/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/script.h" #include "prince/prince.h" #include "prince/flags.h" #include "prince/variatxt.h" #include "prince/font.h" #include "prince/hero.h" #include "prince/resource.h" #include "prince/animation.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/archive.h" #include "common/memstream.h" namespace Prince { static const uint16 kNumOpcodes = 144; Room::Room() {} bool Room::loadRoom(byte *roomData) { int roomSize = 64; Common::MemoryReadStream roomStream(roomData, roomSize); _mobs = roomStream.readSint32LE(); _backAnim = roomStream.readSint32LE(); _obj = roomStream.readSint32LE(); _nak = roomStream.readSint32LE(); _itemUse = roomStream.readSint32LE(); _itemGive = roomStream.readSint32LE(); _walkTo = roomStream.readSint32LE(); _examine = roomStream.readSint32LE(); _pickup = roomStream.readSint32LE(); _use = roomStream.readSint32LE(); _pushOpen = roomStream.readSint32LE(); _pullClose = roomStream.readSint32LE(); _talk = roomStream.readSint32LE(); _give = roomStream.readSint32LE(); return true; } int Room::getOptionOffset(int option) { switch (option) { case 0: return _walkTo; case 1: return _examine; case 2: return _pickup; case 3: return _use; case 4: return _pushOpen; case 5: return _pullClose; case 6: return _talk; case 7: return _give; default: error("Wrong option - nr %d", option); } } Script::Script(PrinceEngine *vm) : _vm(vm), _data(nullptr), _dataSize(0) { } Script::~Script() { if (_data != nullptr) { free(_data); _dataSize = 0; _data = nullptr; } } bool Script::loadStream(Common::SeekableReadStream &stream) { _dataSize = stream.size(); if (!_dataSize) { return false; } _data = (byte *)malloc(_dataSize); if (!_data) { return false; } stream.read(_data, _dataSize); Common::MemoryReadStream scriptDataStream(_data, _dataSize); _scriptInfo.rooms = scriptDataStream.readSint32LE(); _scriptInfo.startGame = scriptDataStream.readSint32LE(); _scriptInfo.restoreGame = scriptDataStream.readSint32LE(); _scriptInfo.stdExamine = scriptDataStream.readSint32LE(); _scriptInfo.stdPickup = scriptDataStream.readSint32LE(); _scriptInfo.stdUse = scriptDataStream.readSint32LE(); _scriptInfo.stdOpen = scriptDataStream.readSint32LE(); _scriptInfo.stdClose = scriptDataStream.readSint32LE(); _scriptInfo.stdTalk = scriptDataStream.readSint32LE(); _scriptInfo.stdGive = scriptDataStream.readSint32LE(); _scriptInfo.usdCode = scriptDataStream.readSint32LE(); _scriptInfo.invObjExam = scriptDataStream.readSint32LE(); _scriptInfo.invObjUse = scriptDataStream.readSint32LE(); _scriptInfo.invObjUU = scriptDataStream.readSint32LE(); _scriptInfo.stdUseItem = scriptDataStream.readSint32LE(); _scriptInfo.lightSources = scriptDataStream.readSint32LE(); _scriptInfo.specRout = scriptDataStream.readSint32LE(); _scriptInfo.invObjGive = scriptDataStream.readSint32LE(); _scriptInfo.stdGiveItem = scriptDataStream.readSint32LE(); _scriptInfo.goTester = scriptDataStream.readSint32LE(); return true; } uint16 Script::readScript16(uint32 address) { assert((_data + address + sizeof(uint16)) <= (_data + _dataSize)); uint16 data = READ_LE_UINT16(&_data[address]); return data; } uint32 Script::readScript32(uint32 address) { assert((_data + address + sizeof(uint32)) <= (_data + _dataSize)); uint32 data = READ_LE_UINT32(&_data[address]); return data; } int16 Script::getLightX(int locationNr) { return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8]); } int16 Script::getLightY(int locationNr) { return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 2]); } int32 Script::getShadowScale(int locationNr) { return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 4]); } uint32 Script::getStartGameOffset() { return _scriptInfo.startGame; } uint32 Script::getLocationInitScript(int initRoomTableOffset, int roomNr) { return (uint32)READ_LE_UINT32(&_data[initRoomTableOffset + roomNr * 4]); } byte Script::getMobVisible(int roomMobOffset, uint16 mob) { return _data[roomMobOffset + mob]; } void Script::setMobVisible(int roomMobOffset, uint16 mob, byte value) { _data[roomMobOffset + mob] = value; } uint8 *Script::getRoomOffset(int locationNr) { return &_data[_scriptInfo.rooms + locationNr * 64]; } int32 Script::getOptionStandardOffset(int option) { switch (option) { case 1: return _scriptInfo.stdExamine; case 2: return _scriptInfo.stdPickup; case 3: return _scriptInfo.stdUse; case 4: return _scriptInfo.stdOpen; case 5: return _scriptInfo.stdClose; case 6: return _scriptInfo.stdTalk; case 7: return _scriptInfo.stdGive; default: error("Wrong standard option - nr %d", option); } } uint8 *Script::getHeroAnimName(int offset) { return &_data[offset]; } uint32 Script::getBackAnimId(int roomBackAnimOffset, int slot) { uint32 animId = READ_LE_UINT32(&_data[roomBackAnimOffset + slot * 4]); return animId; } void Script::setBackAnimId(int roomBackAnimOffset, int slot, int animId) { WRITE_LE_UINT32(&_data[roomBackAnimOffset + slot * 4], animId); } byte Script::getObjId(int roomObjOffset, int slot) { return _data[roomObjOffset + slot]; } void Script::setObjId(int roomObjOffset, int slot, byte objectId) { _data[roomObjOffset + slot] = objectId; } int Script::scanMobEvents(int mobMask, int dataEventOffset) { debug("mobMask: %d", mobMask); int i = 0; int16 mob; int32 code; do { mob = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 6]); if (mob == mobMask) { code = (int)READ_LE_UINT32(&_data[dataEventOffset + i * 6 + 2]); debug("code: %d", code); return code; } i++; } while (mob != -1); return -1; } int Script::scanMobEventsWithItem(int mobMask, int dataEventOffset, int itemMask) { debug("mobMask: %d", mobMask); int i = 0; int16 mob; int16 item; int32 code; do { mob = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 8]); if (mob == mobMask) { item = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 8 + 2]); if (item == itemMask) { code = (int)READ_LE_UINT32(&_data[dataEventOffset + i * 8 + 4]); debug("itemMask: %d", item); debug("code: %d", code); return code; } } i++; } while (mob != -1); return -1; } void Script::installSingleBackAnim(Common::Array &backAnimList, int slot, int roomBackAnimOffset) { _vm->removeSingleBackAnim(slot); // free slot before loading int offset = roomBackAnimOffset + slot * 4; // BackgroundAnim offset for selected slot number BackgroundAnim newBackgroundAnim; // BackgroundAnim seq data and its array of Anim int animOffset = READ_LE_UINT32(&_data[offset]); // pos of BackgroundAnim data in script int anims = READ_LE_UINT32(&_data[animOffset + 8]); // amount of Anim in BackgroundAnim if (anims == 0) { anims = 1; // anims with 0 as amount in game data has just 1 animation } if (animOffset != 0) { Common::MemoryReadStream stream(_data, _dataSize); // stream from script data for (int i = 0; i < anims; i++) { Anim newAnim; stream.seek(animOffset + kStructSizeBAS + kStructSizeBASA * i); // Anim BASA data newAnim._basaData._num = stream.readUint16LE(); newAnim._basaData._start = stream.readUint16LE(); newAnim._basaData._end = stream.readUint16LE(); // Anim number in game files int animNumber = newAnim._basaData._num; const Common::String animName = Common::String::format("AN%02d", animNumber); const Common::String shadowName = Common::String::format("AN%02dS", animNumber); newAnim._animData = new Animation(); newAnim._shadowData = new Animation(); Resource::loadResource(newAnim._animData, animName.c_str(), true); if (!Resource::loadResource(newAnim._shadowData, shadowName.c_str(), false)) { delete newAnim._shadowData; newAnim._shadowData = nullptr; } newAnim._usage = 0; newAnim._state = 0; // enabled if ((_vm->_animList[animNumber]._flags & 4)) { newAnim._state = 1; newAnim._frame = _vm->_animList[animNumber]._endPhase; newAnim._showFrame = _vm->_animList[animNumber]._endPhase; } else { newAnim._frame = _vm->_animList[animNumber]._startPhase; newAnim._showFrame = _vm->_animList[animNumber]._startPhase; } newAnim._flags = _vm->_animList[animNumber]._flags; newAnim._lastFrame = _vm->_animList[animNumber]._endPhase; newAnim._loopFrame = _vm->_animList[animNumber]._loopPhase; newAnim._loopType = _vm->_animList[animNumber]._loopType; newAnim._nextAnim = _vm->_animList[animNumber]._nextAnim; newAnim._x = _vm->_animList[animNumber]._x; newAnim._y = _vm->_animList[animNumber]._y; newAnim._currFrame = 0; newAnim._currX = _vm->_animList[animNumber]._x; newAnim._currY = _vm->_animList[animNumber]._y; newAnim._currW = 0; newAnim._currH = 0; newAnim._packFlag = 0; newAnim._shadowBack = _vm->_animList[animNumber]._type; newBackgroundAnim.backAnims.push_back(newAnim); } // Anim BAS data stream.seek(animOffset); newBackgroundAnim._seq._type = stream.readUint32LE(); newBackgroundAnim._seq._data = stream.readUint32LE(); newBackgroundAnim._seq._anims = stream.readUint32LE(); stream.skip(12); newBackgroundAnim._seq._current = newBackgroundAnim.backAnims[0]._basaData._num; newBackgroundAnim._seq._counter = 0; newBackgroundAnim._seq._currRelative = 0; newBackgroundAnim._seq._data2 = stream.readUint32LE(); int start = newBackgroundAnim.backAnims[0]._basaData._start; // BASA_Start of first frame int end = newBackgroundAnim.backAnims[0]._basaData._end; // BASA_End of first frame if (start != -1) { newBackgroundAnim.backAnims[0]._frame = start; newBackgroundAnim.backAnims[0]._showFrame = start; newBackgroundAnim.backAnims[0]._loopFrame = start; } if (end != -1) { newBackgroundAnim.backAnims[0]._lastFrame = end; } backAnimList[slot] = newBackgroundAnim; } } void Script::installBackAnims(Common::Array &backAnimList, int roomBackAnimOffset) { for (int i = 0; i < _vm->kMaxBackAnims; i++) { installSingleBackAnim(backAnimList, i, roomBackAnimOffset); } } void Script::installObjects(int offset) { for (int i = 0; i < _vm->kMaxObjects; i++) { _vm->_objSlot[i] = _data[offset]; offset++; } } bool Script::loadAllMasks(Common::Array &maskList, int offset) { Mask tempMask; while (1) { Common::MemoryReadStream maskStream(_data, _dataSize); maskStream.seek(offset); tempMask._state = maskStream.readUint16LE(); if (tempMask._state == 0xffff) { break; } tempMask._flags = maskStream.readUint16LE(); tempMask._x1 = maskStream.readUint16LE(); tempMask._y1 = maskStream.readUint16LE(); tempMask._x2 = maskStream.readUint16LE(); tempMask._y2 = maskStream.readUint16LE(); tempMask._z = maskStream.readUint16LE(); tempMask._number = maskStream.readUint16LE(); const Common::String msStreamName = Common::String::format("MS%02d", tempMask._number); Common::SeekableReadStream *msStream = SearchMan.createReadStreamForMember(msStreamName); if (!msStream) { tempMask._width = 0; tempMask._height = 0; tempMask._data = nullptr; debug("Can't load %s", msStreamName.c_str()); delete msStream; } else { uint32 dataSize = msStream->size(); if (dataSize != -1) { tempMask._data = (byte *)malloc(dataSize); if (msStream->read(tempMask._data, dataSize) != dataSize) { free(tempMask._data); delete msStream; return false; } delete msStream; } tempMask._width = tempMask.getWidth(); tempMask._height = tempMask.getHeight(); } maskList.push_back(tempMask); offset += 16; // size of Mask (Nak) struct } return true; } InterpreterFlags::InterpreterFlags() { resetAllFlags(); } void InterpreterFlags::resetAllFlags() { memset(_flags, 0, sizeof(_flags)); } void InterpreterFlags::setFlagValue(Flags::Id flagId, int32 value) { _flags[(uint32)flagId - kFlagMask] = value; } int32 InterpreterFlags::getFlagValue(Flags::Id flagId) { return _flags[(uint32)flagId - kFlagMask]; } Interpreter::Interpreter(PrinceEngine *vm, Script *script, InterpreterFlags *flags) : _vm(vm), _script(script), _flags(flags), _stacktop(0), _opcodeNF(false), _opcodeEnd(false), _waitFlag(0), _result(true) { // Initialize the script _mode = "fg"; _fgOpcodePC = _script->getStartGameOffset(); _bgOpcodePC = 0; } void Interpreter::debugInterpreter(const char *s, ...) { char buf[STRINGBUFLEN]; va_list va; va_start(va, s); vsnprintf(buf, STRINGBUFLEN, s, va); va_end(va); Common::String str = Common::String::format("@0x%08X: ", _lastInstruction); str += Common::String::format("op %04d: ", _lastOpcode); //debugC(10, DebugChannel::kScript, "PrinceEngine::Script %s %s", str.c_str(), buf); if (!strcmp(_mode, "fg")) { debug(10, "PrinceEngine::Script %s %s", str.c_str(), buf); } //debug("Prince::Script mode %s %s %s", _mode, str.c_str(), buf); } void Interpreter::stepBg() { if (_bgOpcodePC) { _mode = "bg"; _bgOpcodePC = step(_bgOpcodePC); } } void Interpreter::stepFg() { if (_fgOpcodePC) { _mode = "fg"; _fgOpcodePC = step(_fgOpcodePC); } } uint32 Interpreter::step(uint32 opcodePC) { _currentInstruction = opcodePC; while (!_opcodeNF) { _lastInstruction = _currentInstruction; // Get the current opcode _lastOpcode = readScript16(); if (_lastOpcode > kNumOpcodes) error( "Trying to execute unknown opcode @0x%04X: %02d", _currentInstruction, _lastOpcode); // Execute the current opcode OpcodeFunc op = _opcodes[_lastOpcode]; (this->*op)(); if (_opcodeNF) { _opcodeNF = 0; break; } } if (_opcodeEnd) { _vm->quitGame(); } return _currentInstruction; } void Interpreter::storeNewPC(int opcodePC) { if (_flags->getFlagValue(Flags::GETACTION) == 1) { _flags->setFlagValue(Flags::GETACTIONDATA, opcodePC); opcodePC = _flags->getFlagValue(Flags::GETACTIONBACK); } _fgOpcodePC = opcodePC; } int Interpreter::getLastOPCode() { return _lastOpcode; } int Interpreter::getFgOpcodePC() { return _fgOpcodePC; } uint32 Interpreter::getCurrentString() { return _currentString; } void Interpreter::setCurrentString(uint32 value) { _currentString = value; } byte *Interpreter::getString() { return _string; } void Interpreter::setString(byte *newString) { _string = newString; } void Interpreter::increaseString() { while (*_string) { _string++; } _string++; } void Interpreter::setResult(byte value) { _result = value; } void Interpreter::setBgOpcodePC(uint32 value) { _bgOpcodePC = value; } void Interpreter::setFgOpcodePC(uint32 value) { _fgOpcodePC = value; } uint16 Interpreter::readScript16() { uint16 data = _script->readScript16(_currentInstruction); _currentInstruction += sizeof(uint16); return data; } uint32 Interpreter::readScript32() { uint32 data = _script->readScript32(_currentInstruction); _currentInstruction += sizeof(uint32); return data; } int32 Interpreter::readScriptFlagValue() { uint16 value = readScript16(); if (value & InterpreterFlags::kFlagMask) { return _flags->getFlagValue((Flags::Id)value); } return value; } Flags::Id Interpreter::readScriptFlagId() { return (Flags::Id)readScript16(); } void Interpreter::O_WAITFOREVER() { _vm->changeCursor(_vm->_currentPointerNumber); _opcodeNF = 1; _currentInstruction -= 2; //debugInterpreter("O_WAITFOREVER"); } void Interpreter::O_BLACKPALETTE() { _vm->blackPalette(); debugInterpreter("O_BLACKPALETTE"); } void Interpreter::O_SETUPPALETTE() { _vm->setPalette(_vm->_roomBmp->getPalette()); debugInterpreter("O_SETUPPALETTE"); } void Interpreter::O_INITROOM() { int32 roomId = readScriptFlagValue(); _vm->loadLocation(roomId); _opcodeNF = 1; debugInterpreter("O_INITROOM %d", roomId); } void Interpreter::O_SETSAMPLE() { int32 sampleId = readScriptFlagValue(); int32 sampleNameOffset = readScript32(); const char *sampleName = _script->getString(_currentInstruction + sampleNameOffset - 4); _vm->loadSample(sampleId, sampleName); debugInterpreter("O_SETSAMPLE %d %s", sampleId, sampleName); } void Interpreter::O_FREESAMPLE() { int32 sampleId = readScriptFlagValue(); _vm->freeSample(sampleId); debugInterpreter("O_FREESAMPLE sampleId: %d", sampleId); } void Interpreter::O_PLAYSAMPLE() { int32 sampleId = readScriptFlagValue(); uint16 loopType = readScript16(); _vm->playSample(sampleId, loopType); debugInterpreter("O_PLAYSAMPLE sampleId %d loopType %d", sampleId, loopType); } void Interpreter::O_PUTOBJECT() { int32 roomId = readScriptFlagValue(); int32 slot = readScriptFlagValue(); int32 objectId = readScriptFlagValue(); Room *room = new Room(); room->loadRoom(_script->getRoomOffset(roomId)); _vm->_script->setObjId(room->_obj, slot, objectId); if (_vm->_locationNr == roomId) { _vm->_objSlot[slot] = objectId; } delete room; debugInterpreter("O_PUTOBJECT roomId %d, slot %d, objectId %d", roomId, slot, objectId); } void Interpreter::O_REMOBJECT() { int32 roomId = readScriptFlagValue(); int32 slot = readScriptFlagValue(); Room *room = new Room(); room->loadRoom(_script->getRoomOffset(roomId)); _vm->_script->setObjId(room->_obj, slot, 0xFF); if (_vm->_locationNr == roomId) { _vm->_objSlot[slot] = 0xFF; } delete room; debugInterpreter("O_REMOBJECT roomId %d slot %d", roomId, slot); } void Interpreter::O_SHOWANIM() { int32 slot = readScriptFlagValue(); int32 animId = readScriptFlagValue(); _vm->freeNormAnim(slot); Anim &anim = _vm->_normAnimList[slot]; AnimListItem &animList = _vm->_animList[animId]; anim._currFrame = 0; anim._packFlag = 0; anim._state = 0; anim._frame = animList._startPhase; anim._showFrame = animList._startPhase; anim._lastFrame = animList._endPhase; anim._loopFrame = animList._loopPhase; anim._x = animList._x; anim._y = animList._y; anim._loopType = animList._loopType; anim._shadowBack = animList._type; anim._flags = animList._flags; anim._nextAnim = animList._nextAnim; int fileNumber = animList._fileNumber; const Common::String animName = Common::String::format("AN%02d", fileNumber); const Common::String shadowName = Common::String::format("AN%02dS", fileNumber); anim._animData = new Animation(); anim._shadowData = new Animation(); Resource::loadResource(anim._animData, animName.c_str(), true); if (!Resource::loadResource(anim._shadowData, shadowName.c_str(), false)) { delete anim._shadowData; anim._shadowData = nullptr; } // WALKAROUND: fix for turning off bard's wife background animation // in front of bard's house (location 7) after giving her poem (item 33) // in script: GiveLetter (line 11082) if (_currentInstruction == kGiveLetterScriptFix) { _vm->_backAnimList[1].backAnims[0]._state = 1; } debugInterpreter("O_SHOWANIM slot %d, animId %d", slot, animId); } void Interpreter::O_CHECKANIMEND() { int32 slot = readScriptFlagValue(); if (_vm->_normAnimList[slot]._frame != _vm->_normAnimList[slot]._lastFrame - 1) { _currentInstruction -= 4; _opcodeNF = 1; } debugInterpreter("O_CHECKANIMEND slot %d", slot); } void Interpreter::O_FREEANIM() { int32 slot = readScriptFlagValue(); _vm->freeNormAnim(slot); debugInterpreter("O_FREEANIM slot %d", slot); } void Interpreter::O_CHECKANIMFRAME() { int32 slot = readScriptFlagValue(); int32 frameNumber = readScriptFlagValue(); if (_vm->_normAnimList[slot]._frame != frameNumber - 1) { _currentInstruction -= 6; _opcodeNF = 1; } debugInterpreter("O_CHECKANIMFRAME slot %d, frameNumber %d", slot, frameNumber); } void Interpreter::O_PUTBACKANIM() { int32 roomId = readScriptFlagValue(); int32 slot = readScriptFlagValue(); int32 animId = readScript32(); Room *room = new Room(); room->loadRoom(_script->getRoomOffset(roomId)); _vm->_script->setBackAnimId(room->_backAnim, slot, animId); if (_vm->_locationNr == roomId) { _vm->_script->installSingleBackAnim(_vm->_backAnimList, slot, room->_backAnim); } delete room; debugInterpreter("O_PUTBACKANIM roomId %d, slot %d, animId %d", roomId, slot, animId); } void Interpreter::O_REMBACKANIM() { int32 roomId = readScriptFlagValue(); int32 slot = readScriptFlagValue(); if (_vm->_locationNr == roomId) { _vm->removeSingleBackAnim(slot); } Room *room = new Room(); room->loadRoom(_script->getRoomOffset(roomId)); _vm->_script->setBackAnimId(room->_backAnim, slot, 0); delete room; debugInterpreter("O_REMBACKANIM roomId %d, slot %d", roomId, slot); } void Interpreter::O_CHECKBACKANIMFRAME() { int32 slotId = readScriptFlagValue(); int32 frameId = readScriptFlagValue(); int currAnim = _vm->_backAnimList[slotId]._seq._currRelative; if (_vm->_backAnimList[slotId].backAnims[currAnim]._frame != frameId - 1) { _currentInstruction -= 6; _opcodeNF = 1; } debugInterpreter("O_CHECKBACKANIMFRAME slotId %d, frameId %d", slotId, frameId); } // Not used in script void Interpreter::O_FREEALLSAMPLES() { error("O_FREEALLSAMPLES"); } void Interpreter::O_SETMUSIC() { uint16 musicId = readScript16(); _vm->loadMusic(musicId); debugInterpreter("O_SETMUSIC musicId %d", musicId); } void Interpreter::O_STOPMUSIC() { _vm->stopMusic(); debugInterpreter("O_STOPMUSIC"); } void Interpreter::O__WAIT() { int32 pause = readScriptFlagValue(); debugInterpreter("O__WAIT pause %d", pause); if (!