Common::String normalizedPath = lastPathComponent(streamName, '\\'); // WALKAROUND: Wrong name in script, not existing sound in data files if (!normalizedPath.compareTo("9997BEKA.WAV")) { return 0; } debugEngine("loadSample slot %d, name %s", sampleSlot, normalizedPath.c_str()); _mixer->stopID(sampleSlot); _voiceStream[sampleSlot] = nullptr; _voiceStream[sampleSlot] = SearchMan.createReadStreamForMember(normalizedPath); if (_voiceStream[sampleSlot] == nullptr) { error("Can't load sample %s to slot %d", normalizedPath.c_str(), sampleSlot); } return _voiceStream[sampleSlot] == nullptr; } bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::String &streamName) { debugEngine("Loading wav %s slot %d", streamName.c_str(), slot); if (slot > kMaxTexts) { error("Text slot bigger than MAXTEXTS %d", kMaxTexts); return false; } _voiceStream[sampleSlot] = SearchMan.createReadStreamForMember(streamName); if (!_voiceStream[sampleSlot]) { error("Can't open %s", streamName.c_str()); return false; } uint32 id = _voiceStream[sampleSlot]->readUint32LE(); if (id != MKTAG('F', 'F', 'I', 'R')) { error("It's not RIFF file %s", streamName.c_str()); return false; } _voiceStream[sampleSlot]->skip(0x20); id = _voiceStream[sampleSlot]->readUint32LE(); if (id != MKTAG('a', 't', 'a', 'd')) { error("No data section in %s id %04x", streamName.c_str(), id); return false; } id = _voiceStream[sampleSlot]->readUint32LE(); debugEngine("SetVoice slot %d time %04x", slot, id); id <<= 3; id /= 22050; id += 2; _textSlots[slot]._time = id; debugEngine("SetVoice slot %d time %04x", slot, id); _voiceStream[sampleSlot]->seek(0); return true; } void PrinceEngine::setVoice(uint16 slot, uint32 sampleSlot, uint16 flag) { Common::String sampleName; uint32 currentString = _interpreter->getCurrentString(); if (currentString >= 80000) { uint32 nr = currentString - 80000; sampleName = Common::String::format("%02d0%02d-%02d.WAV", nr / 100, nr % 100, flag); } else if (currentString >= 70000) { sampleName = Common::String::format("inv%02d-01.WAV", currentString - 70000); } else if (currentString >= 60000) { sampleName = Common::String::format("M%04d-%02d.WAV", currentString - 60000, flag); } else if (currentString >= 2000) { return; } else if (flag >= 100) { sampleName = Common::String::format("%03d-%03d.WAV", currentString, flag); } else { sampleName = Common::String::format("%03d-%02d.WAV", currentString, flag); } loadVoice(slot, sampleSlot, sampleName); } bool PrinceEngine::loadAnim(uint16 animNr, bool loop) { Common::String streamName = Common::String::format("AN%02d", animNr); Common::SeekableReadStream * flicStream = SearchMan.createReadStreamForMember(streamName); if (!flicStream) { error("Can't open %s", streamName.c_str()); return false; } if (!_flicPlayer.loadStream(flicStream)) { error("Can't load flic stream %s", streamName.c_str()); } debugEngine("%s loaded", streamName.c_str()); _flicLooped = loop; _flicPlayer.start(); playNextFrame(); return true; } bool PrinceEngine::loadZoom(byte *zoomBitmap, uint32 dataSize, const char *resourceName) { Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName); if (!stream) { delete stream; return false; } if (stream->read(zoomBitmap, dataSize) != dataSize) { free(zoomBitmap); delete stream; return false; } delete stream; return true; } bool PrinceEngine::loadShadow(byte *shadowBitmap, uint32 dataSize, const char *resourceName1, const char *resourceName2) { Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName1); if (!stream) { delete stream; return false; } if (stream->read(shadowBitmap, dataSize) != dataSize) { free(shadowBitmap); delete stream; return false; } Common::SeekableReadStream *stream2 = SearchMan.createReadStreamForMember(resourceName2); if (!stream2) { delete stream; delete stream2; return false; } byte *shadowBitmap2 = shadowBitmap + dataSize; if (stream2->read(shadowBitmap2, dataSize) != dataSize) { free(shadowBitmap); delete stream; delete stream2; return false; } delete stream; delete stream2; return true; } bool PrinceEngine::loadPath(const char *resourceName) { Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName); if (!stream) { delete stream; return false; } if (stream->read(_roomPathBitmap, kPathBitmapLen) != kPathBitmapLen) { delete stream; return false; } delete stream; return true; } bool PrinceEngine::loadAllInv() { for (int i = 0; i < kMaxInv; i++) { InvItem tempInvItem; const Common::String invStreamName = Common::String::format("INV%02d", i); Common::SeekableReadStream *invStream = SearchMan.createReadStreamForMember(invStreamName); if (!invStream) { delete invStream; return true; } tempInvItem._x = invStream->readUint16LE(); tempInvItem._y = invStream->readUint16LE(); int width = invStream->readUint16LE(); int height = invStream->readUint16LE(); tempInvItem._surface = new Graphics::Surface(); tempInvItem._surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); for (int h = 0; h < tempInvItem._surface->h; h++) { invStream->read(tempInvItem._surface->getBasePtr(0, h), tempInvItem._surface->w); } _allInvList.push_back(tempInvItem); delete invStream; } return true; } void PrinceEngine::keyHandler(Common::Event event) { uint16 nChar = event.kbd.keycode; switch (nChar) { case Common::KEYCODE_d: if (event.kbd.hasFlags(Common::KBD_CTRL)) { getDebugger()->attach(); } break; case Common::KEYCODE_LEFT: if(testAnimNr > 0) { testAnimNr--; } debug("testAnimNr: %d", testAnimNr); break; case Common::KEYCODE_RIGHT: testAnimNr++; debug("testAnimNr: %d", testAnimNr); break; case Common::KEYCODE_ESCAPE: _flags->setFlagValue(Flags::ESCAPED2, 1); break; case Common::KEYCODE_UP: _mainHero->_phase++; debugEngine("%d", _mainHero->_phase); testAnimFrame++; break; case Common::KEYCODE_DOWN: if(_mainHero->_phase > 0) { _mainHero->_phase--; } if (testAnimFrame > 0) { testAnimFrame--; } debugEngine("%d", _mainHero->_phase); break; case Common::KEYCODE_w: _mainHero->_lastDirection = _mainHero->kHeroDirUp; debugEngine("UP"); break; case Common::KEYCODE_s: _mainHero->_lastDirection = _mainHero->kHeroDirDown; debugEngine("DOWN"); break; case Common::KEYCODE_a: _mainHero->_lastDirection = _mainHero->kHeroDirLeft; debugEngine("LEFT"); break; case Common::KEYCODE_f: _mainHero->_lastDirection = _mainHero->kHeroDirRight; debugEngine("RIGHT"); break; case Common::KEYCODE_1: if(_mainHero->_state > 0) { _mainHero->_state--; } debugEngine("%d", _mainHero->_state); break; case Common::KEYCODE_2: _mainHero->_state++; debugEngine("%d", _mainHero->_state); break; case Common::KEYCODE_i: _mainHero->_middleY -= 5; break; case Common::KEYCODE_k: _mainHero->_middleY += 5; break; case Common::KEYCODE_j: _mainHero->_middleX -= 5; break; case Common::KEYCODE_l: _mainHero->_middleX += 5; break; case Common::KEYCODE_EQUALS: if (_debugger->_locationNr > 1) { _debugger->_locationNr--; } break; case Common::KEYCODE_BACKSPACE: if (_debugger->_locationNr < 43) { _debugger->_locationNr++; } break; } } int PrinceEngine::checkMob(Graphics::Surface *screen, Common::Array &mobList) { Common::Point mousepos = _system->getEventManager()->getMousePos(); Common::Point mousePosCamera(mousepos.x + _picWindowX, mousepos.y); if (_mouseFlag == 0 || _mouseFlag == 3) { return -1; } int mobNumber = 0; for (Common::Array::const_iterator it = mobList.begin(); it != mobList.end() ; it++) { const Mob& mob = *it; mobNumber++; if (mob._visible) { continue; } int type = mob._type & 7; switch (type) { case 0: case 1: //normal_mob if (!mob._rect.contains(mousePosCamera)) { continue; } break; case 3: //mob_obj if (mob._mask < kMaxObjects) { int nr = _objSlot[mob._mask]; if (nr != -1) { Object &obj = *_objList[nr]; Common::Rect objectRect(obj._x, obj._y, obj._x + obj._width, obj._y + obj._height); if (objectRect.contains(mousePosCamera)) { Graphics::Surface *objSurface = obj.getSurface(); byte *pixel = (byte *)objSurface->getBasePtr(mousePosCamera.x - obj._x, mousePosCamera.y - obj._y); if (*pixel != 255) { break; } } } } continue; break; case 2: case 5: //check_ba_mob if (!