/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PRINCE_H #define PRINCE_H #include "common/random.h" #include "common/system.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/textconsole.h" #include "common/rect.h" #include "common/events.h" #include "graphics/decoders/bmp.h" #include "gui/debugger.h" #include "engines/engine.h" #include "engines/util.h" #include "audio/mixer.h" #include "video/flic_decoder.h" #include "prince/font.h" #include "prince/mhwanh.h" namespace Prince { struct PrinceGameDescription; class PrinceEngine; class GraphicsMan; class Script; class Debugger; class PrinceEngine : public Engine { protected: Common::Error run(); public: PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc); virtual ~PrinceEngine(); virtual bool hasFeature(EngineFeature f) const; int getGameType() const; const char *getGameId() const; uint32 getFeatures() const; Common::Language getLanguage() const; const PrinceGameDescription *_gameDescription; Video::FlicDecoder _flicPlayer; bool loadLocation(uint16 locationNr); bool loadAnim(uint16 animNr); virtual GUI::Debugger *getDebugger(); private: bool playNextFrame(); void keyHandler(Common::Event event); Common::RandomSource *_rnd; Graphics::BitmapDecoder _roomBmp; uint16 _locationNr; MhwanhDecoder _walizkaBmp; Debugger *_debugger; GraphicsMan *_graph; Script *_script; Font _font; void mainLoop(); }; } // End of namespace Prince #endif