/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/script.h" #include "prince/prince.h" #include "prince/flags.h" #include "prince/variatxt.h" #include "prince/font.h" #include "prince/hero.h" #include "prince/resource.h" #include "prince/animation.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/stream.h" #include "common/archive.h" #include "common/memstream.h" namespace Prince { static const uint16 NUM_OPCODES = 144; Room::Room() {} bool Room::loadRoom(byte *roomData) { int roomSize = 64; Common::MemoryReadStream roomStream(roomData, roomSize); _mobs = roomStream.readSint32LE(); _backAnim = roomStream.readSint32LE(); _obj = roomStream.readSint32LE(); _nak = roomStream.readSint32LE(); _itemUse = roomStream.readSint32LE(); _itemGive = roomStream.readSint32LE(); _walkTo = roomStream.readSint32LE(); _examine = roomStream.readSint32LE(); _pickup = roomStream.readSint32LE(); _use = roomStream.readSint32LE(); _pushOpen = roomStream.readSint32LE(); _pullClose = roomStream.readSint32LE(); _talk = roomStream.readSint32LE(); _give = roomStream.readSint32LE(); return true; } /* void Room::loadMobs(Common::SeekableReadStream &stream) { debug("loadMobs %d", stream.pos()); static const uint8 MAX_MOBS = 64; uint8 mobs[MAX_MOBS]; stream.read(&mobs, sizeof(mobs)); for (uint8 i = 0; i < sizeof(mobs); i++) { debug("mob %d flag %d", i, mobs[i]); } } void Room::loadBackAnim(Common::SeekableReadStream &stream) { debug("loadBackAnim %d", stream.pos()); static const uint8 MAX_BACK_ANIMS = 64; uint32 backAnim[MAX_BACK_ANIMS]; debug("loadBackAnim sizeof %lu", sizeof(backAnim)); stream.read(backAnim, sizeof(backAnim)); for (uint8 i = 0; i < MAX_BACK_ANIMS; i++) { debug("back anim offset %d", backAnim[i]); } } void Room::loadObj(Common::SeekableReadStream &stream) {} void Room::loadNak(Common::SeekableReadStream &stream) {} void Room::loadItemUse(Common::SeekableReadStream &stream) {} void Room::loadItemGive(Common::SeekableReadStream &stream) {} void Room::loadWalkTo(Common::SeekableReadStream &stream) {} void Room::loadExamine(Common::SeekableReadStream &stream) {} void Room::loadPickup(Common::SeekableReadStream &stream) {} void Room::loadUse(Common::SeekableReadStream &stream) {} void Room::loadPushOpen(Common::SeekableReadStream &stream) {} void Room::loadPullClose(Common::SeekableReadStream &stream) {} void Room::loadTalk(Common::SeekableReadStream &stream) {} void Room::loadGive(Common::SeekableReadStream &stream) {} */ /* void Room::nextLoadStep(Common::SeekableReadStream &stream, LoadingStep step) { uint32 offset = stream.readUint32LE(); uint32 pos = stream.pos(); stream.seek(offset); debug("nextLoadStep offset %d, pos %d", offset, pos); (this->*step)(stream); stream.seek(pos); } */ /* bool Room::loadFromStream(Common::SeekableReadStream &stream) { uint32 pos = stream.pos(); nextLoadStep(stream, &Room::loadMobs); nextLoadStep(stream, &Room::loadBackAnim); nextLoadStep(stream, &Room::loadObj); nextLoadStep(stream, &Room::loadNak); nextLoadStep(stream, &Room::loadItemUse); nextLoadStep(stream, &Room::loadItemGive); nextLoadStep(stream, &Room::loadWalkTo); nextLoadStep(stream, &Room::loadExamine); nextLoadStep(stream, &Room::loadPickup); nextLoadStep(stream, &Room::loadUse); nextLoadStep(stream, &Room::loadPushOpen); nextLoadStep(stream, &Room::loadPullClose); nextLoadStep(stream, &Room::loadTalk); nextLoadStep(stream, &Room::loadGive); // skip some data for now static const uint8 ROOM_ENTRY_SIZE = 64; stream.seek(pos + ROOM_ENTRY_SIZE); return true; } */ Script::Script(PrinceEngine *vm) : _vm(vm), _data(nullptr), _dataSize(0) { } Script::~Script() { delete[] _data; _dataSize = 0; _data = nullptr; } bool Script::loadFromStream(Common::SeekableReadStream &stream) { _dataSize = stream.size(); if (!_dataSize) return false; _data = new byte[_dataSize]; if (!_data) return false; stream.read(_data, _dataSize); Common::MemoryReadStream scriptDataStream(_data, _dataSize); _scriptInfo.rooms = scriptDataStream.readSint32LE(); _scriptInfo.startGame = scriptDataStream.readSint32LE(); _scriptInfo.restoreGame = scriptDataStream.readSint32LE(); _scriptInfo.stdExamine = scriptDataStream.readSint32LE(); _scriptInfo.stdPickup = scriptDataStream.readSint32LE(); _scriptInfo.stdUse = scriptDataStream.readSint32LE(); _scriptInfo.stdOpen = scriptDataStream.readSint32LE(); _scriptInfo.stdClose = scriptDataStream.readSint32LE(); _scriptInfo.stdTalk = scriptDataStream.readSint32LE(); _scriptInfo.stdGive = scriptDataStream.readSint32LE(); _scriptInfo.usdCode = scriptDataStream.readSint32LE(); _scriptInfo.invObjExam = scriptDataStream.readSint32LE(); _scriptInfo.invObjUse = scriptDataStream.readSint32LE(); _scriptInfo.invObjUU = scriptDataStream.readSint32LE(); _scriptInfo.stdUseItem = scriptDataStream.readSint32LE(); _scriptInfo.lightSources = scriptDataStream.readSint32LE(); _scriptInfo.specRout = scriptDataStream.readSint32LE(); _scriptInfo.invObjGive = scriptDataStream.readSint32LE(); _scriptInfo.stdGiveItem = scriptDataStream.readSint32LE(); _scriptInfo.goTester = scriptDataStream.readSint32LE(); return true; } int16 Script::getLightX(int locationNr) { return (int)READ_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8]); } int16 Script::getLightY(int locationNr) { return (int)READ_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 2]); } int32 Script::getShadowScale(int locationNr) { return (int)READ_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 