_backAnimList[mob._mask].backAnims.empty()) { int currentAnim = _backAnimList[mob._mask]._seq._currRelative; Anim &backAnim = _backAnimList[mob._mask].backAnims[currentAnim]; if (backAnim._animData != nullptr) { if (!backAnim._state) { Common::Rect backAnimRect(backAnim._currX, backAnim._currY, backAnim._currX + backAnim._currW, backAnim._currY + backAnim._currH); if (backAnimRect.contains(mousePosCamera)) { int phase = backAnim._showFrame; int phaseFrameIndex = backAnim._animData->getPhaseFrameIndex(phase); Graphics::Surface *backAnimSurface = backAnim._animData->getFrame(phaseFrameIndex); byte pixel = *(byte *)backAnimSurface->getBasePtr(mousePosCamera.x - backAnim._currX, mousePosCamera.y - backAnim._currY); backAnimSurface->free(); delete backAnimSurface; if (pixel != 255) { break; } } } } } continue; break; default: //not_part_ba continue; break; } Common::String mobName = mob._name; if (getLanguage() == Common::DE_DEU) { for (uint i = 0; i < mobName.size(); i++) { switch (mobName[i]) { case '\xc4': mobName.setChar('\x83', i); break; case '\xd6': mobName.setChar('\x84', i); break; case '\xdc': mobName.setChar('\x85', i); break; case '\xdf': mobName.setChar('\x7f', i); break; case '\xe4': mobName.setChar('\x80', i); break; case '\xf6': mobName.setChar('\x81', i); break; case '\xfc': mobName.setChar('\x82', i); break; } } } uint16 textW = getTextWidth(mobName.c_str()); uint16 x = mousepos.x - textW / 2; if (x > screen->w) { x = 0; } if (x + textW > screen->w) { x = screen->w - textW; } uint16 y = mousepos.y - _font->getFontHeight(); if (y > screen->h) { y = _font->getFontHeight() - 2; } _font->drawString(screen, mobName, x, y, screen->w, 216); return mobNumber - 1; } return -1; } void PrinceEngine::printAt(uint32 slot, uint8 color, char *s, uint16 x, uint16 y) { debugC(1, DebugChannel::kEngine, "PrinceEngine::printAt slot %d, color %d, x %02d, y %02d, str %s", slot, color, x, y, s); char *strPointer = s; if (getLanguage() == Common::DE_DEU) { while (*strPointer) { switch (*strPointer) { case '\xc4': *strPointer = '\x83'; break; case '\xd6': *strPointer = '\x84'; break; case '\xdc': *strPointer = '\x85'; break; case '\xdf': *strPointer = '\x7f'; break; case '\xe4': *strPointer = '\x80'; break; case '\xf6': *strPointer = '\x81'; break; case '\xfc': *strPointer = '\x82'; break; } strPointer++; } } Text &text = _textSlots[slot]; text._str = s; text._x = x; text._y = y; text._color = color; } int PrinceEngine::calcText(const char *s) { int lines = 1; while (*s) { if (*s == '\n') { lines++; } s++; } return lines; //time = lines * 30 } uint32 PrinceEngine::getTextWidth(const char *s) { uint16 textW = 0; while (*s) { textW += _font->getCharWidth(*s) + _font->getKerningOffset(0, 0); s++; } return textW; } void PrinceEngine::showTexts(Graphics::Surface *screen) { for (uint32 slot = 0; slot < kMaxTexts; slot++) { Text& text = _textSlots[slot]; if (!text._str && !text._time) { continue; } Common::Array lines; _font->wordWrapText(text._str, _graph->_frontScreen->w, lines); int wideLine = 0; for (uint i = 0; i < lines.size(); i++) { int textLen = getTextWidth(lines[i].c_str()); if (textLen > wideLine) { wideLine = textLen; } } int leftBorderText = 6; if (text._x + wideLine / 2 > kNormalWidth - leftBorderText) { text._x = kNormalWidth - leftBorderText - wideLine / 2; } if (text._x - wideLine / 2 < leftBorderText) { text._x = leftBorderText + wideLine / 2; } int textSkip = 2; for (uint i = 0; i < lines.size(); i++) { int x = text._x - getTextWidth(lines[i].c_str()) / 2; int y = text._y - 10 - (lines.size() - i) * (_font->getFontHeight() - textSkip); if (x < 0) { x = 0; } if (y < 0) { y = 0; } _font->drawString(screen, lines[i], x, y, screen->w, text._color); } text._time--; if (!text._time) { text._str = nullptr; } } } bool PrinceEngine::spriteCheck(int sprWidth, int sprHeight, int destX, int destY) { destX -= _picWindowX; destY -= _picWindowY; // if x1 is on visible part of screen if (destX < 0) { if (destX + sprWidth < 1) { //x2 is negative - out of window return false; } } // if x1 is outside of screen on right side if (destX >= kNormalWidth) { return false; } if (destY < 0) { if (destY + sprHeight < 1) { //y2 is negative - out of window return false; } } if (destY >= kNormalHeight) { return false; } return true; } // CheckNak void PrinceEngine::checkMasks(int x1, int y1, int sprWidth, int sprHeight, int z) { int x2 = x1 + sprWidth - 1; int y2 = y1 + sprHeight - 1; if (x1 < 0) { x1 = 0; } for (uint i = 0; i < _maskList.size(); i++) { if (!_maskList[i]._state && !_maskList[i]._flags) { if (_maskList[i]._z > z) { if (_maskList[i]._x1 <= x2 && _maskList[i]._x2 >= x1) { if (_maskList[i]._y1 <= y2 && _maskList[i]._y2 >= y1) { _maskList[i]._state = 1; } } } } } } // ClsNak void PrinceEngine::clsMasks() { for (uint i = 0; i < _maskList.size(); i++) { if (_maskList[i]._state) { _maskList[i]._state = 0; } } } // InsertNakladki void PrinceEngine::insertMasks(Graphics::Surface *originalRoomSurface) { for (uint i = 0; i < _maskList.size(); i++) { if (_maskList[i]._state) { if (_maskList[i]._data != nullptr) { showMask(i, originalRoomSurface); } else { error("insertMasks() - Wrong mask data- nr %d", i); } } } } // ShowNak void PrinceEngine::showMask(int maskNr, Graphics::Surface *originalRoomSurface) { if (!_maskList[maskNr]._flags) { if (spriteCheck(_maskList[maskNr]._width, _maskList[maskNr]._height, _maskList[maskNr]._x1, _maskList[maskNr]._y1)) { int destX = _maskList[maskNr]._x1 - _picWindowX; int destY = _maskList[maskNr]._y1 - _picWindowY; DrawNode newDrawNode; newDrawNode.posX = destX; newDrawNode.posY = destY; newDrawNode.posZ = _maskList[maskNr]._z; newDrawNode.width = _maskList[maskNr]._width; newDrawNode.height = _maskList[maskNr]._height; newDrawNode.s = nullptr; newDrawNode.originalRoomSurface = originalRoomSurface; newDrawNode.data = _maskList[maskNr].getMask(); newDrawNode.freeSurfaceSMemory = false; newDrawNode.drawFunction = &_graph->drawMaskDrawNode; _drawNodeList.push_back(newDrawNode); } } } void PrinceEngine::showSprite(Graphics::Surface *spriteSurface, int destX, int destY, int destZ, bool freeSurfaceMemory) { if (spriteCheck(spriteSurface->w, spriteSurface->h, destX, destY)) { destX -= _picWindowX; destY -= _picWindowY; DrawNode newDrawNode; newDrawNode.posX = destX; newDrawNode.posY = destY; newDrawNode.posZ = destZ; newDrawNode.width = 0; newDrawNode.height = 0; newDrawNode.s = spriteSurface; newDrawNode.originalRoomSurface = nullptr; newDrawNode.data = nullptr; newDrawNode.freeSurfaceSMemory = freeSurfaceMemory; newDrawNode.drawFunction = &_graph->drawTransparentDrawNode; _drawNodeList.push_back(newDrawNode); } else if (freeSurfaceMemory) { spriteSurface->free(); delete spriteSurface; } } void PrinceEngine::showSpriteShadow(Graphics::Surface *shadowSurface, int destX, int destY, int destZ, bool freeSurfaceMemory) { if (spriteCheck(shadowSurface->w, shadowSurface->h, destX, destY)) { destX -= _picWindowX; destY -= _picWindowY; DrawNode newDrawNode; newDrawNode.posX = destX; newDrawNode.posY = destY; newDrawNode.posZ = destZ; newDrawNode.width = 0; newDrawNode.height = 0; newDrawNode.s = shadowSurface; newDrawNode.originalRoomSurface = nullptr; newDrawNode.data = _graph->_shadowTable70; newDrawNode.freeSurfaceSMemory = freeSurfaceMemory; newDrawNode.drawFunction = &_graph->drawAsShadowDrawNode; _drawNodeList.push_back(newDrawNode); } else if (freeSurfaceMemory) { shadowSurface->free(); delete shadowSurface; } } void PrinceEngine::showAnim(Anim &anim) { //ShowFrameCode //ShowAnimFrame int phaseCount = anim._animData->getPhaseCount(); int frameCount = anim._animData->getFrameCount(); int phase = anim._showFrame; int phaseFrameIndex = anim._animData->getPhaseFrameIndex(phase); int x = anim._x + anim._animData->getPhaseOffsetX(phase); int y = anim._y + anim._animData->getPhaseOffsetY(phase); int animFlag = anim._flags; int checkMaskFlag = (animFlag & 1); int maxFrontFlag = (animFlag & 2); int specialZFlag = anim._nextAnim; int z = anim._nextAnim; int frameWidth = anim._animData->getFrameWidth(phaseFrameIndex); int frameHeight = anim._animData->getFrameHeight(phaseFrameIndex); int shadowZ = 0; if (x != 0 || y != 0 || phaseCount != 1 || frameCount != 1) { // TODO - check if this needed if (checkMaskFlag) { if (!anim._nextAnim) { z = y + frameHeight - 1; } checkMasks(x, y, frameWidth, frameHeight, z); } if (specialZFlag) { z = specialZFlag; } else if (maxFrontFlag) { z = kMaxPicHeight + 1; } else { z = y + frameHeight - 1; } shadowZ = z; anim._currX = x; anim._currY = y; anim._currW = frameWidth; anim._currH = frameHeight; Graphics::Surface *backAnimSurface = anim._animData->getFrame(phaseFrameIndex); // TODO - check for memory leak showSprite(backAnimSurface, x, y, z, true); } //ShowFrameCodeShadow //ShowAnimFrameShadow if (anim._shadowData != nullptr) { int shadowPhaseFrameIndex = anim._shadowData->getPhaseFrameIndex(phase); int shadowX = anim._shadowData->getBaseX() + anim._shadowData->getPhaseOffsetX(phase); int shadowY = anim._shadowData->getBaseY() + anim._shadowData->getPhaseOffsetY(phase); int shadowFrameWidth = anim._shadowData->getFrameWidth(shadowPhaseFrameIndex); int shadowFrameHeight = anim._shadowData->getFrameHeight(shadowPhaseFrameIndex); if (checkMaskFlag) { checkMasks(shadowX, shadowY, shadowFrameWidth, shadowFrameHeight, shadowY + shadowFrameWidth - 1); } if (!shadowZ) { if (maxFrontFlag) { shadowZ = kMaxPicHeight + 1; } else { shadowZ = shadowY + shadowFrameWidth - 1; } } Graphics::Surface *shadowSurface = anim._shadowData->getFrame(shadowPhaseFrameIndex); // TODO - check for memory leak showSpriteShadow(shadowSurface, shadowX, shadowY, shadowZ, true); } } void PrinceEngine::showNormAnims() { for (int i = 0; i < kMaxNormAnims; i++) { Anim &anim = _normAnimList[i]; if (anim._animData != nullptr) { if (!anim._state) { if (anim._frame == anim._lastFrame - 1) { if (anim._loopType) { if (anim._loopType == 1) { anim._frame = anim._loopFrame; } else { continue; } } else { if (anim._frame >= 1) { anim._frame--; } else { anim._frame = 0; } } } else { anim._frame++; } anim._showFrame = anim._frame; showAnim(anim); } } } } void PrinceEngine::setBackAnim(Anim &backAnim) { int start = backAnim._basaData._start; if (start != -1) { backAnim._frame = start; backAnim._showFrame = start; backAnim._loopFrame = start; } int end = backAnim._basaData._end; if (end != -1) { backAnim._lastFrame = end; } backAnim._state = 0; } void PrinceEngine::showBackAnims() { for (uint i = 0; i < kMaxBackAnims; i++) { BAS &seq = _backAnimList[i]._seq; int activeSubAnim = seq._currRelative; if (!