/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef PRINCE_H #define PRINCE_H #include "common/random.h" #include "common/system.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/textconsole.h" #include "common/rect.h" #include "common/events.h" #include "graphics/decoders/bmp.h" #include "gui/debugger.h" #include "engines/engine.h" #include "engines/util.h" #include "audio/mixer.h" #include "video/flic_decoder.h" #include "prince/mob.h" #include "prince/object.h" namespace Prince { struct PrinceGameDescription; class PrinceEngine; class GraphicsMan; class Script; class Debugger; class MusicPlayer; class VariaTxt; class Cursor; class MhwanhDecoder; class Font; struct Text { const char *_str; uint16 _x, _y; uint16 _time; uint32 _color; Text() : _str(NULL), _x(0), _y(0), _time(0), _color(255){ } }; struct DebugChannel { enum Type { kScript, kEngine }; }; class PrinceEngine : public Engine { protected: Common::Error run(); public: PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc); virtual ~PrinceEngine(); virtual bool hasFeature(EngineFeature f) const; int getGameType() const; const char *getGameId() const; uint32 getFeatures() const; Common::Language getLanguage() const; const PrinceGameDescription *_gameDescription; Video::FlicDecoder _flicPlayer; VariaTxt *_variaTxt; uint32 _talkTxtSize; byte *_talkTxt; bool loadLocation(uint16 locationNr); bool loadAnim(uint16 animNr, bool loop); bool loadVoice(uint32 slot, const Common::String &name); void playSample(uint16 sampleId, uint16 loopType); void stopSample(uint16 sampleId); virtual GUI::Debugger *getDebugger(); void changeCursor(uint16 curId); void printAt(uint32 slot, uint8 color, const char *s, uint16 x, uint16 y); static const uint8 MAXTEXTS = 32; Text _textSlots[MAXTEXTS]; uint64 _frameNr; private: bool playNextFrame(); void keyHandler(Common::Event event); void hotspot(); void scrollCameraRight(int16 delta); void scrollCameraLeft(int16 delta); void drawScreen(); void showTexts(); void init(); void showLogo(); uint32 getTextWidth(const char *s); void debugEngine(const char *s, ...); uint16 _locationNr; uint8 _cursorNr; Common::RandomSource *_rnd; Graphics::BitmapDecoder *_roomBmp; Cursor *_cursor1; Cursor *_cursor2; MhwanhDecoder *_walizkaBmp; Debugger *_debugger; GraphicsMan *_graph; Script *_script; Font *_font; MusicPlayer *_midiPlayer; Audio::SoundHandle _soundHandle; Common::SeekableReadStream *_voiceStream; Common::Array _mobList; Common::Array _objList; uint16 _cameraX; uint16 _newCameraX; uint16 _sceneWidth; bool _flicLooped; void mainLoop(); }; } // End of namespace Prince #endif /* vim: set tabstop=4 noexpandtab: */