_waitFlag) { // set new wait flag value and continue _waitFlag = pause; _opcodeNF = 1; _currentInstruction -= 4; return; } _waitFlag--; if (_waitFlag > 0) { _opcodeNF = 1; _currentInstruction -= 4; return; } } // Not used in script void Interpreter::O_UPDATEOFF() { error("O_UPDATEOFF"); } // Not used in script void Interpreter::O_UPDATEON() { error("O_UPDATEON"); } // Not used in script void Interpreter::O_UPDATE () { error("O_UPDATE"); } // Not used in script void Interpreter::O_CLS() { error("O_CLS"); } void Interpreter::O__CALL() { int32 address = readScript32(); _stack[_stacktop] = _currentInstruction; _stacktop++; _currentInstruction += address - 4; debugInterpreter("O__CALL 0x%04X", _currentInstruction); } void Interpreter::O_RETURN() { if (_stacktop > 0) { _stacktop--; _currentInstruction = _stack[_stacktop]; debugInterpreter("O_RETURN 0x%04X", _currentInstruction); } else { error("O_RETURN: Stack is empty"); } } void Interpreter::O_GO() { int32 opPC = readScript32(); _currentInstruction += opPC - 4; debugInterpreter("O_GO 0x%04X", opPC); } void Interpreter::O_BACKANIMUPDATEOFF() { int32 slotId = readScriptFlagValue(); int currAnim = _vm->_backAnimList[slotId]._seq._currRelative; if (!_vm->_backAnimList[slotId].backAnims.empty()) { _vm->_backAnimList[slotId].backAnims[currAnim]._state = 1; } debugInterpreter("O_BACKANIMUPDATEOFF slotId %d", slotId); } void Interpreter::O_BACKANIMUPDATEON() { int32 slotId = readScriptFlagValue(); int currAnim = _vm->_backAnimList[slotId]._seq._currRelative; if (!_vm->_backAnimList[slotId].backAnims.empty()) { _vm->_backAnimList[slotId].backAnims[currAnim]._state = 0; } debugInterpreter("O_BACKANIMUPDATEON slotId %d", slotId); } void Interpreter::O_CHANGECURSOR() { int32 cursorId = readScriptFlagValue(); _vm->changeCursor(cursorId); debugInterpreter("O_CHANGECURSOR %x", cursorId); } // Not used in script void Interpreter::O_CHANGEANIMTYPE() { error("O_CHANGEANIMTYPE"); } void Interpreter::O__SETFLAG() { Flags::Id flagId = readScriptFlagId(); int32 value = readScriptFlagValue(); _flags->setFlagValue((Flags::Id)(flagId), value); debugInterpreter("O__SETFLAG 0x%04X (%s) = %d", flagId, Flags::getFlagName(flagId), value); } void Interpreter::O_COMPARE() { Flags::Id flagId = readScriptFlagId(); int32 value = readScriptFlagValue(); _result = _flags->getFlagValue(flagId) != value; debugInterpreter("O_COMPARE flagId 0x%04X (%s), value %d == %d (%d)", flagId, Flags::getFlagName(flagId), value, _flags->getFlagValue(flagId), _result); } void Interpreter::O_JUMPZ() { int32 offset = readScript32(); if (!_result) { _currentInstruction += offset - 4; } debugInterpreter("O_JUMPZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset); } void Interpreter::O_JUMPNZ() { int32 offset = readScript32(); if (_result) { _currentInstruction += offset - 4; } debugInterpreter("O_JUMPNZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset); } void Interpreter::O_EXIT() { int32 exitCode = readScriptFlagValue(); _opcodeEnd = true; _opcodeNF = 1; if (exitCode == 0x2EAD) { _vm->scrollCredits(); } debugInterpreter("O_EXIT exitCode %d", exitCode); } void Interpreter::O_ADDFLAG() { Flags::Id flagId = readScriptFlagId(); int32 value = readScriptFlagValue(); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) + value); if (_flags->getFlagValue(flagId)) { _result = 1; } else { _result = 0; } debugInterpreter("O_ADDFLAG flagId %04x (%s), value %d", flagId, Flags::getFlagName(flagId), value); } void Interpreter::O_TALKANIM() { int32 animNumber = readScriptFlagValue(); int32 slot = readScriptFlagValue(); _vm->doTalkAnim(animNumber, slot, kNormalAnimation); debugInterpreter("O_TALKANIM animNumber %d, slot %d", animNumber, slot); } void Interpreter::O_SUBFLAG() { Flags::Id flagId = readScriptFlagId(); int32 value = readScriptFlagValue(); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) - value); if (_flags->getFlagValue(flagId)) { _result = 1; } else { _result = 0; } debugInterpreter("O_SUBFLAG flagId %d, value %d", flagId, value); } void Interpreter::O_SETSTRING() { int32 offset = readScript32(); _currentString = offset; if (offset >= 80000) { _string = _vm->_variaTxt->getString(offset - 80000); debugInterpreter("GetVaria %s", _string); } else if (offset < 2000) { _vm->_dialogData = &_vm->_dialogDat[offset * 4 - 4]; uint32 of = READ_LE_UINT32(_vm->_talkTxt + offset * 4); const char *txt = (const char *)&_vm->_talkTxt[of]; _string = &_vm->_talkTxt[of]; debugInterpreter("TalkTxt %d %s", of, txt); } debugInterpreter("O_SETSTRING %04d", offset); } void Interpreter::O_ANDFLAG() { Flags::Id flagId = readScriptFlagId(); int32 value = readScriptFlagValue(); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) & value); if (_flags->getFlagValue(flagId)) { _result = 1; } else { _result = 0; } debugInterpreter("O_ANDFLAG flagId %d, value %d", flagId, value); } void Interpreter::O_GETMOBDATA() { Flags::Id flagId = readScriptFlagId(); int32 mobId = readScriptFlagValue(); int32 mobOffset = readScriptFlagValue(); int16 value = _vm->_mobList[mobId].getData((Mob::AttrId)mobOffset); _flags->setFlagValue(flagId, value); debugInterpreter("O_GETMOBDATA flagId %d, modId %d, mobOffset %d", flagId, mobId, mobOffset); } void Interpreter::O_ORFLAG() { Flags::Id flagId = readScriptFlagId(); int32 value = readScriptFlagValue(); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) | value); if (_flags->getFlagValue(flagId)) { _result = 1; } else { _result = 0; } debugInterpreter("O_ORFLAG flagId %d, value %d", flagId, value); } void Interpreter::O_SETMOBDATA() { int32 mobId = readScriptFlagValue(); int32 mobOffset = readScriptFlagValue(); int32 value = readScriptFlagValue(); _vm->_mobList[mobId].setData((Mob::AttrId)mobOffset, value); debugInterpreter("O_SETMOBDATA mobId %d, mobOffset %d, value %d", mobId, mobOffset, value); } void Interpreter::O_XORFLAG() { Flags::Id flagId = readScriptFlagId(); int32 value = readScriptFlagValue(); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) ^ value); if (_flags->getFlagValue(flagId)) { _result = 1; } else { _result = 0; } debugInterpreter("O_XORFLAG flagId %d, value %d", flagId, value); } void Interpreter::O_GETMOBTEXT() { int32 mob = readScriptFlagValue(); _currentString = _vm->_locationNr * 100 + mob + 60001; _string = (byte *)_vm->_mobList[mob]._examText.c_str(); debugInterpreter("O_GETMOBTEXT mob %d", mob); } void Interpreter::O_MOVEHERO() { int32 heroId = readScriptFlagValue(); int32 x = readScriptFlagValue(); int32 y = readScriptFlagValue(); int32 dir = readScriptFlagValue(); _vm->moveRunHero(heroId, x, y, dir, false); debugInterpreter("O_MOVEHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir); } void Interpreter::O_WALKHERO() { int32 heroId = readScriptFlagValue(); Hero *hero = nullptr; if (!heroId) { hero = _vm->_mainHero; } else if (heroId == 1) { hero = _vm->_secondHero; } if (hero != nullptr) { if (hero->_state != Hero::kHeroStateStay) { _currentInstruction -= 4; _opcodeNF = 1; } } debugInterpreter("O_WALKHERO %d", heroId); } void Interpreter::O_SETHERO() { int32 heroId = readScriptFlagValue(); int32 x = readScriptFlagValue(); int32 y = readScriptFlagValue(); int32 dir = readScriptFlagValue(); Hero *hero = nullptr; if (!heroId) { hero = _vm->_mainHero; } else if (heroId == 1) { hero = _vm->_secondHero; } if (hero != nullptr) { hero->setPos(x, y); hero->_lastDirection = dir; hero->_visible = 1; hero->countDrawPosition(); } debugInterpreter("O_SETHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir); } void Interpreter::O_HEROOFF() { int32 heroId = readScriptFlagValue(); Hero *hero = nullptr; if (!heroId) { hero = _vm->_mainHero; } else if (heroId == 1) { hero = _vm->_secondHero; } if (hero != nullptr) { hero->setVisible(false); } debugInterpreter("O_HEROOFF %d", heroId); } void Interpreter::O_HEROON() { int32 heroId = readScriptFlagValue(); Hero *hero = nullptr; if (!heroId) { hero = _vm->_mainHero; } else if (heroId == 1) { hero = _vm->_secondHero; } if (hero != nullptr) { hero->setVisible(true); } debugInterpreter("O_HEROON %d", heroId); } void Interpreter::O_CLSTEXT() { int32 slot = readScriptFlagValue(); _vm->_textSlots[slot]._str = nullptr; _vm->_textSlots[slot]._time = 0; debugInterpreter("O_CLSTEXT slot %d", slot); } void Interpreter::O_CALLTABLE() { Flags::Id flagId = readScriptFlagId(); int roomNr = _flags->getFlagValue(flagId); int32 tableOffset = readScript32(); int initLocationScript = _script->getLocationInitScript(tableOffset, roomNr); if (initLocationScript) { _stack[_stacktop] = _currentInstruction; _stacktop++; _currentInstruction = initLocationScript; } debugInterpreter("O_CALLTABLE loc %d", roomNr); } void Interpreter::O_CHANGEMOB() { int32 mob = readScriptFlagValue(); int32 value = readScriptFlagValue(); value ^= 1; _vm->_script->setMobVisible(_vm->_room->_mobs, mob, value); _vm->_mobList[mob]._visible = value; debugInterpreter("O_CHANGEMOB mob %d, value %d", mob, value); } void Interpreter::O_ADDINV() { int32 hero = readScriptFlagValue(); int32 item = readScriptFlagValue(); _vm->addInv(hero, item, false); debugInterpreter("O_ADDINV hero %d, item %d", hero, item); } void Interpreter::O_REMINV() { int32 hero = readScriptFlagValue(); int32 item = readScriptFlagValue(); _vm->remInv(hero, item); debugInterpreter("O_REMINV hero %d, item %d", hero, item); } // Not used in script void Interpreter::O_REPINV() { error("O_REPINV"); } // Not used in script void Interpreter::O_OBSOLETE_GETACTION() { error("O_OBSOLETE_GETACTION"); } // Not used in script void Interpreter::O_ADDWALKAREA() { error("O_ADDWALKAREA"); } // Not used in script void Interpreter::O_REMWALKAREA() { error("O_REMWALKAREA"); } // Not used in script void Interpreter::O_RESTOREWALKAREA() { error("O_RESTOREWALKAREA"); } void Interpreter::O_WAITFRAME() { _opcodeNF = true; debugInterpreter("O_WAITFRAME"); } void Interpreter::O_SETFRAME() { int32 anim = readScriptFlagValue(); int32 frame = readScriptFlagValue(); _vm->_normAnimList[anim]._frame = frame; debugInterpreter("O_SETFRAME anim %d, frame %d", anim, frame); } // Not used in script void Interpreter::O_RUNACTION() { error("O_RUNACTION"); } void Interpreter::O_COMPAREHI() { Flags::Id flag = readScriptFlagId(); int32 value = readScriptFlagValue(); int32 flagValue = _flags->getFlagValue(flag); if (flagValue > value) { _result = 0; } else { _result = 1; } debugInterpreter("O_COMPAREHI flag %04x - (%s), value %d, flagValue %d, result %d", flag, Flags::getFlagName(flag), value, flagValue, _result); } void Interpreter::O_COMPARELO() { Flags::Id flag = readScriptFlagId(); int32 value = readScriptFlagValue(); int32 flagValue = _flags->getFlagValue(flag); if (flagValue < value) { _result = 0; } else { _result = 1; } debugInterpreter("O_COMPARELO flag %04x - (%s), value %d, flagValue %d, result %d", flag, Flags::getFlagName(flag), value, flagValue, _result); } // Not used in script void Interpreter::O_PRELOADSET() { error("O_PRELOADSET"); } // Not used in script void Interpreter::O_FREEPRELOAD() { error("O_FREEPRELOAD"); } // Not used in script void Interpreter::O_CHECKINV() { error("O_CHECKINV"); } void Interpreter::O_TALKHERO() { int32 hero = readScriptFlagValue(); _vm->talkHero(hero); debugInterpreter("O_TALKHERO hero %d", hero); } void Interpreter::O_WAITTEXT() { int32 slot = readScriptFlagValue(); Text &text = _vm->_textSlots[slot]; if (text._time && text._str) { if (_flags->getFlagValue(Flags::ESCAPED)) { text._time = 1; if (!slot) { _vm->_mainHero->_talkTime = 1; } else if (slot == 1) { _vm->_secondHero->_talkTime = 1; } } else { _opcodeNF = 1; _currentInstruction -= 4; } } //debugInterpreter("O_WAITTEXT slot %d", slot); } void Interpreter::O_SETHEROANIM() { int32 heroId = readScriptFlagValue(); int32 offset = readScript32(); Hero *hero = nullptr; if (!heroId) { hero = _vm->_mainHero; } else { hero = _vm->_secondHero; } if (hero != nullptr) { hero->freeHeroAnim(); if (hero ->_specAnim == nullptr) { hero->_specAnim = new Animation(); if (offset < 100) { const Common::String animName = Common::String::format("AN%02d", offset); Resource::loadResource(hero->_specAnim, animName.c_str(), true); } else { const Common::String animName = Common::String((const char *)_script->getHeroAnimName(offset)); Common::String normalizedPath = lastPathComponent(animName, '\\'); Resource::loadResource(hero->_specAnim, normalizedPath.c_str(), true); } hero->_phase = 0; hero->_state = Hero::kHeroStateSpec; } } debugInterpreter("O_SETHEROANIM hero %d, offset %d", hero, offset); } void Interpreter::O_WAITHEROANIM() { int32 heroId = readScriptFlagValue(); Hero *hero = nullptr; if (!heroId) { hero = _vm->_mainHero; } else { hero = _vm->_secondHero; } if (hero != nullptr) { if (hero->_state == Hero::kHeroStateSpec) { _currentInstruction -= 4; _opcodeNF = 1; } } debugInterpreter("O_WAITHEROANIM heroId %d", heroId); } void Interpreter::O_GETHERODATA() { Flags::Id flagId = readScriptFlagId(); int32 heroId = readScriptFlagValue(); int32 heroOffset = readScriptFlagValue(); Hero *hero = nullptr; if (!heroId) { hero = _vm->_mainHero; } else { hero = _vm->_secondHero; } if (hero != nullptr) { _flags->setFlagValue(flagId, hero->getData((Hero::AttrId)heroOffset)); } debugInterpreter("O_GETHERODATA flag %04x - (%s), heroId %d, heroOffset %d", flagId, Flags::getFlagName(flagId), heroId, heroOffset); } // No need of implementation here void Interpreter::O_GETMOUSEBUTTON() { debugInterpreter("O_GETMOUSEBUTTON"); } void Interpreter::O_CHANGEFRAMES() { int32 anim = readScriptFlagValue(); int32 frame = readScriptFlagValue(); int32 lastFrame = readScriptFlagValue(); int32 loopFrame = readScriptFlagValue(); _vm->_normAnimList[anim]._frame = frame; _vm->_normAnimList[anim]._lastFrame = lastFrame; _vm->_normAnimList[anim]._loopFrame = loopFrame; debugInterpreter("O_CHANGFRAMES anim %d, frame %d, lastFrame %d, loopFrame %d", anim, frame, lastFrame, loopFrame); } void Interpreter::O_CHANGEBACKFRAMES() { int32 anim = readScriptFlagValue(); int32 frame = readScriptFlagValue(); int32 lastFrame = readScriptFlagValue(); int32 loopFrame = readScriptFlagValue(); int currAnim = _vm->_backAnimList[anim]._seq._currRelative; Anim &backAnim = _vm->_backAnimList[anim].backAnims[currAnim]; backAnim._frame = frame; backAnim._lastFrame = lastFrame; backAnim._loopFrame = loopFrame; debugInterpreter("O_CHANGEBACKFRAMES anim %d, frame %d, lastFrame %d, loopFrame %d", anim, frame, lastFrame, loopFrame); } void Interpreter::O_GETBACKANIMDATA() { Flags::Id flagId = readScriptFlagId(); int32 animNumber = readScriptFlagValue(); int32 