_backAnimList[i].backAnims.empty()) { if (_backAnimList[i].backAnims[activeSubAnim]._animData != nullptr) { if (!_backAnimList[i].backAnims[activeSubAnim]._state) { seq._counter++; if (seq._type == 2) { if (!seq._currRelative) { if (seq._counter >= seq._data) { if (seq._anims > 2) { seq._currRelative = _randomSource.getRandomNumber(seq._anims - 2) + 1; activeSubAnim = seq._currRelative; seq._current = _backAnimList[i].backAnims[activeSubAnim]._basaData._num; } setBackAnim(_backAnimList[i].backAnims[activeSubAnim]); seq._counter = 0; } } } if (seq._type == 3) { if (!seq._currRelative) { if (seq._counter < seq._data2) { continue; } else { setBackAnim(_backAnimList[i].backAnims[activeSubAnim]); } } } if (_backAnimList[i].backAnims[activeSubAnim]._frame == _backAnimList[i].backAnims[activeSubAnim]._lastFrame - 1) { _backAnimList[i].backAnims[activeSubAnim]._frame = _backAnimList[i].backAnims[activeSubAnim]._loopFrame; switch (seq._type) { case 1: if (seq._anims > 1) { int rnd; do { rnd = _randomSource.getRandomNumber(seq._anims - 1); } while (rnd == seq._currRelative); seq._currRelative = rnd; seq._current = _backAnimList[i].backAnims[rnd]._basaData._num; activeSubAnim = rnd; setBackAnim(_backAnimList[i].backAnims[activeSubAnim]); seq._counter = 0; } break; case 2: if (seq._currRelative) { seq._currRelative = 0; seq._current = _backAnimList[i].backAnims[0]._basaData._num; activeSubAnim = 0; setBackAnim(_backAnimList[i].backAnims[activeSubAnim]); seq._counter = 0; } break; case 3: seq._currRelative = 0; seq._current = _backAnimList[i].backAnims[0]._basaData._num; seq._counter = 0; seq._data2 = _randomSource.getRandomNumber(seq._data - 1); continue; // for bug in original game break; } } else { _backAnimList[i].backAnims[activeSubAnim]._frame++; } _backAnimList[i].backAnims[activeSubAnim]._showFrame = _backAnimList[i].backAnims[activeSubAnim]._frame; showAnim(_backAnimList[i].backAnims[activeSubAnim]); } } } } } void PrinceEngine::removeSingleBackAnim(int slot) { if (!_backAnimList[slot].backAnims.empty()) { for (uint j = 0; j < _backAnimList[slot].backAnims.size(); j++) { delete _backAnimList[slot].backAnims[j]._animData; delete _backAnimList[slot].backAnims[j]._shadowData; } _backAnimList[slot].backAnims.clear(); _backAnimList[slot]._seq._currRelative = 0; } } void PrinceEngine::clearBackAnimList() { for (int i = 0; i < kMaxBackAnims; i++) { removeSingleBackAnim(i); } } void PrinceEngine::grabMap() { _graph->_frontScreen->copyFrom(*_roomBmp->getSurface()); showObjects(); runDrawNodes(); _graph->_mapScreen->copyFrom(*_graph->_frontScreen); } void PrinceEngine::initZoomIn(int slot) { //TODO } void PrinceEngine::initZoomOut(int slot) { //TODO } void PrinceEngine::showObjects() { for (int i = 0; i < kMaxObjects; i++) { int nr = _objSlot[i]; if (nr != -1) { if ((_objList[nr]->_mask & 0x8000)) { _objList[nr]->_zoomInTime--; if (!_objList[nr]->_zoomInTime) { _objList[nr]->_mask &= 0x7FFF; } else { // doZoomIn(); // mov edx, d [esi.Obj_ZoomInAddr] } } if ((_objList[nr]->_mask & 0x4000)) { _objList[nr]->_zoomInTime--; if (!_objList[nr]->_zoomInTime) { _objList[nr]->_mask &= 0xBFFF; } else { // doZoomOut(); // mov edx, d [esi.Obj_ZoomInAddr] } } Graphics::Surface *objSurface = _objList[nr]->getSurface(); if (spriteCheck(objSurface->w, objSurface->h, _objList[nr]->_x, _objList[nr]->_y)) { if ((_objList[i]->_mask & 0x0200) == 0) { int destX = _objList[nr]->_x - _picWindowX; int destY = _objList[nr]->_y - _picWindowY; DrawNode newDrawNode; newDrawNode.posX = destX; newDrawNode.posY = destY; newDrawNode.posZ = _objList[nr]->_z; newDrawNode.width = 0; newDrawNode.height = 0; newDrawNode.s = objSurface; newDrawNode.originalRoomSurface = nullptr; newDrawNode.data = nullptr; newDrawNode.freeSurfaceSMemory = false; newDrawNode.drawFunction = &_graph->drawTransparentDrawNode; _drawNodeList.push_back(newDrawNode); } else { // showBackSprite(); } } if ((_objList[nr]->_mask & 1)) { checkMasks(_objList[nr]->_x, _objList[nr]->_y, objSurface->w, objSurface->h, _objList[nr]->_z); } } } } void PrinceEngine::showParallax() { if (!_pscrList.empty()) { for (uint i = 0; i < _pscrList.size(); i++) { Graphics::Surface *pscrSurface = _pscrList[i]->getSurface(); int x = _pscrList[i]->_x - (_pscrList[i]->_step * _picWindowX / 4); int y = _pscrList[i]->_y; int z = 1000; if (spriteCheck(pscrSurface->w, pscrSurface->h, x, y)) { showSprite(pscrSurface, x, y, z, false); } } } } bool PrinceEngine::compareDrawNodes(DrawNode d1, DrawNode d2) { if (d1.posZ < d2.posZ) { return true; } return false; } void PrinceEngine::runDrawNodes() { Common::sort(_drawNodeList.begin(), _drawNodeList.end(), compareDrawNodes); for (uint i = 0; i < _drawNodeList.size(); i++) { (*_drawNodeList[i].drawFunction)(_graph->_frontScreen, &_drawNodeList[i]); } _graph->change(); } void PrinceEngine::freeDrawNodes() { for (uint i = 0; i < _drawNodeList.size(); i++) { if (_drawNodeList[i].freeSurfaceSMemory) { _drawNodeList[i].s->free(); delete _drawNodeList[i].s; } } _drawNodeList.clear(); } void PrinceEngine::drawScreen() { if (!_showInventoryFlag || _inventoryBackgroundRemember) { const Graphics::Surface *roomSurface; if (_locationNr != 50) { roomSurface = _roomBmp->getSurface(); } else { roomSurface = _graph->_mapScreen; } Graphics::Surface visiblePart; if (roomSurface) { visiblePart = roomSurface->getSubArea(Common::Rect(_picWindowX, 0, roomSurface->w, roomSurface->h)); _graph->draw(_graph->_frontScreen, &visiblePart); } Graphics::Surface *mainHeroSurface = NULL; if (_mainHero->_visible) { mainHeroSurface = _mainHero->getSurface(); if (mainHeroSurface) { _mainHero->showHeroShadow(mainHeroSurface); DrawNode newDrawNode; newDrawNode.posX = _mainHero->_drawX; newDrawNode.posY = _mainHero->_drawY; newDrawNode.posZ = _mainHero->_drawZ; newDrawNode.width = 0; newDrawNode.height = 0; newDrawNode.originalRoomSurface = nullptr; newDrawNode.data = nullptr; newDrawNode.drawFunction = &_graph->drawTransparentDrawNode; if (_mainHero->_zoomFactor) { Graphics::Surface *zoomedHeroSurface = _mainHero->zoomSprite(mainHeroSurface); newDrawNode.s = zoomedHeroSurface; newDrawNode.freeSurfaceSMemory = true; } else { newDrawNode.s = mainHeroSurface; newDrawNode.freeSurfaceSMemory = false; } _drawNodeList.push_back(newDrawNode); } } showNormAnims(); showBackAnims(); showObjects(); if (roomSurface) { insertMasks(&visiblePart); } showParallax(); runDrawNodes(); freeDrawNodes(); if (_mainHero->_visible) { mainHeroSurface->free(); delete mainHeroSurface; } clsMasks(); playNextFrame(); if (!_inventoryBackgroundRemember && !_dialogFlag) { if (!_optionsFlag) { _selectedMob = checkMob(_graph->_frontScreen, _mobList); } showTexts(_graph->_frontScreen); checkOptions(); } else { _inventoryBackgroundRemember = false; } getDebugger()->onFrame(); } else { displayInventory(); } } void PrinceEngine::pause() { uint32 currentTime = _system->getMillis(); int delay = 1000/15 - int32(_system->getMillis() - currentTime); delay = delay < 0 ? 0 : delay; _system->delayMillis(delay); } void PrinceEngine::addInv(int hero, int item, bool addItemQuiet) { switch (hero) { case 0: if (_mainHero->_inventory.size() < kMaxItems) { if (item != 0x7FFF) { _mainHero->_inventory.push_back(item); } if (!addItemQuiet) { addInvObj(); } _interpreter->setResult(0); } else { _interpreter->setResult(1); } break; case 1: if (_secondHero->_inventory.size() < kMaxItems) { if (item != 0x7FFF) { _secondHero->_inventory.push_back(item); } if (!addItemQuiet) { addInvObj(); } _interpreter->setResult(0); } else { _interpreter->setResult(1); } break; default: error("addInv() - wrong hero slot"); break; } } void PrinceEngine::remInv(int hero, int item) { switch (hero) { case 0: for (uint i = 0; i < _mainHero->_inventory.size(); i++) { if (_mainHero->_inventory[i] == item) { _mainHero->_inventory.remove_at(i); _interpreter->setResult(0); return; } } _interpreter->setResult(1); break; case 1: for (uint i = 0; i < _secondHero->_inventory.size(); i++) { if (_secondHero->_inventory[i] == item) { _secondHero->_inventory.remove_at(i); _interpreter->setResult(0); return; } } _interpreter->setResult(1); break; default: _interpreter->setResult(1); error("remInv() - wrong hero slot"); break; } } void PrinceEngine::clearInv(int hero) { switch (hero) { case 0: _mainHero->_inventory.clear(); break; case 1: _secondHero->_inventory.clear(); break; default: error("clearInv() - wrong hero slot"); break; } } void PrinceEngine::swapInv(int hero) { Common::Array tempInv; switch (hero) { case 0: for (uint i = 0; i < _mainHero->_inventory.size(); i++) { tempInv.push_back(_mainHero->_inventory[i]); } for (uint i = 0; i < _mainHero->_inventory2.size(); i++) { _mainHero->_inventory.push_back(_mainHero->_inventory2[i]); } for (uint i = 0; i < tempInv.size(); i++) { _mainHero->_inventory2.push_back(tempInv[i]); } tempInv.clear(); break; case 1: for (uint i = 0; i < _secondHero->_inventory.size(); i++) { tempInv.push_back(_secondHero->_inventory[i]); } for (uint i = 0; i < _secondHero->_inventory2.size(); i++) { _secondHero->_inventory.push_back(_secondHero->_inventory2[i]); } for (uint i = 0; i < tempInv.size(); i++) { _secondHero->_inventory2.push_back(tempInv[i]); } tempInv.clear(); break; default: error("clearInv() - wrong hero slot"); break; } } void PrinceEngine::checkInv(int hero, int item) { switch (hero) { case 0: for (uint i = 0; i < _mainHero->_inventory.size(); i++) { if (_mainHero->_inventory[i] == item) { _interpreter->setResult(0); } } _interpreter->setResult(1); break; case 1: for (uint i = 0; i < _secondHero->_inventory.size(); i++) { if (_secondHero->_inventory[i] == item) { _interpreter->setResult(0); } } _interpreter->setResult(1); break; default: error("addInv() - wrong hero slot"); break; } } void PrinceEngine::addInvObj() { changeCursor(0); //prepareInventoryToView(); _inventoryBackgroundRemember = true; drawScreen(); Graphics::Surface *suitcase = _suitcaseBmp->getSurface(); if (!