/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "prince/variatxt.h" #include "common/debug.h" namespace Prince { VariaTxt::VariaTxt() : _dataSize(0), _data(nullptr) { } VariaTxt::~VariaTxt() { _dataSize = 0; if (_data != nullptr) { free(_data); _data = nullptr; } } bool VariaTxt::loadStream(Common::SeekableReadStream &stream) { _dataSize = stream.size(); _data = (byte *)malloc(_dataSize); stream.read(_data, _dataSize); return true; } byte *VariaTxt::getString(uint32 stringId) { uint32 stringOffset = READ_LE_UINT32(_data + stringId * 4); if (stringOffset > _dataSize) { assert(false); } return _data + stringOffset; } } // End of namespace Prince