animDataOffset = readScriptFlagValue(); int currAnim = _vm->_backAnimList[animNumber]._seq._currRelative; int16 value = _vm->_backAnimList[animNumber].backAnims[currAnim].getAnimData((Anim::AnimOffsets)(animDataOffset)); _flags->setFlagValue((Flags::Id)(flagId), value); debugInterpreter("O_GETBACKANIMDATA flag %04X (%s), animNumber %d, animDataOffset %d, value %d", flagId, Flags::getFlagName(flagId), animNumber, animDataOffset, value); } void Interpreter::O_GETANIMDATA() { Flags::Id flagId = readScriptFlagId(); int32 anim = readScriptFlagValue(); int32 animOffset = readScriptFlagValue(); if (_vm->_normAnimList[anim]._animData != nullptr) { _flags->setFlagValue(flagId, _vm->_normAnimList[anim].getAnimData((Anim::AnimOffsets)(animOffset))); } debugInterpreter("O_GETANIMDATA flag %04X (%s), anim %d, animOffset %d", flagId, Flags::getFlagName(flagId), anim, animOffset); } void Interpreter::O_SETBGCODE() { int32 offset = readScript32(); _bgOpcodePC = _currentInstruction + offset - 4; debugInterpreter("O_SETBGCODE next %08x, offset %08x", _bgOpcodePC, offset); } void Interpreter::O_SETBACKFRAME() { int32 anim = readScriptFlagValue(); int32 frame = readScriptFlagValue(); int currAnim = _vm->_backAnimList[anim]._seq._currRelative; if (_vm->_backAnimList[anim].backAnims[currAnim]._animData != nullptr) { _vm->_backAnimList[anim].backAnims[currAnim]._frame = frame; } debugInterpreter("O_SETBACKFRAME anim %d, frame %d", anim, frame); } void Interpreter::O_GETRND() { Flags::Id flag = readScriptFlagId(); uint16 rndSeed = readScript16(); int value = _vm->_randomSource.getRandomNumber(rndSeed - 1); _flags->setFlagValue(flag, value); debugInterpreter("O_GETRND flag %d, rndSeed %d, value %d", flag, rndSeed, value); } void Interpreter::O_TALKBACKANIM() { int32 animNumber = readScriptFlagValue(); int32 slot = readScriptFlagValue(); _vm->doTalkAnim(animNumber, slot, kBackgroundAnimation); debugInterpreter("O_TALKBACKANIM animNumber %d, slot %d", animNumber, slot); } // Simplifying, because used only once in Location 20 void Interpreter::O_LOADPATH() { readScript32(); _vm->loadPath("path2"); debugInterpreter("O_LOADPATH - path2"); } void Interpreter::O_GETCHAR() { Flags::Id flagId = readScriptFlagId(); _flags->setFlagValue(flagId, *_string); _string++; debugInterpreter("O_GETCHAR %04X (%s) %02x", flagId, Flags::getFlagName(flagId), _flags->getFlagValue(flagId)); } void Interpreter::O_SETDFLAG() { Flags::Id flagId = readScriptFlagId(); int32 address = readScript32(); _flags->setFlagValue((Flags::Id)(flagId), _currentInstruction + address - 4); debugInterpreter("O_SETDFLAG 0x%04X (%s) = 0x%04X", flagId, Flags::getFlagName(flagId), _currentInstruction + address - 4); } void Interpreter::O_CALLDFLAG() { Flags::Id flagId = readScriptFlagId(); _stack[_stacktop] = _currentInstruction; _stacktop++; _currentInstruction = _flags->getFlagValue(flagId); debugInterpreter("O_CALLDFLAG 0x%04X (%s) = 0x%04X", flagId, Flags::getFlagName(flagId), _currentInstruction); } void Interpreter::O_PRINTAT() { int32 slot = readScriptFlagValue(); int32 x = readScriptFlagValue(); int32 y = readScriptFlagValue(); int32 color = _flags->getFlagValue(Flags::KOLOR); _vm->printAt(slot, color, (char *)_string, x, y); increaseString(); debugInterpreter("O_PRINTAT slot %d, x %d, y %d", slot, x, y); } void Interpreter::O_ZOOMIN() { int32 slot = readScriptFlagValue(); _vm->initZoomIn(slot); debugInterpreter("O_ZOOMIN slot %04d", slot); } void Interpreter::O_ZOOMOUT() { int32 slot = readScriptFlagValue(); _vm->initZoomOut(slot); debugInterpreter("O_ZOOMOUT slot %d", slot); } // Not used in script void Interpreter::O_SETSTRINGOFFSET() { error("O_SETSTRINGOFFSET"); } void Interpreter::O_GETOBJDATA() { Flags::Id flag = readScriptFlagId(); int32 slot = readScriptFlagValue(); int32 objOffset = readScriptFlagValue(); int nr = _vm->_objSlot[slot]; if (nr != 0xFF) { int16 value = _vm->_objList[nr]->getData((Object::AttrId)objOffset); _flags->setFlagValue(flag, value); } debugInterpreter("O_GETOBJDATA flag %d, objSlot %d, objOffset %d", flag, slot, objOffset); } void Interpreter::O_SETOBJDATA() { int32 slot = readScriptFlagValue(); int32 objOffset = readScriptFlagValue(); int32 value = readScriptFlagValue(); int nr = _vm->_objSlot[slot]; if (nr != 0xFF) { _vm->_objList[nr]->setData((Object::AttrId)objOffset, value); } debugInterpreter("O_SETOBJDATA objSlot %d, objOffset %d, value %d", slot, objOffset, value); } // Not used in script void Interpreter::O_SWAPOBJECTS() { error("O_SWAPOBJECTS"); } void Interpreter::O_CHANGEHEROSET() { int32 heroId = readScriptFlagValue(); int32 heroSet = readScriptFlagValue(); if (!heroId) { _vm->_mainHero->loadAnimSet(heroSet); } else if (heroId == 1) { _vm->_secondHero->loadAnimSet(heroSet); } debugInterpreter("O_CHANGEHEROSET hero %d, heroSet %d", heroId, heroSet); } // Not used in script void Interpreter::O_ADDSTRING() { error("O_ADDSTRING"); } void Interpreter::O_SUBSTRING() { int32 value = readScriptFlagValue(); _string -= value; debugInterpreter("O_SUBSTRING value %d", value); } int Interpreter::checkSeq(byte *string) { int freeHSlotIncrease = 0; byte c; while ((c = string[0]) != 0xFF) { string++; if (c < 0xF0) { freeHSlotIncrease++; while ((c = string[0])) { string++; } string++; } else if (c != 0xFE) { string++; } } return freeHSlotIncrease; } void Interpreter::O_INITDIALOG() { if (_string[0] == 255) { byte *stringCurrOff = _string; byte *string = _string; stringCurrOff++; int32 adressOfFirstSequence = (int)READ_LE_UINT16(stringCurrOff); stringCurrOff += 2; _string = string + adressOfFirstSequence; for (int i = 0; i < 32; i++) { _vm->_dialogBoxAddr[i] = 0; _vm->_dialogOptAddr[i] = 0; } for (int i = 0; i < 4 * 32; i++) { _vm->_dialogOptLines[i] = 0; } int16 off; byte *line = nullptr; int dialogBox = 0; while ((off = (int)READ_LE_UINT16(stringCurrOff)) != -1) { stringCurrOff += 2; if (off) { line = string + off; } _vm->_dialogBoxAddr[dialogBox] = line; dialogBox++; } stringCurrOff += 2; int dialogOpt = 0; while ((off = (int)READ_LE_UINT16(stringCurrOff)) != -1) { stringCurrOff += 2; if (off) { line = string + off; } _vm->_dialogOptAddr[dialogOpt] = line; dialogOpt++; } _flags->setFlagValue(Flags::VOICE_A_LINE, 0); _flags->setFlagValue(Flags::VOICE_B_LINE, 0); // bx in original? int freeHSlot = 0; for (int i = 31; i >= 0; i--) { if (_vm->_dialogOptAddr[i] != 0) { i++; freeHSlot = i; _flags->setFlagValue(Flags::VOICE_H_LINE, i); break; } } freeHSlot += checkSeq(_string); for (int i = 0; i < 32; i++) { _vm->_dialogOptLines[i * 4] = freeHSlot; _vm->_dialogOptLines[i * 4 + 1] = freeHSlot; _vm->_dialogOptLines[i * 4 + 2] = freeHSlot; if (_vm->_dialogOptAddr[i]) { freeHSlot += checkSeq(_vm->_dialogOptAddr[i]); } } } debugInterpreter("O_INITDIALOG"); } void Interpreter::O_ENABLEDIALOGOPT() { int32 opt = readScriptFlagValue(); int dialogDataValue = (int)READ_LE_UINT32(_vm->_dialogData); dialogDataValue &= ~(1u << opt); WRITE_LE_UINT32(_vm->_dialogData, dialogDataValue); debugInterpreter("O_ENABLEDIALOGOPT