4]); } uint32 Script::getStartGameOffset() { return _scriptInfo.startGame; } uint8 *Script::getRoomOffset(int locationNr) { return &_data[_scriptInfo.rooms + locationNr * 64]; } struct RE { int16 _mob; // number of Mob, -1 for end of list int32 _code; // offset of code in script }; int Script::scanInvObjExamEvents(int mobMask) { RE tempRE; int i = 0; do { tempRE._mob = (int)READ_UINT16(&_data[_scriptInfo.invObjExam + i * 6]); debug("mob: %d", tempRE._mob); tempRE._code = (int)READ_UINT32(&_data[_scriptInfo.invObjExam + i * 6 + 2]); debug("code: %d", tempRE._code); if (tempRE._mob == mobMask) { return tempRE._code; } i++; } while (tempRE._mob != -1); //?? || i <= 1 or without this (no items there) return -1; // or sth else? } int Script::scanInvObjUseEvents(int mobMask) { RE tempRE; int i = 0; do { tempRE._mob = (int)READ_UINT16(&_data[_scriptInfo.invObjUse + i * 6]); debug("mob: %d", tempRE._mob); tempRE._code = (int)READ_UINT32(&_data[_scriptInfo.invObjUse + i * 6 + 2]); debug("code: %d", tempRE._code); if (tempRE._mob == mobMask) { return tempRE._code; } i++; } while (tempRE._mob != -1); //?? || i <= 1 or without this (no items there) return -1; // or sth else? } void Script::installSingleBackAnim(Common::Array &_backanimList, int offset) { BackgroundAnim newBackgroundAnim; int animOffset = READ_UINT32(&_data[offset]); int anims = READ_UINT32(&_data[animOffset + 8]); if (anims == 0) { anims = 1; } if (animOffset != 0) { for (int i = 0; i < anims; i++) { Anim newAnim; newAnim._basaData._num = READ_UINT16(&_data[animOffset + 28 + i * 8]); newAnim._basaData._start = READ_UINT16(&_data[animOffset + 28 + i * 8 + 2]); newAnim._basaData._end = READ_UINT16(&_data[animOffset + 28 + i * 8 + 4]); int animNumber = newAnim._basaData._num; const Common::String animName = Common::String::format("AN%02d", animNumber); const Common::String shadowName = Common::String::format("AN%02dS", animNumber); newAnim._animData = new Animation(); newAnim._shadowData = new Animation(); Resource::loadResource(newAnim._animData, animName.c_str(), true); if (!Resource::loadResource(newAnim._shadowData, shadowName.c_str(), false)) { delete newAnim._shadowData; newAnim._shadowData = nullptr; } newAnim._usage = 0; newAnim._state = 0; // enabled if ((_vm->_animList[animNumber]._flags & 4) != 0) { newAnim._state = 1; newAnim._frame = _vm->_animList[animNumber]._endPhase; newAnim._showFrame = _vm->_animList[animNumber]._endPhase; } else { newAnim._frame = _vm->_animList[animNumber]._startPhase; newAnim._showFrame = _vm->_animList[animNumber]._startPhase; } newAnim._flags = _vm->_animList[animNumber]._flags; newAnim._lastFrame = _vm->_animList[animNumber]._endPhase; newAnim._loopFrame = _vm->_animList[animNumber]._loopPhase; newAnim._loopType = _vm->_animList[animNumber]._loopType; newAnim._nextAnim = _vm->_animList[animNumber]._nextAnim; newAnim._x = _vm->_animList[animNumber]._x; newAnim._y = _vm->_animList[animNumber]._y; newAnim._currFrame = 0; newAnim._currX = _vm->_animList[animNumber]._x; newAnim._currY = _vm->_animList[animNumber]._y; newAnim._currW = 0; newAnim._currH = 0; newAnim._packFlag = 0; newAnim._shadowBack = _vm->_animList[animNumber]._type; newBackgroundAnim.backAnims.push_back(newAnim); } newBackgroundAnim._seq._type = READ_UINT32(&_data[animOffset]); newBackgroundAnim._seq._data = READ_UINT32(&_data[animOffset + 4]); newBackgroundAnim._seq._anims = READ_UINT32(&_data[animOffset + 8]); newBackgroundAnim._seq._current = newBackgroundAnim.backAnims[0]._basaData._num; newBackgroundAnim._seq._counter = 0; newBackgroundAnim._seq._currRelative = 0; newBackgroundAnim._seq._data2 = READ_UINT32(&_data[animOffset + 24]); int start = newBackgroundAnim.backAnims[0]._basaData._start; // BASA_Start of first frame int end = newBackgroundAnim.backAnims[0]._basaData._end; //BASA_End of first frame if (start != -1) { newBackgroundAnim.backAnims[0]._frame = start; newBackgroundAnim.backAnims[0]._showFrame = start; newBackgroundAnim.backAnims[0]._loopFrame = start; } if (end != -1) { newBackgroundAnim.backAnims[0]._lastFrame = end; } _backanimList.push_back(newBackgroundAnim); } } void Script::installBackAnims(Common::Array &backanimList, int offset) { for (uint i = 0; i < 64; i++) { installSingleBackAnim(backanimList, offset); offset += 4; } } bool Script::loadAllMasks(Common::Array &maskList, int offset) { Mask tempMask; while (1) { tempMask._state = READ_UINT32(&_data[offset]); if (tempMask._state == -1) { break; } tempMask._flags = READ_UINT32(&_data[offset + 2]); tempMask._x1 = READ_UINT32(&_data[offset + 4]); tempMask._y1 = READ_UINT32(&_data[offset + 6]); tempMask._x2 = READ_UINT32(&_data[offset + 8]); tempMask._y2 = READ_UINT32(&_data[offset + 10]); tempMask._z = READ_UINT32(&_data[offset + 12]); tempMask._number = READ_UINT32(&_data[offset + 14]); const Common::String msStreamName = Common::String::format("MS%02d", tempMask._number); Common::SeekableReadStream *msStream = SearchMan.createReadStreamForMember(msStreamName); if (!msStream) { error("Can't load %s", msStreamName.c_str()); delete msStream; return false; } uint32 dataSize = msStream->size(); if (dataSize != -1) { tempMask._data = (byte *)malloc(dataSize); if (msStream->read(tempMask._data, dataSize) != dataSize) { free(tempMask._data); delete msStream; return false; } delete msStream; } tempMask._width = tempMask.getWidth(); tempMask._height = tempMask.getHeight(); maskList.push_back(tempMask); offset += 16; // size of Mask (Nak) struct } return true; } InterpreterFlags::InterpreterFlags() { resetAllFlags(); } void InterpreterFlags::resetAllFlags() { memset(_flags, 0, sizeof(_flags)); } void InterpreterFlags::setFlagValue(Flags::Id flagId, uint16 value) { _flags[(uint16)flagId - FLAG_MASK] = value; } uint16 InterpreterFlags::getFlagValue(Flags::Id flagId) { return _flags[(uint16)flagId - FLAG_MASK]; } Interpreter::Interpreter(PrinceEngine *vm, Script *script, InterpreterFlags *flags) : _vm(vm), _script(script), _flags(flags), _stacktop(0), _opcodeNF(false), _waitFlag(0), _result(true) { // Initialize the script _mode = "fg"; _fgOpcodePC = _script->getStartGameOffset(); _bgOpcodePC = 0; } void Interpreter::debugInterpreter(const char *s, ...) { char buf[STRINGBUFLEN]; va_list va; va_start(va, s); vsnprintf(buf, STRINGBUFLEN, s, va); va_end(va); Common::String str = Common::String::format("@0x%08X: ", _lastInstruction); str += Common::String::format("op %04d: ", _lastOpcode); //debugC(10, DebugChannel::kScript, "PrinceEngine::Script %s %s", str.c_str(), buf); //debug("Prince::Script frame %08ld mode %s %s %s", _vm->_frameNr, _mode, str.c_str(), buf); } void Interpreter::step() { if (_bgOpcodePC) { _mode = "bg"; _bgOpcodePC = step(_bgOpcodePC); } if (_fgOpcodePC) { _mode = "fg"; _fgOpcodePC = step(_fgOpcodePC); } } uint32 Interpreter::step(uint32 opcodePC) { _currentInstruction = opcodePC; while (!_opcodeNF) { _lastInstruction = _currentInstruction; // Get the current opcode _lastOpcode = readScript(); if (_lastOpcode > NUM_OPCODES) error( "Trying to execute unknown opcode @0x%04X: %02d", _currentInstruction, _lastOpcode); // Execute the current opcode OpcodeFunc op = _opcodes[_lastOpcode]; (this->*op)(); if (_opcodeNF) { _opcodeNF = 0; break; } } return _currentInstruction; } template T Interpreter::readScript() { T data = _script->read(_currentInstruction); _currentInstruction += sizeof(data); return data; } uint16 Interpreter::readScriptFlagValue() { uint16 value = readScript(); if (value & InterpreterFlags::FLAG_MASK) { return _flags->getFlagValue((Flags::Id)value); } return value; } Flags::Id Interpreter::readScriptFlagId() { return (Flags::Id)readScript(); } void Interpreter::O_WAITFOREVER() { debugInterpreter("O_WAITFOREVER"); _opcodeNF = 1; _currentInstruction -= 2; } void Interpreter::O_BLACKPALETTE() { debugInterpreter("O_BLACKPALETTE"); } void Interpreter::O_SETUPPALETTE() { debugInterpreter("O_SETUPPALETTE"); } void Interpreter::O_INITROOM() { uint16 roomId = readScriptFlagValue(); debugInterpreter("O_INITROOM %d", roomId); _vm->loadLocation(roomId); _opcodeNF = 1; } void Interpreter::O_SETSAMPLE() { uint16 sampleId = readScriptFlagValue(); int32 sampleNameOffset = readScript(); const char * sampleName = _script->getString(_currentInstruction + sampleNameOffset - 4); debugInterpreter("O_SETSAMPLE %d %s", sampleId, sampleName); _vm->loadSample(sampleId, sampleName); } void Interpreter::O_FREESAMPLE() { uint16 sample = readScriptFlagValue(); debugInterpreter("O_FREESAMPLE %d", sample); } void Interpreter::O_PLAYSAMPLE() { uint16 sampleId = readScriptFlagValue(); uint16 loopType = readScript(); debugInterpreter("O_PLAYSAMPLE sampleId %d loopType %d", sampleId, loopType); _vm->playSample(sampleId, loopType); } void Interpreter::O_PUTOBJECT() { uint16 roomId = readScriptFlagValue(); uint16 slot = readScriptFlagValue(); uint16 objectId = readScriptFlagValue(); debugInterpreter("O_PUTOBJECT roomId %d, slot %d, objectId %d", roomId, slot, objectId); } void Interpreter::O_REMOBJECT() { uint16 roomId = readScriptFlagValue(); uint16 objectId = readScriptFlagValue(); debugInterpreter("O_REMOBJECT roomId %d objectId %d", roomId, objectId); } void Interpreter::O_SHOWANIM() { uint16 slot = readScriptFlagValue(); uint16 animId = readScriptFlagValue(); debugInterpreter("O_SHOWANIM slot %d, animId %d", slot, animId); } void Interpreter::O_CHECKANIMEND() { uint16 slot = readScriptFlagValue(); uint16 frameId = readScriptFlagValue(); debugInterpreter("O_CHECKANIMEND slot %d, frameId %d", slot, frameId); _opcodeNF = 1; } void Interpreter::O_FREEANIM() { uint16 slot = readScriptFlagValue(); debugInterpreter("O_FREEANIM slot %d", slot); } void Interpreter::O_CHECKANIMFRAME() { uint16 slot = readScriptFlagValue(); uint16 frameId = readScriptFlagValue(); debugInterpreter("O_CHECKANIMFRAME slot %d, frameId %d", slot, frameId); _opcodeNF = 1; } void Interpreter::O_PUTBACKANIM() { uint16 roomId = readScriptFlagValue(); uint16 slot = readScriptFlagValue(); int32 animId = readScript(); debugInterpreter("O_PUTBACKANIM roomId %d, slot %d, animId %d", roomId, slot, animId); } void Interpreter::O_REMBACKANIM() { uint16 roomId = readScriptFlagValue(); uint16 slot = readScriptFlagValue(); debugInterpreter("O_REMBACKANIM roomId %d, slot %d", roomId, slot); } void Interpreter::O_CHECKBACKANIMFRAME() { uint16 slotId = readScriptFlagValue(); uint16 frameId = readScriptFlagValue(); debugInterpreter("O_CHECKBACKANIMFRAME slotId %d, frameId %d", slotId, frameId); _opcodeNF = 1; } void Interpreter::O_FREEALLSAMPLES() { debugInterpreter("O_FREEALLSAMPLES"); } void Interpreter::O_SETMUSIC() { uint16 musicId = readScript(); debugInterpreter("O_SETMUSIC musicId %d", musicId); } void Interpreter::O_STOPMUSIC() { debugInterpreter("O_STOPMUSIC"); } void Interpreter::O__WAIT() { uint16 pause = readScriptFlagValue(); debugInterpreter("O__WAIT