_flags->getFlagValue(Flags::CURSEBLINK)) { loadSample(27, "PRZEDMIO.WAV"); playSample(27, 0); _mst_shadow2 = 1; while (_mst_shadow2 < 512) { rememberScreenInv(); _graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0); drawInvItems(); _graph->update(_graph->_screenForInventory); _mst_shadow2 += 50; Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); eventMan->pollEvent(event); if (shouldQuit()) { return; } pause(); } while (_mst_shadow2 > 256) { rememberScreenInv(); _graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0); drawInvItems(); _graph->update(_graph->_screenForInventory); _mst_shadow2 -= 42; Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); eventMan->pollEvent(event); if (shouldQuit()) { return; } pause(); } } else { //CURSEBLINK: for (int i = 0; i < 3; i++) { _mst_shadow2 = 256; while (_mst_shadow2 < 512) { rememberScreenInv(); _graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0); drawInvItems(); _graph->update(_graph->_screenForInventory); _mst_shadow2 += 50; Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); eventMan->pollEvent(event); if (shouldQuit()) { return; } pause(); } while (_mst_shadow2 > 256) { rememberScreenInv(); _graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0); drawInvItems(); _graph->update(_graph->_screenForInventory); _mst_shadow2 -= 50; Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); eventMan->pollEvent(event); if (shouldQuit()) { return; } pause(); } } } _mst_shadow2 = 0; for (int i = 0; i < 20; i++) { rememberScreenInv(); _graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0); drawInvItems(); _graph->update(_graph->_screenForInventory); Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); eventMan->pollEvent(event); if (shouldQuit()) { return; } pause(); } } void PrinceEngine::rememberScreenInv() { _graph->_screenForInventory->copyFrom(*_graph->_frontScreen); } void PrinceEngine::inventoryFlagChange(bool inventoryState) { if (inventoryState) { _showInventoryFlag = true; _inventoryBackgroundRemember = true; } else { _showInventoryFlag = false; } } void PrinceEngine::prepareInventoryToView() { _invMobList.clear(); int invItem = _mainHero->_inventory.size(); _invLine = invItem / 3; if (invItem % 3) { _invLine++; } if (_invLine < 4) { _invLine = 4; } _maxInvW = (374 - 2 * _invLine) / _invLine; _invLineW = _maxInvW - 2; int currInvX = _invLineX; int currInvY = _invLineY; Common::MemoryReadStream stream(_invTxt, _invTxtSize); byte c; uint item = 0; for (int i = 0; i < _invLines; i++) { for (int j = 0; j < _invLine; j++) { Mob tempMobItem; if (item < _mainHero->_inventory.size()) { int itemNr = _mainHero->_inventory[item]; tempMobItem._visible = 0; tempMobItem._mask = itemNr; tempMobItem._rect = Common::Rect(currInvX + _picWindowX, currInvY, currInvX + _picWindowX + _invLineW - 1, currInvY + _invLineH - 1); tempMobItem._type = 0; // to work with checkMob() tempMobItem._name = ""; tempMobItem._examText = ""; int txtOffset = READ_UINT32(&_invTxt[itemNr * 8]); int examTxtOffset = READ_UINT32(&_invTxt[itemNr * 8 + 4]); stream.seek(txtOffset); while ((c = stream.readByte())) { tempMobItem._name += c; } stream.seek(examTxtOffset); while ((c = stream.readByte())) { tempMobItem._examText += c; } _invMobList.push_back(tempMobItem); } currInvX += _invLineW + _invLineSkipX; item++; } currInvX = _invLineX; currInvY += _invLineSkipY + _invLineH; } } void PrinceEngine::drawInvItems() { int currInvX = _invLineX; int currInvY = _invLineY; uint item = 0; for (int i = 0; i < _invLines; i++) { for (int j = 0; j < _invLine; j++) { if (item < _mainHero->_inventory.size()) { int itemNr = _mainHero->_inventory[item]; _mst_shadow = 0; if (_mst_shadow2) { if (!_flags->getFlagValue(Flags::CURSEBLINK)) { if (item + 1 == _mainHero->_inventory.size()) { // last item in inventory _mst_shadow = 1; } } else if (itemNr == 1 || itemNr == 3 || itemNr == 4 || itemNr == 7) { _mst_shadow = 1; } } int drawX = currInvX; int drawY = currInvY; Graphics::Surface *itemSurface = NULL; if (itemNr != 68) { itemSurface = _allInvList[itemNr].getSurface(); if (itemSurface->h < _maxInvH) { drawY += (_maxInvH - itemSurface->h) / 2; } } else { // candle item: if (_candleCounter == 8) { _candleCounter = 0; } itemNr = _candleCounter; _candleCounter++; itemNr &= 7; itemNr += 71; itemSurface = _allInvList[itemNr].getSurface(); drawY += _allInvList[itemNr]._y + (_maxInvH - 76) / 2 - 200; } if (itemSurface->w < _maxInvW) { drawX += (_maxInvW - itemSurface->w) / 2; } if (!_mst_shadow) { _graph->drawTransparentSurface(_graph->_screenForInventory, drawX, drawY, itemSurface, 0); } else { _mst_shadow = _mst_shadow2; _graph->drawTransparentWithBlendSurface(_graph->_screenForInventory, drawX, drawY, itemSurface, 0); } } currInvX += _invLineW + _invLineSkipX; item++; } currInvX = _invLineX; currInvY += _invLineSkipY + _invLineH; } } void PrinceEngine::walkTo() { if (_mainHero->_visible) { _mainHero->freeHeroAnim(); _mainHero->freeOldMove(); _interpreter->storeNewPC(_script->_scriptInfo.usdCode); int destX, destY; if (_optionsMob != -1) { destX = _mobList[_optionsMob]._examPosition.x; destY = _mobList[_optionsMob]._examPosition.y; _mainHero->_destDirection = _mobList[_optionsMob]._examDirection; } else { Common::Point mousePos = _system->getEventManager()->getMousePos(); destX = mousePos.x + _picWindowX; destY = mousePos.y + _picWindowY; _mainHero->_destDirection = 0; } _mainHero->_coords = makePath(destX, destY); if (_mainHero->_coords != nullptr) { _mainHero->_currCoords = _mainHero->_coords; _mainHero->_dirTab = _directionTable; _mainHero->_currDirTab = _directionTable; _directionTable = nullptr; _mainHero->_state = _mainHero->MOVE; moveShandria(); } } } void PrinceEngine::moveRunHero(int heroId, int x, int y, int dir, bool runHeroFlag) { Hero *hero = nullptr; if (!heroId) { hero = _mainHero; } else if (heroId == 1) { hero = _secondHero; } if (hero != nullptr) { if (dir) { hero->_destDirection = dir; } if (x && y) { hero->freeOldMove(); hero->_coords = makePath(x, y); if (hero->_coords != nullptr) { hero->_currCoords = _mainHero->_coords; hero->_dirTab = _directionTable; hero->_currDirTab = _directionTable; _directionTable = nullptr; if (runHeroFlag) { hero->_state = _mainHero->RUN; } else { hero->_state = _mainHero->MOVE; } } } else { hero->freeOldMove(); hero->_state = Hero::TURN; } hero->freeHeroAnim(); hero->_visible = 1; if (heroId == 1 && _mouseFlag) { moveShandria(); } } } void PrinceEngine::leftMouseButton() { if (_mouseFlag) { int option = 0; int optionEvent = -1; if (_optionsFlag) { if (_optionEnabled < _optionsNumber && _optionEnabled != -1) { option = _optionEnabled; _optionsFlag = 0; } else { return; } } else { _optionsMob = _selectedMob; if (_optionsMob == -1) { walkTo(); return; } option = 0; } //do_option if (_currentPointerNumber != 2) { //skip_use_code int optionScriptOffset = _room->getOptionOffset(option); if (optionScriptOffset != 0) { optionEvent = _script->scanMobEvents(_optionsMob, optionScriptOffset); } if (optionEvent == -1) { if (!option) { walkTo(); return; } else { optionEvent = _script->getOptionStandardOffset(option); } } } else if (_selectedMode) { //give_item if (_room->_itemGive) { optionEvent = _script->scanMobEventsWithItem(_optionsMob, _room->_itemGive, _selectedItem); } if (optionEvent == -1) { //standard_giveitem optionEvent = _script->_scriptInfo.stdGiveItem; } } else { if (_room->_itemUse) { optionEvent = _script->scanMobEventsWithItem(_optionsMob, _room->_itemUse, _selectedItem); _flags->setFlagValue(Flags::SELITEM, _selectedItem); } if (optionEvent == -1) { //standard_useitem optionEvent = _script->_scriptInfo.stdUseItem; } } _interpreter->storeNewPC(optionEvent); _flags->setFlagValue(Flags::CURRMOB, _selectedMob); _selectedMob = -1; _optionsMob = -1; } else { if (!_flags->getFlagValue(Flags::POWERENABLED)) { if (!_flags->getFlagValue(Flags::NOCLSTEXT)) { for (int slot = 0; slot < kMaxTexts; slot++) { if (slot != kMaxTexts - 9) { Text& text = _textSlots[slot]; if (!text._str) { continue; } text._str = 0; text._time = 0; } } _mainHero->_talkTime = 0; _secondHero->_talkTime = 0; } } } } void PrinceEngine::rightMouseButton() { if (_mouseFlag) { _mainHero->freeOldMove(); _secondHero->freeOldMove(); _interpreter->storeNewPC(0); if (_currentPointerNumber < 2) { enableOptions(); } else { _currentPointerNumber = 1; changeCursor(1); } } } void PrinceEngine::inventoryLeftMouseButton() { if (!