opt %d", opt); } void Interpreter::O_DISABLEDIALOGOPT() { int32 opt = readScriptFlagValue(); int dialogDataValue = (int)READ_LE_UINT32(_vm->_dialogData); dialogDataValue |= (1u << opt); WRITE_LE_UINT32(_vm->_dialogData, dialogDataValue); debugInterpreter("O_DISABLEDIALOGOPT opt %d", opt); } void Interpreter::O_SHOWDIALOGBOX() { int32 box = readScriptFlagValue(); uint32 currInstr = _currentInstruction; _vm->createDialogBox(box); _flags->setFlagValue(Flags::DIALINES, _vm->_dialogLines); if (_vm->_dialogLines) { _vm->changeCursor(1); _vm->dialogRun(); _vm->changeCursor(0); } _currentInstruction = currInstr; debugInterpreter("O_SHOWDIALOGBOX box %d", box); } void Interpreter::O_STOPSAMPLE() { int32 slot = readScriptFlagValue(); _vm->stopSample(slot); debugInterpreter("O_STOPSAMPLE slot %d", slot); } void Interpreter::O_BACKANIMRANGE() { int32 slotId = readScriptFlagValue(); uint16 animId = readScript16(); int32 low = readScriptFlagValue(); int32 high = readScriptFlagValue(); if (animId != 0xFFFF) { if (animId & InterpreterFlags::kFlagMask) { animId = _flags->getFlagValue((Flags::Id)animId); } } _result = 1; if (!_vm->_backAnimList[slotId].backAnims.empty()) { int currAnim = _vm->_backAnimList[slotId]._seq._currRelative; if (_vm->_backAnimList[slotId].backAnims[currAnim]._animData != nullptr) { if (animId == 0xFFFF || _vm->_backAnimList[slotId]._seq._current == animId) { Anim &backAnim = _vm->_backAnimList[slotId].backAnims[currAnim]; if (!backAnim._state) { if (backAnim._frame >= low) { if (backAnim._frame <= high) { _result = 0; } } } } } } debugInterpreter("O_BACKANIMRANGE slotId %d, animId %d, low %d, high %d, _result %d", slotId, animId, low, high, _result); } void Interpreter::O_CLEARPATH() { for (int i = 0; i < _vm->kPathBitmapLen; i++) { _vm->_roomPathBitmap[i] = 255; } debugInterpreter("O_CLEARPATH"); } void Interpreter::O_SETPATH() { _vm->loadPath("path"); debugInterpreter("O_SETPATH"); } void Interpreter::O_GETHEROX() { int32 heroId = readScriptFlagValue(); Flags::Id flagId = readScriptFlagId(); if (!heroId) { _flags->setFlagValue(flagId, _vm->_mainHero->_middleX); } else if (heroId == 1) { _flags->setFlagValue(flagId, _vm->_secondHero->_middleX); } debugInterpreter("O_GETHEROX heroId %d, flagId %d", heroId, flagId); } void Interpreter::O_GETHEROY() { int32 heroId = readScriptFlagValue(); Flags::Id flagId = readScriptFlagId(); if (!heroId) { _flags->setFlagValue(flagId, _vm->_mainHero->_middleY); } else if (heroId == 1) { _flags->setFlagValue(flagId, _vm->_secondHero->_middleY); } debugInterpreter("O_GETHEROY heroId %d, flagId %d", heroId, flagId); } void Interpreter::O_GETHEROD() { int32 heroId = readScriptFlagValue(); Flags::Id flagId = readScriptFlagId(); if (!heroId) { _flags->setFlagValue(flagId, _vm->_mainHero->_lastDirection); } else if (heroId == 1) { _flags->setFlagValue(flagId, _vm->_secondHero->_lastDirection); } debugInterpreter("O_GETHEROD heroId %d, flagId %d", heroId, flagId); } void Interpreter::O_PUSHSTRING() { _stringStack.string = _string; _stringStack.dialogData = _vm->_dialogData; _stringStack.currentString = _currentString; debugInterpreter("O_PUSHSTRING"); } void Interpreter::O_POPSTRING() { _string = _stringStack.string; _vm->_dialogData = _stringStack.dialogData; _currentString = _stringStack.currentString; debugInterpreter("O_POPSTRING"); } void Interpreter::O_SETFGCODE() { int32 offset = readScript32(); _fgOpcodePC = _currentInstruction + offset - 4; debugInterpreter("O_SETFGCODE next %08x, offset %08x", _fgOpcodePC, offset); } void Interpreter::O_STOPHERO() { int32 heroId = readScriptFlagValue(); if (!heroId) { _vm->_mainHero->freeOldMove(); } else if (heroId == 1) { _vm->_secondHero->freeOldMove(); } debugInterpreter("O_STOPHERO heroId %d", heroId); } void Interpreter::O_ANIMUPDATEOFF() { int32 slotId = readScriptFlagValue(); _vm->_normAnimList[slotId]._state = 1; debugInterpreter("O_ANIMUPDATEOFF slotId %d", slotId); } void Interpreter::O_ANIMUPDATEON() { int32 slotId = readScriptFlagValue(); _vm->_normAnimList[slotId]._state = 0; debugInterpreter("O_ANIMUPDATEON slotId %d", slotId); } void Interpreter::O_FREECURSOR() { _vm->changeCursor(0); _vm->_currentPointerNumber = 1; // free memory here? debugInterpreter("O_FREECURSOR"); } void Interpreter::O_ADDINVQUIET() { int32 hero = readScriptFlagValue(); int32 item = readScriptFlagValue(); _vm->addInv(hero, item, true); debugInterpreter("O_ADDINVQUIET hero %d, item %d", hero, item); } void Interpreter::O_RUNHERO() { int32 heroId = readScriptFlagValue(); int32 x = readScriptFlagValue(); int32 y = readScriptFlagValue(); int32 dir = readScriptFlagValue(); _vm->moveRunHero(heroId, x, y, dir, true); debugInterpreter("O_RUNHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir); } void Interpreter::O_SETBACKANIMDATA() { uint16 animNumber = readScript16(); uint16 animDataOffset = readScript16(); Flags::Id flagId = readScriptFlagId(); uint16 value = _flags->getFlagValue((Flags::Id)(flagId)); int currAnim = _vm->_backAnimList[animNumber]._seq._currRelative; _vm->_backAnimList[animNumber].backAnims[currAnim].setAnimData((Anim::AnimOffsets)(animDataOffset), value); debugInterpreter("O_SETBACKANIMDATA flag %04X (%s), animNumber %d, animDataOffset %d, value %d", flagId, Flags::getFlagName(flagId), animNumber, animDataOffset, value); } void Interpreter::O_VIEWFLC() { int32 animNr = readScriptFlagValue(); _vm->_flcFrameSurface = nullptr; _vm->loadAnim(animNr, false); debugInterpreter("O_VIEWFLC animNr %d", animNr); } void Interpreter::O_CHECKFLCFRAME() { int32 frameNr = readScriptFlagValue(); debugInterpreter("O_CHECKFLCFRAME frame number %d", frameNr); if (_vm->_flicPlayer.getCurFrame() != frameNr) { _currentInstruction -= 4; _opcodeNF = 1; } } void Interpreter::O_CHECKFLCEND() { const Video::FlicDecoder &flicPlayer = _vm->_flicPlayer; debugInterpreter("O_CHECKFLCEND frameCount %d, currentFrame %d", flicPlayer.getFrameCount(), flicPlayer.getCurFrame()); if (flicPlayer.getFrameCount() - flicPlayer.getCurFrame() > 1) { _currentInstruction -= 2; _opcodeNF = 1; } } void Interpreter::O_FREEFLC() { _vm->_flcFrameSurface = nullptr; debugInterpreter("O_FREEFLC"); } void Interpreter::O_TALKHEROSTOP() { int32 heroId = readScriptFlagValue(); if (!heroId) { _vm->_mainHero->_state = Hero::kHeroStateStay; } else if (heroId == 1) { _vm->_secondHero->_state = Hero::kHeroStateStay; } debugInterpreter("O_TALKHEROSTOP %d", heroId); } void Interpreter::O_HEROCOLOR() { int32 heroId = readScriptFlagValue(); int32 color = readScriptFlagValue(); if (!heroId) { _vm->_mainHero->_color = color; } else if (heroId == 1) { _vm->_secondHero->_color = color; } debugInterpreter("O_HEROCOLOR heroId %d, color %d", heroId, color); } void Interpreter::O_GRABMAPA() { _vm->grabMap(); debugInterpreter("O_GRABMAPA"); } void Interpreter::O_ENABLENAK() { int32 nakId = readScriptFlagValue(); _vm->_maskList[nakId]._flags = 0; debugInterpreter("O_ENABLENAK