pause %d", pause); if (_waitFlag == 0) { // set new wait flag value and continue _waitFlag = pause; _opcodeNF = 1; _currentInstruction -= 4; return; } --_waitFlag; if (_waitFlag > 0) { _opcodeNF = 1; _currentInstruction -= 4; return; } } void Interpreter::O_UPDATEOFF() { debugInterpreter("O_UPDATEOFF"); //_updateEnable = false; } void Interpreter::O_UPDATEON() { debugInterpreter("O_UPDATEON"); //_updateEnable = true; } void Interpreter::O_UPDATE () { debugInterpreter("O_UPDATE"); // Refresh screen } void Interpreter::O_CLS() { debugInterpreter("O_CLS"); // do nothing } void Interpreter::O__CALL() { int32 address = readScript(); _stack[_stacktop] = _currentInstruction; _stacktop++; _currentInstruction += address - 4; debugInterpreter("O__CALL 0x%04X", _currentInstruction); } void Interpreter::O_RETURN() { // Get the return address if (_stacktop > 0) { _stacktop--; _currentInstruction = _stack[_stacktop]; debugInterpreter("O_RETURN 0x%04X", _currentInstruction); } else { error("Return: Stack is empty"); } } void Interpreter::O_GO() { int32 opPC = readScript(); debugInterpreter("O_GO 0x%04X", opPC); _currentInstruction += opPC - 4; } void Interpreter::O_BACKANIMUPDATEOFF() { uint16 slotId = readScriptFlagValue(); debugInterpreter("O_BACKANIMUPDATEOFF slotId %d", slotId); } void Interpreter::O_BACKANIMUPDATEON() { uint16 slot = readScriptFlagValue(); debugInterpreter("O_BACKANIMUPDATEON %d", slot); } void Interpreter::O_CHANGECURSOR() { uint16 cursorId = readScriptFlagValue(); debugInterpreter("O_CHANGECURSOR %x", cursorId); _vm->changeCursor(cursorId); } void Interpreter::O_CHANGEANIMTYPE() { // NOT IMPLEMENTED } void Interpreter::O__SETFLAG() { Flags::Id flagId = readScriptFlagId(); uint16 value = readScriptFlagValue(); debugInterpreter("O__SETFLAG 0x%04X (%s) = %d", flagId, Flags::getFlagName(flagId), value); _flags->setFlagValue((Flags::Id)(flagId), value); } void Interpreter::O_COMPARE() { Flags::Id flagId = readScriptFlagId(); uint16 value = readScriptFlagValue(); _result = _flags->getFlagValue(flagId) != value; debugInterpreter("O_COMPARE flagId 0x%04X (%s), value %d == %d (%d)", flagId, Flags::getFlagName(flagId), value, _flags->getFlagValue(flagId), _result); } void Interpreter::O_JUMPZ() { int32 offset = readScript(); if (!_result) { _currentInstruction += offset - 4; } debugInterpreter("O_JUMPZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset); } void Interpreter::O_JUMPNZ() { int32 offset = readScript(); if (_result) { _currentInstruction += offset - 4; } debugInterpreter("O_JUMPNZ result = %d, next %08x, offset 0x%08X", _result, _currentInstruction, offset); } void Interpreter::O_EXIT() { uint16 exitCode = readScriptFlagValue(); debugInterpreter("O_EXIT exitCode %d", exitCode); // Set exit code and shows credits // if exit code == 0x02EAD } void Interpreter::O_ADDFLAG() { Flags::Id flagId = readScriptFlagId(); uint16 value = readScriptFlagValue(); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) + value); if (_flags->getFlagValue(flagId)) _result = 1; else _result = 0; debugInterpreter("O_ADDFLAG flagId %04x (%s), value %d", flagId, Flags::getFlagName(flagId), value); } void Interpreter::O_TALKANIM() { uint16 animSlot = readScriptFlagValue(); uint16 slot = readScriptFlagValue(); debugInterpreter("O_TALKANIM animSlot %d, slot %d", animSlot, slot); } void Interpreter::O_SUBFLAG() { Flags::Id flagId = readScriptFlagId(); uint16 value = readScriptFlagValue(); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) - value); if (_flags->getFlagValue(flagId)) _result = 1; else _result = 0; debugInterpreter("O_SUBFLAG flagId %d, value %d", flagId, value); } void Interpreter::O_SETSTRING() { int32 offset = readScript(); _currentString = offset; // FIXME: Make it better ;) if (offset >= 80000) { debugInterpreter("GetVaria %s", _vm->_variaTxt->getString(offset - 80000)); } else if (offset < 2000) { uint32 of = READ_LE_UINT32(_vm->_talkTxt+offset*4); const char * txt = (const char *)&_vm->_talkTxt[of]; _string = &_vm->_talkTxt[of]; debugInterpreter("TalkTxt %d %s", of, txt); } debugInterpreter("O_SETSTRING %04d", offset); } void Interpreter::O_ANDFLAG() { Flags::Id flagId = readScriptFlagId(); uint16 value = readScriptFlagValue(); debugInterpreter("O_ANDFLAG flagId %d, value %d", flagId, value); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) & value); if (_flags->getFlagValue(flagId)) { _result = 1; } else { _result = 0; } } void Interpreter::O_GETMOBDATA() { Flags::Id flagId = readScriptFlagId(); uint16 mobId = readScript(); uint16 mobOffset = readScript(); debugInterpreter("O_GETMOBDATA flagId %d, modId %d, mobOffset %d", flagId, mobId, mobOffset); } void Interpreter::O_ORFLAG() { Flags::Id flagId = readScriptFlagId(); uint16 value = readScriptFlagValue(); debugInterpreter("O_ORFLAG flagId %d, value %d", flagId, value); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) | value); if (_flags->getFlagValue(flagId)) { _result = 1; } else { _result = 0; } } void Interpreter::O_SETMOBDATA() { uint16 mobId = readScriptFlagValue(); uint16 mobOffset = readScriptFlagValue(); uint16 value = readScriptFlagValue(); debugInterpreter("O_SETMOBDATA mobId %d, mobOffset %d, value %d", mobId, mobOffset, value); } void Interpreter::O_XORFLAG() { Flags::Id flagId = readScriptFlagId(); uint16 value = readScriptFlagValue(); debugInterpreter("O_XORFLAG flagId %d, value %d", flagId, value); _flags->setFlagValue(flagId, _flags->getFlagValue(flagId) ^ value); if (_flags->getFlagValue(flagId)) { _result = 1; } else { _result = 0; } } void Interpreter::O_GETMOBTEXT() { uint16 value = readScriptFlagValue(); debugInterpreter("O_GETMOBTEXT value %d", value); // Use Mob::ExamText as current string } void Interpreter::O_MOVEHERO() { uint16 heroId = readScriptFlagValue(); uint16 x = readScriptFlagValue(); uint16 y = readScriptFlagValue(); uint16 dir = readScriptFlagValue(); debugInterpreter("O_MOVEHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir); } void Interpreter::O_WALKHERO() { uint16 heroId = readScriptFlagValue(); debugInterpreter("O_WALKHERO %d", heroId); _opcodeNF = 1; } void Interpreter::O_SETHERO() { uint16 hero = readScriptFlagValue(); int16 x = readScriptFlagValue(); int16 y = readScriptFlagValue(); uint16 dir = readScriptFlagValue(); debugInterpreter("O_SETHERO hero %d, x %d, y %d, dir %d", hero, x, y, dir); _vm->_mainHero->setPos(x, y); _vm->_mainHero->_lastDirection = dir; _vm->_mainHero->_state = _vm->_mainHero->STAY; _vm->_mainHero->_moveSetType = _vm->_mainHero->_lastDirection - 1; // for countDrawPosition _vm->_mainHero->countDrawPosition(); //setting drawX, drawY } void Interpreter::O_HEROOFF() { uint16 heroId = readScriptFlagValue(); debugInterpreter("O_HEROOFF %d", heroId); _vm->_mainHero->setVisible(false); } void Interpreter::O_HEROON() { uint16 heroId = readScriptFlagValue(); debugInterpreter("O_HEROON %d", heroId); _vm->_mainHero->setVisible(true); } void Interpreter::O_CLSTEXT() { uint16 slot = readScriptFlagValue(); debugInterpreter("O_CLSTEXT slot %d", slot); // Sets text line to null // Sets text timeout to zero } void Interpreter::O_CALLTABLE() { uint16 flag = readScript(); int32 table = readScript(); debugInterpreter("O_CALLTABLE flag %d, table %d", flag, table); // makes a call from script function table // must read table pointer from _code and // use table entry as next opcode } void Interpreter::O_CHANGEMOB() { uint16 mob = readScriptFlagValue(); uint16 value = readScriptFlagValue(); debugInterpreter("O_CHANGEMOB mob %d, value %d", mob, value); // Probably sets mobs visible flag to value } void Interpreter::O_ADDINV() { uint16 hero = readScriptFlagValue(); uint16 item = readScriptFlagValue(); debugInterpreter("O_ADDINV hero %d, item %d", hero, item); } void Interpreter::O_REMINV() { uint16 hero = readScriptFlagValue(); uint16 item = readScriptFlagValue(); debugInterpreter("O_REMINV hero %d, item %d", hero, item); } void Interpreter::O_REPINV() { uint16 hero = readScript(); uint16 item1 = readScript(); uint16 item2 = readScript(); // shouldn't be uses error("O_REPINV hero %d, item1 %d, item2 %d", hero, item1, item2); } void Interpreter::O_OBSOLETE_GETACTION() { // shouldn't be uses error("O_OBSOLETE_GETACTION"); } void Interpreter::O_ADDWALKAREA() { uint16 x1 = readScript(); uint16 y1 = readScript(); uint16 x2 = readScript(); uint16 y2 = readScript(); // shouldn't be uses error("O_ADDWALKAREA x1 %d, y1 %d, x2 %d, y2 %d", x1, y1, x2, y2); } void Interpreter::O_REMWALKAREA() { uint16 x1 = readScript(); uint16 y1 = readScript(); uint16 x2 = readScript(); uint16 y2 = readScript(); // shouldn't be uses error("O_REMWALKAREA x1 %d, y1 %d, x2 %d, y2 %d", x1, y1, x2, y2); } void Interpreter::O_RESTOREWALKAREA() { debugInterpreter("O_RESTOREWALKAREA"); } void Interpreter::O_WAITFRAME() { debugInterpreter("O_WAITFRAME"); _opcodeNF = true; } void Interpreter::O_SETFRAME() { uint16 anim = readScriptFlagValue(); uint16 frame = readScriptFlagValue(); debugInterpreter("O_SETFRAME anim %d, frame %d", anim, frame); } void Interpreter::O_RUNACTION() { // It's empty in original and never used in script // it's better to report error error("O_RUNACTION"); } void Interpreter::O_COMPAREHI() { Flags::Id flag = readScriptFlagId(); uint16 value = readScriptFlagValue(); debugInterpreter("O_COMPAREHI flag %d, value %d", flag, value); _result = value < _flags->getFlagValue(flag); } void Interpreter::O_COMPARELO() { Flags::Id flag = readScriptFlagId(); uint16 value = readScriptFlagValue(); debugInterpreter("O_COMPARELO flag %d, value %d", flag, value); _result = value > _flags->getFlagValue(flag); } void Interpreter::O_PRELOADSET() { // not used in script int32 offset = readScript(); debugInterpreter("O_PRELOADSET offset %04x", offset); } void Interpreter::O_FREEPRELOAD() { // not used in script debugInterpreter("O_FREEPRELOAD"); } void Interpreter::O_CHECKINV() { uint16 hero = readScriptFlagValue(); uint16 item = readScriptFlagValue(); debugInterpreter("O_CHECKINV hero %d, item %d", hero, item); // checks if item is in heros inventory } void Interpreter::O_TALKHERO() { uint16 hero = readScriptFlagValue(); debugInterpreter("O_TALKHERO hero %d", hero); } void Interpreter::O_WAITTEXT() { uint16 slot = readScriptFlagValue(); Text &text = _vm->_textSlots[slot]; if (text._time) { _opcodeNF = 1; _currentInstruction -= 4; } } void Interpreter::O_SETHEROANIM() { uint16 hero = readScriptFlagValue(); int32 offset = readScript(); debugInterpreter("O_SETHEROANIM hero %d, offset %d", hero, offset); } void Interpreter::O_WAITHEROANIM() { uint16 hero = readScriptFlagValue(); debugInterpreter("O_WAITHEROANIM hero %d", hero); } void Interpreter::O_GETHERODATA() { uint16 flag = readScript(); uint16 hero = readScriptFlagValue(); uint16 heroOffset = readScriptFlagValue(); debugInterpreter("O_GETHERODATA flag %d, hero %d, heroOffset %d", flag, hero, heroOffset); } void Interpreter::O_GETMOUSEBUTTON() { debugInterpreter("O_GETMOUSEBUTTON"); } void Interpreter::O_CHANGEFRAMES() { uint16 anim = readScriptFlagValue(); uint16 frame = readScriptFlagValue(); uint16 lastFrame = readScriptFlagValue(); uint16 loopFrame = readScriptFlagValue(); debugInterpreter( "O_CHANGFRAMES anim %d, fr1 %d, fr2 %d, fr3 %d", anim, frame, lastFrame, loopFrame); } void Interpreter::O_CHANGEBACKFRAMES() { uint16 anim = readScriptFlagValue(); uint16 frame = readScriptFlagValue(); uint16 lastFrame = readScriptFlagValue(); uint16 loopFrame = readScriptFlagValue(); debugInterpreter( "O_CHANGEBACKFRAMES anim %d, fr1 %d, fr2 %d, fr3 %d", anim, frame, lastFrame, loopFrame); } void Interpreter::O_GETBACKANIMDATA() { uint16 flag = readScript(); uint16 anim = readScript(); uint16 animOffset = readScript(); debugInterpreter("O_GETBACKANIMDATA flag %d, anim %d, animOffset %d", flag, anim, animOffset); } void Interpreter::O_GETANIMDATA() { uint16 flag = readScript(); uint16 anim = readScriptFlagValue(); uint16 animOffset = readScriptFlagValue(); debugInterpreter("O_GETANIMDATA flag %d, anim %d, animOffset %d", flag, anim, animOffset); // Gets value of anim data // use anim offset as attribute id not an offset } void Interpreter::O_SETBGCODE() { int32 offset = readScript(); _bgOpcodePC = _currentInstruction + offset - 4; debugInterpreter("O_SETBGCODE next %08x, offset %08x", _bgOpcodePC, offset); } void Interpreter::O_SETBACKFRAME() { uint16 anim = readScriptFlagValue(); uint16 frame = readScriptFlagValue(); debugInterpreter("O_SETBACKFRAME anim %d, frame %d", anim, frame); } void Interpreter::O_GETRND() { Flags::Id flag = readScriptFlagId(); uint16 rndSeed = readScript(); debugInterpreter("O_GETRND flag %d, rndSeed %d", flag, rndSeed); // puts and random value as flag value // fairly random value ;) // _flags->setFlagValue(flag, 4); } void Interpreter::O_TALKBACKANIM() { uint16 animSlot = readScriptFlagValue(); uint16 slot = readScriptFlagValue(); debugInterpreter("O_TALKBACKANIM animSlot %d, slot %d", animSlot, slot); } void Interpreter::O_LOADPATH() { int32 offset = readScript(); debugInterpreter("O_LOADPATH offset %d", offset); // _currentInstruction + offset path file name ptr // free path bitmap // load packet path bitmap and puts in Sala } void Interpreter::O_GETCHAR() { Flags::Id flagId = readScriptFlagId(); _flags->setFlagValue(flagId, *_string); debugInterpreter( "O_GETCHAR %04X (%s) %02x", flagId, Flags::getFlagName(flagId), _flags->getFlagValue(flagId)); ++_string; } void Interpreter::O_SETDFLAG() { uint16 flag = readScript(); int32 offset = readScript(); debugInterpreter("O_SETDFLAG flag %d, offset %04x", flag, offset); // run this through debugger looks strange // it looks like this one store two 16 bit value in one go } void Interpreter::O_CALLDFLAG() { uint16 flag = readScript(); debugInterpreter("O_CALLDFLAG flag %d", flag); // it seems that some flags are 32 bit long } void Interpreter::O_PRINTAT() { uint16 slot = readScriptFlagValue(); uint16 fr1 = readScriptFlagValue(); uint16 fr2 = readScriptFlagValue(); debugInterpreter("O_PRINTAT slot %d, fr1 %d, fr2 %d", slot, fr1, fr2); uint8 color = _flags->getFlagValue(Flags::KOLOR); _vm->printAt(slot, color, (const char *)_string, fr1, fr2); while (*_string) { ++_string; } ++_string; } void Interpreter::O_ZOOMIN() { uint16 slot = readScriptFlagValue(); debugInterpreter("O_ZOOMIN slot %04d", slot); } void Interpreter::O_ZOOMOUT() { uint16 slot = readScriptFlagValue(); debugInterpreter("O_ZOOMOUT slot %d", slot); } void Interpreter::O_SETSTRINGOFFSET() { int32 offset = readScript(); debugInterpreter("O_SETSTRINGOFFSET offset %04x", offset); // _currentString = "" // _string = (const char *)_currentInstruction + offset } void Interpreter::O_GETOBJDATA() { Flags::Id flag = readScriptFlagId(); uint16 obj = readScriptFlagValue(); int16 objOffset = readScriptFlagValue(); debugInterpreter("O_GETOBJDATA flag %d, obj %d, objOffset %d", flag, obj, objOffset); } void Interpreter::O_SETOBJDATA() { uint16 obj = readScriptFlagValue(); int16 objOffset = readScriptFlagValue(); uint16 value = readScriptFlagValue(); debugInterpreter("O_SETOBJDATA obj %d, objOffset %d, value %d", obj, objOffset, value); } void Interpreter::O_SWAPOBJECTS() { uint16 obj1 = readScript(); uint16 obj2 = readScript(); debugInterpreter("O_SWAPOBJECTS obj1 %d, obj2 %d", obj1, obj2); } void Interpreter::O_CHANGEHEROSET() { uint16 hero = readScriptFlagValue(); uint16 heroSet = readScriptFlagValue(); debugInterpreter("O_CHANGEHEROSET hero %d, heroSet %d", hero, heroSet); } void Interpreter::O_ADDSTRING() { uint16 value = readScriptFlagValue(); debugInterpreter("O_ADDSTRING value %d", value); // _string += value } void Interpreter::O_SUBSTRING() { uint16 value = readScriptFlagValue(); debugInterpreter("O_SUBSTRING value %d", value); // _string -= value } void Interpreter::O_INITDIALOG() { debugInterpreter("O_INITDIALOG"); } void Interpreter::O_ENABLEDIALOGOPT() { uint16 opt = readScriptFlagValue(); debugInterpreter("O_ENABLEDIALOGOPT opt %d", opt); } void Interpreter::O_DISABLEDIALOGOPT() { uint16 opt = readScriptFlagValue(); debugInterpreter("O_DISABLEDIALOGOPT opt %d", opt); } void Interpreter::O_SHOWDIALOGBOX() { uint16 box = readScriptFlagValue(); debugInterpreter("O_SHOWDIALOGBOX box %d", box); } void Interpreter::O_STOPSAMPLE() { uint16 slot = readScriptFlagValue(); debugInterpreter("O_STOPSAMPLE slot %d", slot); _vm->stopSample(slot); } void Interpreter::O_BACKANIMRANGE() { uint16 slotId = readScriptFlagValue(); uint16 animId = readScript(); uint16 low = readScriptFlagValue(); uint16 high = readScriptFlagValue(); if (animId != 0xFFFF) { if (animId & InterpreterFlags::FLAG_MASK) { animId = _flags->getFlagValue((Flags::Id)animId); } } debugInterpreter("O_BACKANIMRANGE slotId %d, animId %d, low %d, high %d", slotId, animId, low, high); _result = 1; } void Interpreter::O_CLEARPATH() { debugInterpreter("O_CLEARPATH"); // Fill Sala with 255 } void Interpreter::O_SETPATH() { debugInterpreter("O_SETPATH"); // CopyPath } void Interpreter::O_GETHEROX() { uint16 heroId = readScriptFlagValue(); Flags::Id flagId = readScriptFlagId(); debugInterpreter("O_GETHEROX heroId %d, flagId %d", heroId, flagId); } void Interpreter::O_GETHEROY() { uint16 heroId = readScript(); Flags::Id flagId = readScriptFlagId(); debugInterpreter("O_GETHEROY heroId %d, flagId %d", heroId, flagId); } void Interpreter::O_GETHEROD() { uint16 heroId = readScriptFlagValue(); Flags::Id flagId = readScriptFlagId(); debugInterpreter("O_GETHEROD heroId %d, flagId %d", heroId, flagId); } void Interpreter::O_PUSHSTRING() { debugInterpreter("O_PUSHSTRING"); // push on the stack // _currentString // _dialogData // _string } void Interpreter::O_POPSTRING() { debugInterpreter("O_POPSTRING"); // pop from the stack // _currentString // _dialogData // _string } void Interpreter::O_SETFGCODE() { int32 offset = readScript(); _fgOpcodePC = _currentInstruction + offset - 4; debugInterpreter("O_SETFGCODE next %08x, offset %08x", _fgOpcodePC, offset); } void Interpreter::O_STOPHERO() { uint16 heroId = readScriptFlagValue(); debugInterpreter("O_STOPHERO heroId %d", heroId); // clear move steps for hero } void Interpreter::O_ANIMUPDATEOFF() { uint16 slotId = readScript(); debugInterpreter("O_ANIMUPDATEOFF slotId %d", slotId); } void Interpreter::O_ANIMUPDATEON() { uint16 slotId = readScriptFlagValue(); debugInterpreter("O_ANIMUPDATEON slotId %d", slotId); } void Interpreter::O_FREECURSOR() { debugInterpreter("O_FREECURSOR"); // Change cursor to 0 // free inv cursor 1 } void Interpreter::O_ADDINVQUIET() { uint16 heroId = readScriptFlagValue(); uint16 itemId = readScriptFlagValue(); debugInterpreter("O_ADDINVQUIET heorId %d, itemId %d", heroId, itemId); } void Interpreter::O_RUNHERO() { uint16 heroId = readScriptFlagValue(); uint16 x = readScriptFlagValue(); uint16 y = readScriptFlagValue(); uint16 dir = readScriptFlagValue(); debugInterpreter("O_RUNHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir); } void Interpreter::O_SETBACKANIMDATA() { uint16 animId = readScriptFlagValue(); uint16 animOffset = readScriptFlagValue(); uint16 wart = readScriptFlagValue(); debugInterpreter("O_SETBACKANIMDATA animId %d, animOffset %d, wart %d", animId, animOffset, wart); } void Interpreter::O_VIEWFLC() { uint16 animNr = readScriptFlagValue(); debugInterpreter("O_VIEWFLC animNr %d", animNr); _vm->loadAnim(animNr, false); } void Interpreter::O_CHECKFLCFRAME() { uint16 frameNr = readScriptFlagValue(); debugInterpreter("O_CHECKFLCFRAME frame number %d", frameNr); if (_vm->_flicPlayer.getCurFrame() != frameNr) { // Move instruction pointer before current instruciton // must do this check once again till it's false _currentInstruction -= 2; _opcodeNF = 1; } } void Interpreter::O_CHECKFLCEND() { //debugInterpreter("O_CHECKFLCEND"); const Video::FlicDecoder &flicPlayer = _vm->_flicPlayer; //debug("frameCount %d, currentFrame %d", flicPlayer.getFrameCount(), flicPlayer.getCurFrame()); if (flicPlayer.getFrameCount() - flicPlayer.getCurFrame() > 1) { // Move instruction pointer before current instruciton // must do this check once again till it's false _currentInstruction -= 2; _opcodeNF = 1; } } void Interpreter::O_FREEFLC() { debugInterpreter("O_FREEFLC"); } void Interpreter::O_TALKHEROSTOP() { uint16 heroId = readScriptFlagValue(); debugInterpreter("O_TALKHEROSTOP %d", heroId); } void Interpreter::O_HEROCOLOR() { uint16 heroId = readScriptFlagValue(); uint16 kolorr = readScriptFlagValue(); debugInterpreter("O_HEROCOLOR heroId %d, kolorr %d", heroId, kolorr); } void Interpreter::O_GRABMAPA() { debugInterpreter("O_GRABMAPA"); } void Interpreter::O_ENABLENAK() { uint16 nakId = readScriptFlagValue(); debugInterpreter("O_ENABLENAK nakId %d", nakId); } void Interpreter::O_DISABLENAK() { uint16 nakId = readScriptFlagValue(); debugInterpreter("O_DISABLENAK nakId %d", nakId); } void Interpreter::O_GETMOBNAME() { uint16 war = readScriptFlagValue(); debugInterpreter("O_GETMOBNAME war %d", war); } void Interpreter::O_SWAPINVENTORY() { uint16 heroId = readScriptFlagValue(); debugInterpreter("O_SWAPINVENTORY heroId %d", heroId); } void Interpreter::O_CLEARINVENTORY() { uint16 heroId = readScriptFlagValue(); debugInterpreter("O_CLEARINVENTORY heroId %d", heroId); } void Interpreter::O_SKIPTEXT() { debugInterpreter("O_SKIPTEXT"); } void Interpreter::SetVoice(uint32 sampleSlot) { uint16 slot = readScriptFlagValue(); _vm->loadVoice( slot, sampleSlot, Common::String::format( "%03d-%02d.WAV", _currentString, _flags->getFlagValue(Flags::VOICE_H_LINE) ) ); } void Interpreter::O_SETVOICEH() { static const uint32 VOICE_H_SLOT = 28; SetVoice(VOICE_H_SLOT); } void Interpreter::O_SETVOICEA() { static const uint32 VOICE_A_SLOT = 29; SetVoice(VOICE_A_SLOT); } void Interpreter::O_SETVOICEB() { static