_mouseFlag) { _textSlots[0]._time = 0; _textSlots[0]._str = nullptr; stopSample(28); } if (_optionsFlag == 1) { //check_opt if (_selectedMob != -1) { //inv_check_mob if (_optionEnabled < _invOptionsNumber) { _optionsFlag = 0; //do_option } else { return; } } else { error("PrinceEngine::inventoryLeftMouseButton() - optionsFlag = 1, selectedMob = 0"); // test bx, RMBMask 7996 ? right mouse button here? - > return; //disable_use if (_currentPointerNumber == 2) { //disableuseuse changeCursor(1); _currentPointerNumber = 1; //exit_normally _selectedMob = -1; _optionsMob = -1; return; } else { return; } } } else { if (_selectedMob != -1) { if (_currentPointerNumber != 2) { if (_invMobList[_selectedMob]._mask != 29) { _optionEnabled = 0; } else { // map item _optionEnabled = 1; } //do_option } else { //use_item_on_item int invObjUU = _script->scanMobEventsWithItem(_invMobList[_selectedMob]._mask, _script->_scriptInfo.invObjUU, _selectedItem); if (invObjUU == -1) { int textNr = 80011; // "I can't do it." if (_selectedItem == 31 || _invMobList[_selectedMob]._mask == 31) { textNr = 80020; // "Nothing is happening." } _interpreter->setCurrentString(textNr); printAt(0, 216, (char *)_variaTxt->getString(textNr - 80000), kNormalWidth / 2, 100); setVoice(0, 28, 1); playSample(28, 0); //exit_normally _selectedMob = -1; _optionsMob = -1; return; } else { //store_new_pc _interpreter->storeNewPC(invObjUU); _flags->setFlagValue(Flags::CURRMOB, _invMobList[_selectedMob]._mask); //byeinv _showInventoryFlag = false; } } } else { return; } } //do_option if (_optionEnabled == 0) { int invObjExamEvent = _script->scanMobEvents(_invMobList[_selectedMob]._mask, _script->_scriptInfo.invObjExam); if (invObjExamEvent == -1) { // do_standard printAt(0, 216, (char *)_invMobList[_selectedMob]._examText.c_str(), kNormalWidth / 2, _invExamY); _interpreter->setCurrentString(_invMobList[_selectedMob]._mask + 70000); setVoice(0, 28, 1); playSample(28, 0); // disableuseuse changeCursor(0); _currentPointerNumber = 1; //exit_normally } else { //store_new_pc _interpreter->storeNewPC(invObjExamEvent); _flags->setFlagValue(Flags::CURRMOB, _invMobList[_selectedMob]._mask); //bye_inv _showInventoryFlag = false; } } else if (_optionEnabled == 1) { // not_examine int invObjUse = _script->scanMobEvents(_invMobList[_selectedMob]._mask, _script->_scriptInfo.invObjUse); if (invObjUse == -1) { // do_standard_use _selectedMode = 0; _selectedItem = _invMobList[_selectedMob]._mask; makeInvCursor(_invMobList[_selectedMob]._mask); _currentPointerNumber = 2; changeCursor(2); //exit_normally } else { //store_new_pc _interpreter->storeNewPC(invObjUse); _flags->setFlagValue(Flags::CURRMOB, _invMobList[_selectedMob]._mask); //bye_inv _showInventoryFlag = false; } } else if (_optionEnabled == 4) { // not_use_inv // do_standard_give _selectedMode = 1; _selectedItem = _invMobList[_selectedMob]._mask; makeInvCursor(_invMobList[_selectedMob]._mask); _currentPointerNumber = 2; changeCursor(2); //exit_normally } else { // use_item_on_item int invObjUU = _script->scanMobEventsWithItem(_invMobList[_selectedMob]._mask, _script->_scriptInfo.invObjUU, _selectedItem); if (invObjUU == -1) { int textNr = 80011; // "I can't do it." if (_selectedItem == 31 || _invMobList[_selectedMob]._mask == 31) { textNr = 80020; // "Nothing is happening." } _interpreter->setCurrentString(textNr); printAt(0, 216, (char *)_variaTxt->getString(textNr - 80000), kNormalWidth / 2, 100); setVoice(0, 28, 1); playSample(28, 0); //exit_normally } else { //store_new_pc _interpreter->storeNewPC(invObjUU); _flags->setFlagValue(Flags::CURRMOB, _invMobList[_selectedMob]._mask); //byeinv _showInventoryFlag = false; } } //exit_normally _selectedMob = -1; _optionsMob = -1; } void PrinceEngine::inventoryRightMouseButton() { if (_textSlots[0]._str == nullptr) { enableOptions(); } } void PrinceEngine::enableOptions() { if (_optionsFlag != 1) { changeCursor(1); _currentPointerNumber = 1; if (_selectedMob != -1) { //if (_mobType != 0x100) { Common::Point mousePos = _system->getEventManager()->getMousePos(); int x1 = mousePos.x - _optionsWidth / 2; int x2 = mousePos.x + _optionsWidth / 2; if (x1 < 0) { x1 = 0; x2 = _optionsWidth; } else if (x2 >= kNormalWidth) { x1 = kNormalWidth - _optionsWidth; x2 = kNormalWidth; } int y1 = mousePos.y - 10; if (y1 < 0) { y1 = 0; } if (y1 + _optionsHeight >= kNormalHeight) { y1 = kNormalHeight - _optionsHeight; } _optionsMob = _selectedMob; _optionsX = x1; _optionsY = y1; _optionsFlag = 1; //} } } } void PrinceEngine::checkOptions() { if (_optionsFlag) { Common::Rect optionsRect(_optionsX, _optionsY, _optionsX + _optionsWidth, _optionsY + _optionsHeight); Common::Point mousePos = _system->getEventManager()->getMousePos(); if (!optionsRect.contains(mousePos)) { _optionsFlag = 0; _selectedMob = -1; return; } _graph->drawAsShadowSurface(_graph->_frontScreen, _optionsX, _optionsY, _optionsPic, _graph->_shadowTable50); _optionEnabled = -1; int optionsYCord = mousePos.y - (_optionsY + 16); if (optionsYCord >= 0) { int selectedOptionNr = optionsYCord / _optionsStep; if (selectedOptionNr < _optionsNumber) { _optionEnabled = selectedOptionNr; } } int optionsColor; int textY = _optionsY + 16; for (int i = 0; i < _optionsNumber; i++) { if (i != _optionEnabled) { optionsColor = _optionsColor1; } else { optionsColor = _optionsColor2; } Common::String optText; switch(getLanguage()) { case Common::PL_POL: optText = optionsTextPL[i]; break; case Common::DE_DEU: optText = optionsTextDE[i]; break; case Common::EN_ANY: optText = optionsTextEN[i]; break; }; uint16 textW = getTextWidth(optText.c_str()); uint16 textX = _optionsX + _optionsWidth / 2 - textW / 2; _font->drawString(_graph->_frontScreen, optText, textX, textY, textW, optionsColor); textY += _optionsStep; } } } void PrinceEngine::checkInvOptions() { if (_optionsFlag) { Common::Rect optionsRect(_optionsX, _optionsY, _optionsX + _invOptionsWidth, _optionsY + _invOptionsHeight); Common::Point mousePos = _system->getEventManager()->getMousePos(); if (!optionsRect.contains(mousePos)) { _optionsFlag = 0; _selectedMob = -1; return; } _graph->drawAsShadowSurface(_graph->_screenForInventory, _optionsX, _optionsY, _optionsPicInInventory, _graph->_shadowTable50); _optionEnabled = -1; int optionsYCord = mousePos.y - (_optionsY + 16); if (optionsYCord >= 0) { int selectedOptionNr = optionsYCord / _invOptionsStep; if (selectedOptionNr < _invOptionsNumber) { _optionEnabled = selectedOptionNr; } } int optionsColor; int textY = _optionsY + 16; for (int i = 0; i < _invOptionsNumber; i++) { if (i != _optionEnabled) { optionsColor = _optionsColor1; } else { optionsColor = _optionsColor2; } Common::String invText; switch(getLanguage()) { case Common::PL_POL: invText = invOptionsTextPL[i]; break; case Common::DE_DEU: invText = invOptionsTextDE[i]; break; case Common::EN_ANY: invText = invOptionsTextEN[i]; break; }; uint16 textW = getTextWidth(invText.c_str()); uint16 textX = _optionsX + _invOptionsWidth / 2 - textW / 2; _font->drawString(_graph->_screenForInventory, invText, textX, textY, _graph->_screenForInventory->w, optionsColor); textY += _invOptionsStep; } } } void PrinceEngine::displayInventory() { _mainHero->freeOldMove(); _secondHero->freeOldMove(); prepareInventoryToView(); while (!shouldQuit()) { if (_textSlots[0]._str != nullptr) { changeCursor(0); } else { changeCursor(_currentPointerNumber); Common::Rect inventoryRect(_invX1, _invY1, _invX1 + _invWidth, _invY1 + _invHeight); Common::Point mousePos = _system->getEventManager()->getMousePos(); if (!_invCurInside && inventoryRect.contains(mousePos)) { _invCurInside = true; } if (_invCurInside && !inventoryRect.contains(mousePos)) { inventoryFlagChange(false); _invCurInside = false; break; } } rememberScreenInv(); Graphics::Surface *suitcase = _suitcaseBmp->getSurface(); _graph->drawTransparentSurface(_graph->_screenForInventory, 0, 0, suitcase, 0); drawInvItems(); showTexts(_graph->_screenForInventory); if (!_optionsFlag && _textSlots[0]._str == nullptr) { _selectedMob = checkMob(_graph->_screenForInventory, _invMobList); } checkInvOptions(); Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: keyHandler(event); break; case Common::EVENT_KEYUP: break; case Common::EVENT_MOUSEMOVE: break; case Common::EVENT_LBUTTONDOWN: inventoryLeftMouseButton(); break; case Common::EVENT_RBUTTONDOWN: inventoryRightMouseButton(); break; case Common::EVENT_LBUTTONUP: break; case Common::EVENT_RBUTTONUP: break; case Common::EVENT_QUIT: break; default: break; } } if (!_showInventoryFlag) { break; } if (shouldQuit()) return; getDebugger()->onFrame(); _graph->update(_graph->_screenForInventory); pause(); } if (_currentPointerNumber == 2) { _flags->setFlagValue(Flags::SELITEM, _selectedItem); } else { _flags->setFlagValue(Flags::SELITEM, 0); } } void PrinceEngine::createDialogBox(int dialogBoxNr) { _dialogLines = 0; int amountOfDialogOptions = 0; int dialogDataValue = (int)READ_UINT32(_dialogData); byte c; int sentenceNumber; _dialogText = _dialogBoxAddr[dialogBoxNr]; byte *dialogText = _dialogText; while ((sentenceNumber = *dialogText) != 0xFF) { dialogText++; if (!