nakId %d", nakId); } void Interpreter::O_DISABLENAK() { int32 nakId = readScriptFlagValue(); _vm->_maskList[nakId]._flags = 1; debugInterpreter("O_DISABLENAK nakId %d", nakId); } void Interpreter::O_GETMOBNAME() { int32 modId = readScriptFlagValue(); _string = (byte *)_vm->_mobList[modId]._name.c_str(); debugInterpreter("O_GETMOBNAME modId %d", modId); } void Interpreter::O_SWAPINVENTORY() { int32 hero = readScriptFlagValue(); _vm->swapInv(hero); debugInterpreter("O_SWAPINVENTORY hero %d", hero); } void Interpreter::O_CLEARINVENTORY() { int32 hero = readScriptFlagValue(); _vm->clearInv(hero); debugInterpreter("O_CLEARINVENTORY hero %d", hero); } void Interpreter::O_SKIPTEXT() { increaseString(); debugInterpreter("O_SKIPTEXT"); } void Interpreter::O_SETVOICEH() { int32 slot = readScriptFlagValue(); static const uint32 VOICE_H_SLOT = 28; uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); _vm->setVoice(slot, VOICE_H_SLOT, voiceLineH); } void Interpreter::O_SETVOICEA() { int32 slot = readScriptFlagValue(); static const uint32 VOICE_A_SLOT = 29; uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); _vm->setVoice(slot, VOICE_A_SLOT, voiceLineH); } void Interpreter::O_SETVOICEB() { int32 slot = readScriptFlagValue(); static const uint32 VOICE_B_SLOT = 30; uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); _vm->setVoice(slot, VOICE_B_SLOT, voiceLineH); } void Interpreter::O_SETVOICEC() { int32 slot = readScriptFlagValue(); static const uint32 VOICE_C_SLOT = 31; uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); _vm->setVoice(slot, VOICE_C_SLOT, voiceLineH); } void Interpreter::O_SETVOICED() { int32 slot = readScriptFlagValue(); static const uint32 VOICE_D_SLOT = 32; uint16 voiceLineH = _flags->getFlagValue(Flags::VOICE_H_LINE); _vm->setVoice(slot, VOICE_D_SLOT, voiceLineH); } void Interpreter::O_VIEWFLCLOOP() { int32 animId = readScriptFlagValue(); _vm->loadAnim(animId, true); debugInterpreter("O_VIEWFLCLOOP animId %d", animId); } // Not used in script void Interpreter::O_FLCSPEED() { int32 speed = readScriptFlagValue(); error("O_FLCSPEED speed %d", speed); } void Interpreter::O_OPENINVENTORY() { _vm->_showInventoryFlag = true; _opcodeNF = 1; debugInterpreter("O_OPENINVENTORY"); } void Interpreter::O_KRZYWA() { _vm->makeCurve(); debugInterpreter("O_KRZYWA"); } void Interpreter::O_GETKRZYWA() { _vm->getCurve(); debugInterpreter("O_GETKRZYWA"); } void Interpreter::O_GETMOB() { Flags::Id flagId = readScriptFlagId(); int32 posX = readScriptFlagValue(); int32 posY = readScriptFlagValue(); int mobNumber = _vm->getMob(_vm->_mobList, true, posX, posY); _flags->setFlagValue(flagId, mobNumber + 1); debugInterpreter("O_GETMOB flagId %d, posX %d, posY %d", flagId, posX, posY); } // Not used in game void Interpreter::O_INPUTLINE() { error("O_INPUTLINE"); } // Not used in script void Interpreter::O_BREAK_POINT() { error("O_BREAK_POINT"); } Interpreter::OpcodeFunc Interpreter::_opcodes[kNumOpcodes] = { &Interpreter::O_WAITFOREVER, &Interpreter::O_BLACKPALETTE, &Interpreter::O_SETUPPALETTE, &Interpreter::O_INITROOM, &Interpreter::O_SETSAMPLE, &Interpreter::O_FREESAMPLE, &Interpreter::O_PLAYSAMPLE, &Interpreter::O_PUTOBJECT, &Interpreter::O_REMOBJECT, &Interpreter::O_SHOWANIM, &Interpreter::O_CHECKANIMEND, &Interpreter::O_FREEANIM, &Interpreter::O_CHECKANIMFRAME, &Interpreter::O_PUTBACKANIM, &Interpreter::O_REMBACKANIM, &Interpreter::O_CHECKBACKANIMFRAME, &Interpreter::O_FREEALLSAMPLES, &Interpreter::O_SETMUSIC, &Interpreter::O_STOPMUSIC, &Interpreter::O__WAIT, &Interpreter::O_UPDATEOFF, &Interpreter::O_UPDATEON, &Interpreter::O_UPDATE , &Interpreter::O_CLS, &Interpreter::O__CALL, &Interpreter::O_RETURN, &Interpreter::O_GO, &Interpreter::O_BACKANIMUPDATEOFF, &Interpreter::O_BACKANIMUPDATEON, &Interpreter::O_CHANGECURSOR, &Interpreter::O_CHANGEANIMTYPE, &Interpreter::O__SETFLAG, &Interpreter::O_COMPARE, &Interpreter::O_JUMPZ, &Interpreter::O_JUMPNZ, &Interpreter::O_EXIT, &Interpreter::O_ADDFLAG, &Interpreter::O_TALKANIM, &Interpreter::O_SUBFLAG, &Interpreter::O_SETSTRING, &Interpreter::O_ANDFLAG, &Interpreter::O_GETMOBDATA, &Interpreter::O_ORFLAG, &Interpreter::O_SETMOBDATA, &Interpreter::O_XORFLAG, &Interpreter::O_GETMOBTEXT, &Interpreter::O_MOVEHERO, &Interpreter::O_WALKHERO, &Interpreter::O_SETHERO, &Interpreter::O_HEROOFF, &Interpreter::O_HEROON, &Interpreter::O_CLSTEXT, &Interpreter::O_CALLTABLE, &Interpreter::O_CHANGEMOB, &Interpreter::O_ADDINV, &Interpreter::O_REMINV, &Interpreter::O_REPINV, &Interpreter::O_OBSOLETE_GETACTION, &Interpreter::O_ADDWALKAREA, &Interpreter::O_REMWALKAREA, &Interpreter::O_RESTOREWALKAREA, &Interpreter::O_WAITFRAME, &Interpreter::O_SETFRAME, &Interpreter::O_RUNACTION, &Interpreter::O_COMPAREHI, &Interpreter::O_COMPARELO, &Interpreter::O_PRELOADSET, &Interpreter::O_FREEPRELOAD, &Interpreter::O_CHECKINV, &Interpreter::O_TALKHERO, &Interpreter::O_WAITTEXT, &Interpreter::O_SETHEROANIM, &Interpreter::O_WAITHEROANIM, &Interpreter::O_GETHERODATA, &Interpreter::O_GETMOUSEBUTTON, &Interpreter::O_CHANGEFRAMES, &Interpreter::O_CHANGEBACKFRAMES, &Interpreter::O_GETBACKANIMDATA, &Interpreter::O_GETANIMDATA, &Interpreter::O_SETBGCODE, &Interpreter::O_SETBACKFRAME, &Interpreter::O_GETRND, &Interpreter::O_TALKBACKANIM, &Interpreter::O_LOADPATH, &Interpreter::O_GETCHAR, &Interpreter::O_SETDFLAG, &Interpreter::O_CALLDFLAG, &Interpreter::O_PRINTAT, &Interpreter::O_ZOOMIN, &Interpreter::O_ZOOMOUT, &Interpreter::O_SETSTRINGOFFSET, &Interpreter::O_GETOBJDATA, &Interpreter::O_SETOBJDATA, &Interpreter::O_SWAPOBJECTS, &Interpreter::O_CHANGEHEROSET, &Interpreter::O_ADDSTRING, &Interpreter::O_SUBSTRING, &Interpreter::O_INITDIALOG, &Interpreter::O_ENABLEDIALOGOPT, &Interpreter::O_DISABLEDIALOGOPT, &Interpreter::O_SHOWDIALOGBOX, &Interpreter::O_STOPSAMPLE, &Interpreter::O_BACKANIMRANGE, &Interpreter::O_CLEARPATH, &Interpreter::O_SETPATH, &Interpreter::O_GETHEROX, &Interpreter::O_GETHEROY, &Interpreter::O_GETHEROD, &Interpreter::O_PUSHSTRING, &Interpreter::O_POPSTRING, &Interpreter::O_SETFGCODE, &Interpreter::O_STOPHERO, &Interpreter::O_ANIMUPDATEOFF, &Interpreter::O_ANIMUPDATEON, &Interpreter::O_FREECURSOR, &Interpreter::O_ADDINVQUIET, &Interpreter::O_RUNHERO, &Interpreter::O_SETBACKANIMDATA, &Interpreter::O_VIEWFLC, &Interpreter::O_CHECKFLCFRAME, &Interpreter::O_CHECKFLCEND, &Interpreter::O_FREEFLC, &Interpreter::O_TALKHEROSTOP, &Interpreter::O_HEROCOLOR, &Interpreter::O_GRABMAPA, &Interpreter::O_ENABLENAK, &Interpreter::O_DISABLENAK, &Interpreter::O_GETMOBNAME, &Interpreter::O_SWAPINVENTORY, &Interpreter::O_CLEARINVENTORY, &Interpreter::O_SKIPTEXT, &Interpreter::O_SETVOICEH, &Interpreter::O_SETVOICEA, &Interpreter::O_SETVOICEB, &Interpreter::O_SETVOICEC, &Interpreter::O_VIEWFLCLOOP, &Interpreter::O_FLCSPEED, &Interpreter::O_OPENINVENTORY, &Interpreter::O_KRZYWA, &Interpreter::O_GETKRZYWA, &Interpreter::O_GETMOB, &Interpreter::O_INPUTLINE, &Interpreter::O_SETVOICED, &Interpreter::O_BREAK_POINT, }; } // End of namespace Prince