const uint32 VOICE_B_SLOT = 30; SetVoice(VOICE_B_SLOT); } void Interpreter::O_SETVOICEC() { static const uint32 VOICE_C_SLOT = 31; SetVoice(VOICE_C_SLOT); } void Interpreter::O_SETVOICED() { static const uint32 VOICE_D_SLOT = 32; SetVoice(VOICE_D_SLOT); } void Interpreter::O_VIEWFLCLOOP() { uint16 value = readScriptFlagValue(); debugInterpreter("O_VIEWFLCLOOP animId %d", value); _vm->loadAnim(value, true); } void Interpreter::O_FLCSPEED() { uint16 speed = readScriptFlagValue(); debugInterpreter("O_FLCSPEED speed %d", speed); } void Interpreter::O_OPENINVENTORY() { debugInterpreter("O_OPENINVENTORY"); _opcodeNF = 1; // _showInventoryFlag = true } void Interpreter::O_KRZYWA() { debugInterpreter("O_KRZYWA"); } void Interpreter::O_GETKRZYWA() { debugInterpreter("O_GETKRZYWA"); // _flags->setFlagValue(Flags::TORX1, krzywa[_krzywaIndex++]) // _flags->setFlagValue(Flags::TORY1, krzywa[_krzywaIndex++]) // Check _krzywaIndex } void Interpreter::O_GETMOB() { Flags::Id flagId = readScriptFlagId(); uint16 mx = readScriptFlagValue(); uint16 my = readScriptFlagValue(); debugInterpreter("O_GETMOB flagId %d, mx %d, my %d", flagId, mx, my); // check if current mob pos = (mx, my) } void Interpreter::O_INPUTLINE() { debugInterpreter("O_INPUTLINE"); } void Interpreter::O_BREAK_POINT() { debugInterpreter("O_BREAK_POINT"); } Interpreter::OpcodeFunc Interpreter::_opcodes[NUM_OPCODES] = { &Interpreter::O_WAITFOREVER, &Interpreter::O_BLACKPALETTE, &Interpreter::O_SETUPPALETTE, &Interpreter::O_INITROOM, &Interpreter::O_SETSAMPLE, &Interpreter::O_FREESAMPLE, &Interpreter::O_PLAYSAMPLE, &Interpreter::O_PUTOBJECT, &Interpreter::O_REMOBJECT, &Interpreter::O_SHOWANIM, &Interpreter::O_CHECKANIMEND, &Interpreter::O_FREEANIM, &Interpreter::O_CHECKANIMFRAME, &Interpreter::O_PUTBACKANIM, &Interpreter::O_REMBACKANIM, &Interpreter::O_CHECKBACKANIMFRAME, &Interpreter::O_FREEALLSAMPLES, &Interpreter::O_SETMUSIC, &Interpreter::O_STOPMUSIC, &Interpreter::O__WAIT, &Interpreter::O_UPDATEOFF, &Interpreter::O_UPDATEON, &Interpreter::O_UPDATE , &Interpreter::O_CLS, &Interpreter::O__CALL, &Interpreter::O_RETURN, &Interpreter::O_GO, &Interpreter::O_BACKANIMUPDATEOFF, &Interpreter::O_BACKANIMUPDATEON, &Interpreter::O_CHANGECURSOR, &Interpreter::O_CHANGEANIMTYPE, &Interpreter::O__SETFLAG, &Interpreter::O_COMPARE, &Interpreter::O_JUMPZ, &Interpreter::O_JUMPNZ, &Interpreter::O_EXIT, &Interpreter::O_ADDFLAG, &Interpreter::O_TALKANIM, &Interpreter::O_SUBFLAG, &Interpreter::O_SETSTRING, &Interpreter::O_ANDFLAG, &Interpreter::O_GETMOBDATA, &Interpreter::O_ORFLAG, &Interpreter::O_SETMOBDATA, &Interpreter::O_XORFLAG, &Interpreter::O_GETMOBTEXT, &Interpreter::O_MOVEHERO, &Interpreter::O_WALKHERO, &Interpreter::O_SETHERO, &Interpreter::O_HEROOFF, &Interpreter::O_HEROON, &Interpreter::O_CLSTEXT, &Interpreter::O_CALLTABLE, &Interpreter::O_CHANGEMOB, &Interpreter::O_ADDINV, &Interpreter::O_REMINV, &Interpreter::O_REPINV, &Interpreter::O_OBSOLETE_GETACTION, &Interpreter::O_ADDWALKAREA, &Interpreter::O_REMWALKAREA, &Interpreter::O_RESTOREWALKAREA, &Interpreter::O_WAITFRAME, &Interpreter::O_SETFRAME, &Interpreter::O_RUNACTION, &Interpreter::O_COMPAREHI, &Interpreter::O_COMPARELO, &Interpreter::O_PRELOADSET, &Interpreter::O_FREEPRELOAD, &Interpreter::O_CHECKINV, &Interpreter::O_TALKHERO, &Interpreter::O_WAITTEXT, &Interpreter::O_SETHEROANIM, &Interpreter::O_WAITHEROANIM, &Interpreter::O_GETHERODATA, &Interpreter::O_GETMOUSEBUTTON, &Interpreter::O_CHANGEFRAMES, &Interpreter::O_CHANGEBACKFRAMES, &Interpreter::O_GETBACKANIMDATA, &Interpreter::O_GETANIMDATA, &Interpreter::O_SETBGCODE, &Interpreter::O_SETBACKFRAME, &Interpreter::O_GETRND, &Interpreter::O_TALKBACKANIM, &Interpreter::O_LOADPATH, &Interpreter::O_GETCHAR, &Interpreter::O_SETDFLAG, &Interpreter::O_CALLDFLAG, &Interpreter::O_PRINTAT, &Interpreter::O_ZOOMIN, &Interpreter::O_ZOOMOUT, &Interpreter::O_SETSTRINGOFFSET, &Interpreter::O_GETOBJDATA, &Interpreter::O_SETOBJDATA, &Interpreter::O_SWAPOBJECTS, &Interpreter::O_CHANGEHEROSET, &Interpreter::O_ADDSTRING, &Interpreter::O_SUBSTRING, &Interpreter::O_INITDIALOG, &Interpreter::O_ENABLEDIALOGOPT, &Interpreter::O_DISABLEDIALOGOPT, &Interpreter::O_SHOWDIALOGBOX, &Interpreter::O_STOPSAMPLE, &Interpreter::O_BACKANIMRANGE, &Interpreter::O_CLEARPATH, &Interpreter::O_SETPATH, &Interpreter::O_GETHEROX, &Interpreter::O_GETHEROY, &Interpreter::O_GETHEROD, &Interpreter::O_PUSHSTRING, &Interpreter::O_POPSTRING, &Interpreter::O_SETFGCODE, &Interpreter::O_STOPHERO, &Interpreter::O_ANIMUPDATEOFF, &Interpreter::O_ANIMUPDATEON, &Interpreter::O_FREECURSOR, &Interpreter::O_ADDINVQUIET, &Interpreter::O_RUNHERO, &Interpreter::O_SETBACKANIMDATA, &Interpreter::O_VIEWFLC, &Interpreter::O_CHECKFLCFRAME, &Interpreter::O_CHECKFLCEND, &Interpreter::O_FREEFLC, &Interpreter::O_TALKHEROSTOP, &Interpreter::O_HEROCOLOR, &Interpreter::O_GRABMAPA, &Interpreter::O_ENABLENAK, &Interpreter::O_DISABLENAK, &Interpreter::O_GETMOBNAME, &Interpreter::O_SWAPINVENTORY, &Interpreter::O_CLEARINVENTORY, &Interpreter::O_SKIPTEXT, &Interpreter::O_SETVOICEH, &Interpreter::O_SETVOICEA, &Interpreter::O_SETVOICEB, &Interpreter::O_SETVOICEC, &Interpreter::O_VIEWFLCLOOP, &Interpreter::O_FLCSPEED, &Interpreter::O_OPENINVENTORY, &Interpreter::O_KRZYWA, &Interpreter::O_GETKRZYWA, &Interpreter::O_GETMOB, &Interpreter::O_INPUTLINE, &Interpreter::O_SETVOICED, &Interpreter::O_BREAK_POINT, }; } /* vim: set tabstop=4 noexpandtab: */