(dialogDataValue & (1 << sentenceNumber))) { _dialogLines += calcText((const char *)dialogText); amountOfDialogOptions++; } do { c = *dialogText; dialogText++; } while (c); } _dialogHeight = _font->getFontHeight() * _dialogLines + _dialogLineSpace * (amountOfDialogOptions + 1); _dialogImage = new Graphics::Surface(); _dialogImage->create(_dialogWidth, _dialogHeight, Graphics::PixelFormat::createFormatCLUT8()); Common::Rect dBoxRect(0, 0, _dialogWidth, _dialogHeight); _dialogImage->fillRect(dBoxRect, _graph->kShadowColor); } void PrinceEngine::runDialog() { _dialogFlag = true; while (!shouldQuit()) { drawScreen(); // background iterpreter? int dialogX = (640 - _dialogWidth) / 2; int dialogY = 460 - _dialogHeight; _graph->drawAsShadowSurface(_graph->_frontScreen, dialogX, dialogY, _dialogImage, _graph->_shadowTable50); int dialogSkipLeft = 14; int dialogSkipUp = 10; int dialogTextX = dialogX + dialogSkipLeft; int dialogTextY = dialogY + dialogSkipUp; Common::Point mousePos = _system->getEventManager()->getMousePos(); byte c; int sentenceNumber; byte *dialogText = _dialogText; byte *dialogCurrentText = nullptr; int dialogSelected = -1; int dialogDataValue = (int)READ_UINT32(_dialogData); while ((sentenceNumber = *dialogText) != 0xFF) { dialogText++; int actualColor = _dialogColor1; if (!(dialogDataValue & (1 << sentenceNumber))) { Common::Array lines; _font->wordWrapText((const char *)dialogText, _graph->_frontScreen->w, lines); Common::Rect dialogOption(dialogTextX, dialogTextY - dialogSkipUp / 2, dialogX + _dialogWidth - dialogSkipLeft, dialogTextY + lines.size() * _font->getFontHeight() + dialogSkipUp / 2 - 1); if (dialogOption.contains(mousePos)) { actualColor = _dialogColor2; dialogSelected = sentenceNumber; dialogCurrentText = dialogText; } for (uint j = 0; j < lines.size(); j++) { _font->drawString(_graph->_frontScreen, lines[j], dialogTextX, dialogTextY, _graph->_frontScreen->w, actualColor); dialogTextY += _font->getFontHeight(); } dialogTextY += _dialogLineSpace; } do { c = *dialogText; dialogText++; } while (c); } Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: keyHandler(event); break; case Common::EVENT_KEYUP: break; case Common::EVENT_MOUSEMOVE: break; case Common::EVENT_LBUTTONDOWN: if (dialogSelected != -1) { dialogLeftMouseButton(dialogCurrentText, dialogSelected); _dialogFlag = false; } break; case Common::EVENT_RBUTTONDOWN: break; case Common::EVENT_LBUTTONUP: break; case Common::EVENT_RBUTTONUP: break; case Common::EVENT_QUIT: break; default: break; } } if (shouldQuit()) { return; } if (!_dialogFlag) { break; } getDebugger()->onFrame(); _graph->update(_graph->_frontScreen); pause(); } _dialogImage->free(); delete _dialogImage; _dialogFlag = false; // cursor? } void PrinceEngine::dialogLeftMouseButton(byte *string, int dialogSelected) { _interpreter->setString(string); talkHero(0); int dialogDataValue = (int)READ_UINT32(_dialogData); dialogDataValue |= (1u << dialogSelected); WRITE_UINT32(_dialogData, dialogDataValue); _flags->setFlagValue(Flags::BOXSEL, dialogSelected + 1); setVoice(0, 28, dialogSelected + 1); _flags->setFlagValue(Flags::VOICE_H_LINE, _dialogOptLines[dialogSelected * 4]); _flags->setFlagValue(Flags::VOICE_A_LINE, _dialogOptLines[dialogSelected * 4 + 1]); _flags->setFlagValue(Flags::VOICE_B_LINE, _dialogOptLines[dialogSelected * 4 + 2]); _interpreter->setString(_dialogOptAddr[dialogSelected]); } void PrinceEngine::talkHero(int slot) { // heroSlot = textSlot Text &text = _textSlots[slot]; int lines = calcText((const char *)_interpreter->getString()); int time = lines * 30; if (slot == 0) { text._color = 220; // TODO - test this _mainHero->_state = Hero::TALK; _mainHero->_talkTime = time; text._x = _mainHero->_middleX - _picWindowX; text._y = _mainHero->_middleY - _mainHero->_scaledFrameYSize; } else { text._color = _flags->getFlagValue(Flags::KOLOR); // TODO - test this _secondHero->_state = Hero::TALK; _secondHero->_talkTime = time; text._x = _secondHero->_middleX - _picWindowX; text._y = _secondHero->_middleY - _secondHero->_scaledFrameYSize; } text._time = time; // changed by SETSPECVOICE? text._str = (const char *)_interpreter->getString(); _interpreter->increaseString(); } void PrinceEngine::doTalkAnim(int animNumber, int slot, AnimType animType) { Text &text = _textSlots[slot]; int lines = calcText((const char *)_interpreter->getString()); int time = lines * 30; if (animType == kNormalAnimation) { Anim &normAnim = _normAnimList[animNumber]; if (normAnim._animData != nullptr) { if (!normAnim._state) { if (normAnim._currW && normAnim._currH) { text._color = _flags->getFlagValue(Flags::KOLOR); text._x = normAnim._currX + normAnim._currW / 2; text._y = normAnim._currY - 10; } } } } else if (animType == kBackgroundAnimation) { if (!_backAnimList[animNumber].backAnims.empty()) { int currAnim = _backAnimList[animNumber]._seq._currRelative; Anim &backAnim = _backAnimList[animNumber].backAnims[currAnim]; if (backAnim._animData != nullptr) { if (!backAnim._state) { if (backAnim._currW && backAnim._currH) { text._color = _flags->getFlagValue(Flags::KOLOR); text._x = backAnim._currX + backAnim._currW / 2; text._y = backAnim._currY - 10; } } } } } else { error("doTalkAnim() - wrong animType: %d", animType); } text._time = time; text._str = (const char *)_interpreter->getString(); _interpreter->increaseString(); } void PrinceEngine::freeNormAnim(int slot) { _normAnimList[slot]._state = 1; delete _normAnimList[slot]._animData; _normAnimList[slot]._animData = nullptr; delete _normAnimList[slot]._shadowData; _normAnimList[slot]._shadowData = nullptr; _normAnimList[slot]._currFrame = 0; } void PrinceEngine::freeAllNormAnims() { for (int i = 0; i < kMaxNormAnims; i++) { if (_normAnimList[i]._animData != nullptr) { delete _normAnimList[i]._animData; } if (_normAnimList[i]._shadowData != nullptr) { delete _normAnimList[i]._shadowData; } } _normAnimList.clear(); } // Modified version of Graphics::drawLine() to allow breaking the loop and return value int PrinceEngine::drawLine(int x0, int y0, int x1, int y1, int (*plotProc)(int, int, void *), void *data) { // Bresenham's line algorithm, as described by Wikipedia const bool steep = ABS(y1 - y0) > ABS(x1 - x0); if (steep) { SWAP(x0, y0); SWAP(x1, y1); } const int delta_x = ABS(x1 - x0); const int delta_y = ABS(y1 - y0); const int delta_err = delta_y; int x = x0; int y = y0; int err = 0; const int x_step = (x0 < x1) ? 1 : -1; const int y_step = (y0 < y1) ? 1 : -1; int stopFlag = 0; if (steep) stopFlag = (*plotProc)(y, x, data); else stopFlag = (*plotProc)(x, y, data); while (x != x1 && !stopFlag) { x += x_step; err += delta_err; if (2 * err > delta_x) { y += y_step; err -= delta_x; } if (steep) stopFlag = (*plotProc)(y, x, data); else stopFlag = (*plotProc)(x, y, data); } return stopFlag; } int PrinceEngine::getPixelAddr(byte *pathBitmap, int x, int y) { int mask = 128 >> (x & 7); byte value = pathBitmap[x / 8 + y * 80]; return (mask & value); } void PrinceEngine::findPoint(int x1, int y1, int x2, int y2) { _fpResult.x1 = x1; _fpResult.y1 = y1; _fpResult.x2 = x2; _fpResult.y2 = y2; bool fpFlag = false; int fpX = x1; int fpY = y1; if (getPixelAddr(_roomPathBitmap, x1, y1)) { fpFlag = true; fpX = x2; fpY = y2; if (getPixelAddr(_roomPathBitmap, x2, y2)) { return; } } int fpL = fpX; int fpU = fpY; int fpR = fpX; int fpD = fpY; while (1) { if (fpD != kMaxPicHeight) { if (getPixelAddr(_roomPathBitmap, fpX, fpD)) { if (fpFlag) { _fpResult.x2 = fpX; _fpResult.y2 = fpD; } else { _fpResult.x1 = fpX; _fpResult.y1 = fpD; } break; } fpD++; } if (fpU) { if (getPixelAddr(_roomPathBitmap, fpX, fpU)) { if (fpFlag) { _fpResult.x2 = fpX; _fpResult.y2 = fpU; } else { _fpResult.x1 = fpX; _fpResult.y1 = fpU; } break; } fpU--; } if (fpL) { if (getPixelAddr(_roomPathBitmap, fpL, fpY)) { if (fpFlag) { _fpResult.x2 = fpL; _fpResult.y2 = fpY; } else { _fpResult.x1 = fpL; _fpResult.y1 = fpY; } break; } fpL--; } if (fpR != _sceneWidth) { if (getPixelAddr(_roomPathBitmap, fpR, fpY)) { if (fpFlag) { _fpResult.x2 = fpR; _fpResult.y2 = fpY; } else { _fpResult.x1 = fpR; _fpResult.y1 = fpY; } break; } fpR++; } if (!fpU && fpD == kMaxPicHeight) { if (!fpL && fpR == _sceneWidth) { break; } } } } Direction PrinceEngine::makeDirection(int x1, int y1, int x2, int y2) { if (x1 != x2) { if (y1 != y2) { if (x1 > x2) { if (y1 > y2) { if (x1 - x2 >= y1 - y2) { return kDirLU; } else { return kDirUL; } } else { if (x1 - x2 >= y2 - y1) { return kDirLD; } else { return kDirDL; } } } else { if (y1 > y2) { if (x2 - x1 >= y1 - y2) { return kDirRU; } else { return kDirUR; } } else { if (x2 - x1 >= y2 - y1) { return kDirRD; } else { return kDirDR; } } } } else { if (x1 >= x2) { return kDirL; } else { return kDirR; } } } else { if (y1 >= y2) { return kDirU; } else { return kDirD; } } } void PrinceEngine::specialPlot(int x, int y) { if (_coords < _coordsBufEnd) { WRITE_UINT16(_coords, x); _coords += 2; WRITE_UINT16(_coords, y); _coords += 2; specialPlot2(x, y); } } void PrinceEngine::specialPlot2(int x, int y) { int mask = 128 >> (x & 7); _roomPathBitmapTemp[x / 8 + y * 80] |= mask; } void PrinceEngine::specialPlotInside(int x, int y) { if (_coords < _coordsBufEnd) { WRITE_UINT16(_coords, x); _coords += 2; WRITE_UINT16(_coords, y); _coords += 2; } } int PrinceEngine::plotTraceLine(int x, int y, void *data) { PrinceEngine *traceLine = (PrinceEngine *)data; if (!traceLine->_traceLineFirstPointFlag) { if (!traceLine->getPixelAddr(traceLine->_roomPathBitmapTemp, x, y)) { if (traceLine->getPixelAddr(traceLine->_roomPathBitmap, x, y)) { traceLine->specialPlotInside(x, y); traceLine->_traceLineLen++; return 0; } else { return -1; } } else { return 1; } } else { traceLine->_traceLineFirstPointFlag = false; return 0; } } int PrinceEngine::leftDownDir() { if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::leftDir() { if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::leftUpDir() { if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::rightDownDir() { if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::rightDir() { if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::rightUpDir() { if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::upLeftDir() { if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::upDir() { if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::upRightDir() { if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::downLeftDir() { if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::downDir() { if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::downRightDir() { if (!checkRightDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDownDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkRightUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkUpDir()) { specialPlot(_checkX, _checkY); return 0; } if (!checkLeftUpDir()) { specialPlot(_checkX, _checkY); return 0; } return -1; } int PrinceEngine::cpe() { int value; if ((*(_checkBitmap - kPBW) & _checkMask)) { if ((*(_checkBitmap + kPBW) & _checkMask)) { switch (_checkMask) { case 128: value = READ_UINT16(_checkBitmap - 1); value &= 0x4001; if (value != 0x4001) { return 0; } break; case 64: value = *_checkBitmap; value &= 0xA0; if (value != 0xA0) { return 0; } break; case 32: value = *_checkBitmap; value &= 0x50; if (value != 0x50) { return 0; } break; case 16: value = *_checkBitmap; value &= 0x28; if (value != 0x28) { return 0; } break; case 8: value = *_checkBitmap; value &= 0x14; if (value != 0x14) { return 0; } break; case 4: value = *_checkBitmap; value &= 0xA; if (value != 0xA) { return 0; } break; case 2: value = *_checkBitmap; value &= 0x5; if (value != 0x5) { return 0; } break; case 1: value = READ_UINT16(_checkBitmap); value &= 0x8002; if (value != 0x8002) { return 0; } break; default: error("Wrong _checkMask value - cpe()"); break; } _checkX = _rembX; _checkY = _rembY; _checkBitmapTemp = _rembBitmapTemp; _checkBitmap = _rembBitmap; _checkMask = _rembMask; return -1; } return 0; } return 0; } int PrinceEngine::checkLeftDownDir() { if (_checkX && _checkY != (kMaxPicHeight / 2 - 1)) { int tempMask = _checkMask; if (tempMask != 128) { tempMask <<= 1; if ((*(_checkBitmap + kPBW) & tempMask)) { if (!(*(_checkBitmapTemp + kPBW) & tempMask)) { _checkBitmap += kPBW; _checkBitmapTemp += kPBW; _checkMask = tempMask; } else { return 1; } } else { return -1; } } else { if ((*(_checkBitmap + kPBW - 1) & 1)) { if (!(*(_checkBitmapTemp + kPBW - 1) & 1)) { _checkBitmap += (kPBW - 1); _checkBitmapTemp += (kPBW - 1); _checkMask = 1; } else { return 1; } } else { return -1; } } _checkX--; _checkY++; return cpe(); } else { return -1; } } int PrinceEngine::checkLeftDir() { if (_checkX) { int tempMask = _checkMask; if (tempMask != 128) { tempMask <<= 1; if ((*(_checkBitmap) & tempMask)) { if (!(*(_checkBitmapTemp) & tempMask)) { _checkMask = tempMask; } else { return 1; } } else { return -1; } } else { if ((*(_checkBitmap - 1) & 1)) { if (!(*(_checkBitmapTemp - 1) & 1)) { _checkBitmap--; _checkBitmapTemp--; _checkMask = 1; } else { return 1; } } else { return -1; } } _checkX--; return cpe(); } else { return -1; } } int PrinceEngine::checkDownDir() { if (_checkY != (kMaxPicHeight / 2 - 1)) { if ((*(_checkBitmap + kPBW) & _checkMask)) { if (!(*(_checkBitmapTemp + kPBW) & _checkMask)) { _checkBitmap += kPBW; _checkBitmapTemp += kPBW; _checkY++; return cpe(); } else { return 1; } } else { return -1; } } else { return -1; } } int PrinceEngine::checkUpDir() { if (_checkY) { if ((*(_checkBitmap - kPBW) & _checkMask)) { if (!(*(_checkBitmapTemp - kPBW) & _checkMask)) { _checkBitmap -= kPBW; _checkBitmapTemp -= kPBW; _checkY--; return cpe(); } else { return 1; } } else { return -1; } } else { return -1; } } int PrinceEngine::checkRightDir() { if (_checkX != (kMaxPicWidth / 2 - 1)) { int tempMask = _checkMask; if (tempMask != 1) { tempMask >>= 1; if ((*(_checkBitmap) & tempMask)) { if (!(*(_checkBitmapTemp) & tempMask)) { _checkMask = tempMask; } else { return 1; } } else { return -1; } } else { if ((*(_checkBitmap + 1) & 128)) { if (!(*(_checkBitmapTemp + 1) & 128)) { _checkBitmap++; _checkBitmapTemp++; _checkMask = 128; } else { return 1; } } else { return -1; } } _checkX++; return cpe(); } else { return -1; } } int PrinceEngine::checkLeftUpDir() { if (_checkX && _checkY) { int tempMask = _checkMask; if (tempMask != 128) { tempMask <<= 1; if ((*(_checkBitmap - kPBW) & tempMask)) { if (!(*(_checkBitmapTemp - kPBW) & tempMask)) { _checkBitmap -= kPBW; _checkBitmapTemp -= kPBW; _checkMask = tempMask; } else { return 1; } } else { return -1; } } else { if ((*(_checkBitmap - (kPBW + 1)) & 1)) { if (!(*(_checkBitmapTemp - (kPBW + 1)) & 1)) { _checkBitmap -= (kPBW + 1); _checkBitmapTemp -= (kPBW + 1); _checkMask = 1; } else { return 1; } } else { return -1; } } _checkX--; _checkY--; return cpe(); } else { return -1; } } int PrinceEngine::checkRightDownDir() { if (_checkX != (kMaxPicWidth / 2 - 1) && _checkY != (kMaxPicHeight / 2 - 1)) { int tempMask = _checkMask; if (tempMask != 1) { tempMask >>= 1; if ((*(_checkBitmap + kPBW) & tempMask)) { if (!(*(_checkBitmapTemp + kPBW) & tempMask)) { _checkBitmap += kPBW; _checkBitmapTemp += kPBW; _checkMask = tempMask; } else { return 1; } } else { return -1; } } else { if ((*(_checkBitmap + kPBW + 1) & 128)) { if (!(*(_checkBitmapTemp + kPBW + 1) & 128)) { _checkBitmap += kPBW + 1; _checkBitmapTemp += kPBW + 1; _checkMask = 128; } else { return 1; } } else { return -1; } } _checkX++; _checkY++; return cpe(); } else { return -1; } } int PrinceEngine::checkRightUpDir() { if (_checkX != (kMaxPicWidth / 2 - 1) && _checkY) { int tempMask = _checkMask; if (tempMask != 1) { tempMask >>= 1; if ((*(_checkBitmap - kPBW) & tempMask)) { if (!(*(_checkBitmapTemp - kPBW) & tempMask)) { _checkBitmap -= kPBW; _checkBitmapTemp -= kPBW; _checkMask = tempMask; } else { return 1; } } else { return -1; } } else { if ((*(_checkBitmap - kPBW + 1) & 128)) { if (!(*(_checkBitmapTemp - kPBW + 1) & 128)) { _checkBitmap -= (kPBW - 1); _checkBitmapTemp -= (kPBW - 1); _checkMask = 128; } else { return 1; } } else { return -1; } } _checkX++; _checkY--; return cpe(); } else { return -1; } } bool PrinceEngine::tracePath(int x1, int y1, int x2, int y2) { for (int i = 0; i < kPathBitmapLen; i++) { _roomPathBitmapTemp[i] = 0; } if (x1 != x2 || y1 != y2) { if (getPixelAddr(_roomPathBitmap, x1, y1)) { if (getPixelAddr(_roomPathBitmap, x2, y2)) { _coords = _coordsBuf; specialPlot(x1, y1); int x = x1; int y = y1; byte *bcad; int btx, bty; while (1) { btx = x; bty = y; bcad = _coords; _traceLineLen = 0; _traceLineFirstPointFlag = true; int drawLineFlag = drawLine(x, y, x2, y2, &this->plotTraceLine, this); if (!drawLineFlag) { return true; } else if (drawLineFlag == -1 && _traceLineLen >= 2) { byte *tempCorrds = bcad; while (tempCorrds != _coords) { x = READ_UINT16(tempCorrds); y = READ_UINT16(tempCorrds + 2); tempCorrds += 4; specialPlot2(x, y); } } else { _coords = bcad; x = btx; y = bty; } Direction dir = makeDirection(x, y, x2, y2); _rembBitmapTemp = &_roomPathBitmapTemp[x / 8 + y * 80]; _rembBitmap = &_roomPathBitmap[x / 8 + y * 80]; _rembMask = 128 >> (x & 7); _rembX = x; _rembY = y; _checkBitmapTemp = _rembBitmapTemp; _checkBitmap = _rembBitmap; _checkMask = _rembMask; _checkX = _rembX; _checkY = _rembY; int result; switch (dir) { case kDirLD: result = leftDownDir(); break; case kDirL: result = leftDir(); break; case kDirLU: result = leftUpDir(); break; case kDirRD: result = rightDownDir(); break; case kDirR: result = rightDir(); break; case kDirRU: result = rightUpDir(); break; case kDirUL: result = upLeftDir(); break; case kDirU: result = upDir(); break; case kDirUR: result = upRightDir(); break; case kDirDL: result = downLeftDir(); break; case kDirD: result = downDir(); break; case kDirDR: result = downRightDir(); break; default: result = -1; error("tracePath: wrong direction %d", dir); break; } if (result) { byte *tempCoords = _coords; tempCoords -= 4; if (tempCoords > _coordsBuf) { int tempX = READ_UINT16(tempCoords); int tempY = READ_UINT16(tempCoords + 2); if (_checkX == tempX && _checkY == tempY) { _coords = tempCoords; } x = READ_UINT16(tempCoords); y = READ_UINT16(tempCoords + 2); } else { return false; } } else { x = _checkX; y = _checkY; } } return true; } else { error("tracePath: wrong destination point"); } } else { error("tracePath: wrong start point"); } } else { error("tracePath: same point"); } } void PrinceEngine::specialPlotInside2(int x, int y) { WRITE_UINT16(_coords2, x); _coords2 += 2; WRITE_UINT16(_coords2, y); _coords2 += 2; } int PrinceEngine::plotTracePoint(int x, int y, void *data) { PrinceEngine *tracePoint = (PrinceEngine *)data; if (!tracePoint->_tracePointFirstPointFlag) { if (tracePoint->getPixelAddr(tracePoint->_roomPathBitmap, x, y)) { tracePoint->specialPlotInside2(x, y); return 0; } else { return -1; } } else { tracePoint->_tracePointFirstPointFlag = false; return 0; } } void PrinceEngine::approxPath() { byte *oldCoords; _coords2 = _coordsBuf2; byte *tempCoordsBuf = _coordsBuf; // first point on path byte *tempCoords = _coords; int x1, y1, x2, y2; if (tempCoordsBuf != tempCoords) { tempCoords -= 4; // last point on path while (tempCoordsBuf != tempCoords) { x1 = READ_UINT16(tempCoords); y1 = READ_UINT16(tempCoords + 2); x2 = READ_UINT16(tempCoordsBuf); y2 = READ_UINT16(tempCoordsBuf + 2); tempCoordsBuf += 4; //TracePoint oldCoords = _coords2; if (_coords2 == _coordsBuf2) { WRITE_UINT16(_coords2, x1); WRITE_UINT16(_coords2 + 2, y1); _coords2 += 4; } else { int testX = READ_UINT16(_coords2 - 4); int testY = READ_UINT16(_coords2 - 2); if (testX != x1 || testY != y1) { WRITE_UINT16(_coords2, x1); WRITE_UINT16(_coords2 + 2, y1); _coords2 += 4; } } _tracePointFirstPointFlag = true; bool drawLineFlag = drawLine(x1, y1, x2, y2, &this->plotTracePoint, this); if (!drawLineFlag) { tempCoords = tempCoordsBuf - 4; tempCoordsBuf = _coordsBuf; } else { _coords2 = oldCoords; } } } } void PrinceEngine::freeDirectionTable() { if (_directionTable != nullptr) { free(_directionTable); _directionTable = nullptr; } } int PrinceEngine::scanDirectionsFindNext(byte *tempCoordsBuf, int xDiff, int yDiff) { int tempX, tempY, direction, dX, dY, againPointX1, againPointY1; tempX = Hero::kHeroDirLeft; if (xDiff < 0) { tempX = Hero::kHeroDirRight; } tempY = Hero::kHeroDirUp; if (yDiff < 0) { tempY = Hero::kHeroDirDown; } while (1) { againPointX1 = READ_UINT16(tempCoordsBuf); againPointY1 = READ_UINT16(tempCoordsBuf + 2); tempCoordsBuf += 4; if (tempCoordsBuf == _coords) { direction = tempX; break; } dX = againPointX1 - READ_UINT16(tempCoordsBuf); dY = againPointY1 - READ_UINT16(tempCoordsBuf + 2); if (dX != xDiff) { direction = tempY; break; } if (dY != yDiff) { direction = tempX; break; } } return direction; } void PrinceEngine::scanDirections() { freeDirectionTable(); byte *tempCoordsBuf = _coordsBuf; if (tempCoordsBuf != _coords) { int size = (_coords - tempCoordsBuf) / 4 + 1; // number of coord points plus one for end marker _directionTable = (byte *)malloc(size); byte *tempDirTab = _directionTable; int direction = -1; int lastDirection = -1; int x1, y1, x2, y2, xDiff, yDiff; while (1) { x1 = READ_UINT16(tempCoordsBuf); y1 = READ_UINT16(tempCoordsBuf + 2); tempCoordsBuf += 4; if (tempCoordsBuf == _coords) { break; } x2 = READ_UINT16(tempCoordsBuf); y2 = READ_UINT16(tempCoordsBuf + 2); xDiff = x1 - x2; yDiff = y1 - y2; if (xDiff) { if (yDiff) { if (lastDirection != -1) { direction = lastDirection; if (direction == Hero::kHeroDirLeft) { if (xDiff < 0) { direction = scanDirectionsFindNext(tempCoordsBuf, xDiff, yDiff); } } else if (direction == Hero::kHeroDirRight) { if (xDiff >= 0) { direction = scanDirectionsFindNext(tempCoordsBuf, xDiff, yDiff); } } else if (direction == Hero::kHeroDirUp) { if (yDiff < 0) { direction = scanDirectionsFindNext(tempCoordsBuf, xDiff, yDiff); } } else { if (yDiff >= 0) { direction = scanDirectionsFindNext(tempCoordsBuf, xDiff, yDiff); } } } else { direction = scanDirectionsFindNext(tempCoordsBuf, xDiff, yDiff); } } else { direction = Hero::kHeroDirLeft; if (xDiff < 0) { direction = Hero::kHeroDirRight; } } } else { if (yDiff) { direction = Hero::kHeroDirUp; if (yDiff < 0) { direction = Hero::kHeroDirDown; } } else { direction = lastDirection; } } lastDirection = direction; *tempDirTab = direction; tempDirTab++; } *tempDirTab = *(tempDirTab - 1); tempDirTab++; *tempDirTab = 0; } } // TODO void PrinceEngine::moveShandria() { } byte *PrinceEngine::makePath(int destX, int destY) { int realDestX = destX; int realDestY = destY; _flags->setFlagValue(Flags::MOVEDESTX, destX); _flags->setFlagValue(Flags::MOVEDESTY, destY); int currX = _mainHero->_middleX; // TODO - check for second hero int currY = _mainHero->_middleY; int x1 = currX / 2; int y1 = currY / 2; int x2 = destX / 2; int y2 = destY / 2; if ((x1 != x2) && (y1 != y2)) { findPoint(x1, y1, x2, y2); if (x1 != _fpResult.x1 || y1 != _fpResult.y1) { x1 = _fpResult.x1; y1 = _fpResult.y1; } if (x2 != _fpResult.x2 || y2 != _fpResult.y2) { x2 = _fpResult.x2; y2 = _fpResult.y2; if (!_flags->getFlagValue(Flags::EXACTMOVE)) { realDestX = x2 * 2; realDestY = y2 * 2; _flags->setFlagValue(Flags::MOVEDESTX, realDestX); _flags->setFlagValue(Flags::MOVEDESTY, realDestY); } else { return nullptr; } } int pathLen1 = 0; int pathLen2 = 0; int stX = x1; int stY = y1; int sizeCoords2 = 0; if (tracePath(x1, y1, x2, y2)) { allocCoords2(); approxPath(); sizeCoords2 = _coords2 - _coordsBuf2; for (int i = 0; i < sizeCoords2; i++) { _coordsBuf[i] = _coordsBuf2[i]; } _coords = _coordsBuf + sizeCoords2; approxPath(); _coordsBuf3 = _coordsBuf2; _coordsBuf2 = nullptr; _coords3 = _coords2; _coords2 = nullptr; pathLen1 = _coords3 - _coordsBuf3; } if (tracePath(x2, y2, x1, y1)) { allocCoords2(); approxPath(); sizeCoords2 = _coords2 - _coordsBuf2; for (int i = 0; i < sizeCoords2; i++) { _coordsBuf[i] = _coordsBuf2[i]; } _coords = _coordsBuf + sizeCoords2; approxPath(); pathLen2 = _coords2 - _coordsBuf2; } byte *chosenCoordsBuf = _coordsBuf2; byte *choosenCoords = _coords2; int choosenLength = pathLen1; if (pathLen1 < pathLen2) { chosenCoordsBuf = _coordsBuf3; choosenCoords = _coords3; choosenLength = pathLen2; } if (choosenLength) { if (chosenCoordsBuf != nullptr) { int tempXBegin = READ_UINT16(chosenCoordsBuf); int tempYBegin = READ_UINT16(chosenCoordsBuf + 2); if (stX != tempXBegin || stY != tempYBegin) { SWAP(chosenCoordsBuf, choosenCoords); chosenCoordsBuf -= 4; int cord; byte *tempCoordsBuf = _coordsBuf; while (1) { cord = READ_UINT32(chosenCoordsBuf); WRITE_UINT32(tempCoordsBuf, cord); tempCoordsBuf += 4; if (chosenCoordsBuf == choosenCoords) { break; } chosenCoordsBuf -= 4; } _coords = tempCoordsBuf; } else { int sizeChoosen = choosenCoords - chosenCoordsBuf; for (int i = 0; i < sizeChoosen; i++) { _coordsBuf[i] = chosenCoordsBuf[i]; } _coords = _coordsBuf + sizeChoosen; } WRITE_UINT32(_coords, 0xFFFFFFFF); freeCoords2(); freeCoords3(); scanDirections(); byte *tempCoordsBuf = _coordsBuf; byte *tempCoords = _coords; byte *newCoords; byte *newCoordsBegin; int newValueX = 0; int newValueY = 0; if (tempCoordsBuf != tempCoords) { int normCoordsSize = _coords - _coordsBuf + 4; newCoords = (byte *)malloc(normCoordsSize); newCoordsBegin = newCoords; while (tempCoordsBuf != tempCoords) { newValueX = READ_UINT16(tempCoordsBuf); WRITE_UINT16(newCoords, newValueX * 2); newCoords += 2; newValueY = READ_UINT16(tempCoordsBuf + 2); WRITE_UINT16(newCoords, newValueY * 2); newCoords += 2; tempCoordsBuf += 4; } WRITE_UINT16(newCoords - 4, realDestX); WRITE_UINT16(newCoords - 2, realDestY); WRITE_UINT32(newCoords, 0xFFFFFFFF); newCoords += 4; _shanLen1 = (newCoords - newCoordsBegin); //_shanLen1 /= 4 ? return newCoordsBegin; } } } _coords = _coordsBuf; freeCoords2(); freeCoords3(); return nullptr; } else { _mainHero->freeOldMove(); _mainHero->_state = _mainHero->TURN; return nullptr; } } void PrinceEngine::allocCoords2() { if (_coordsBuf2 == nullptr) { _coordsBuf2 = (byte *)malloc(kTracePts * 4); _coords2 = _coordsBuf2; } } void PrinceEngine::freeCoords2() { if (_coordsBuf2 != nullptr) { free(_coordsBuf2); _coordsBuf2 = nullptr; _coords2 = nullptr; } } void PrinceEngine::freeCoords3() { if (_coordsBuf3 != nullptr) { free(_coordsBuf3); _coordsBuf3 = nullptr; _coords3 = nullptr; } } void PrinceEngine::mainLoop() { changeCursor(0); while (!shouldQuit()) { uint32 currentTime = _system->getMillis(); Common::Event event; Common::EventManager *eventMan = _system->getEventManager(); while (eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: keyHandler(event); break; case Common::EVENT_KEYUP: break; case Common::EVENT_MOUSEMOVE: break; case Common::EVENT_LBUTTONDOWN: leftMouseButton(); break; case Common::EVENT_RBUTTONDOWN: rightMouseButton(); break; case Common::EVENT_LBUTTONUP: break; case Common::EVENT_RBUTTONUP: break; case Common::EVENT_QUIT: break; default: break; } } if (shouldQuit()) return; // TODO: Update all structures, animations, naks, heros etc. _mainHero -> showHero(); if(_mainHero->_visible == 1) { _mainHero -> scrollHero(); } _interpreter->step(); drawScreen(); _graph->update(_graph->_frontScreen); // Calculate the frame delay based off a desired frame time int delay = 1000/15 - int32(_system->getMillis() - currentTime); // Ensure non-negative delay = delay < 0 ? 0 : delay; _system->delayMillis(delay); _frameNr++; // inventory turning on: if (!_optionsFlag && _mouseFlag) { Common::Point mousePos = _system->getEventManager()->getMousePos(); if (mousePos.y < 4 && !_showInventoryFlag) { _invCounter++; } else { _invCounter = 0; } if (_invCounter >= _invMaxCount) { if (_flags->getFlagValue(Flags::INVALLOWED) != 1) { // 29 - Basement, 50 - Map, 59 - Intro if (_locationNr != 29 && _locationNr != 50 && _locationNr != 59) { inventoryFlagChange(true); } } } } if (_debugger->_locationNr != _locationNr) loadLocation(_debugger->_locationNr); if (_debugger->_cursorNr != _cursorNr) changeCursor(_debugger->_cursorNr); } } } // End of namespace Prince /* vim: set tabstop=4 expandtab!: */