/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "queen/debug.h" #include "queen/graphics.h" #include "queen/logic.h" #include "queen/queen.h" #include "queen/resource.h" #include "queen/sound.h" namespace Queen { Debugger::Debugger(QueenEngine *vm) : _vm(vm), _flags(0) { DCmd_Register("areas", WRAP_METHOD(Debugger, Cmd_Areas)); DCmd_Register("asm", WRAP_METHOD(Debugger, Cmd_Asm)); DCmd_Register("bob", WRAP_METHOD(Debugger, Cmd_Bob)); DCmd_Register("bobs", WRAP_METHOD(Debugger, Cmd_PrintBobs)); DCmd_Register("gs", WRAP_METHOD(Debugger, Cmd_GameState)); DCmd_Register("info", WRAP_METHOD(Debugger, Cmd_Info)); DCmd_Register("items", WRAP_METHOD(Debugger, Cmd_Items)); DCmd_Register("room", WRAP_METHOD(Debugger, Cmd_Room)); DCmd_Register("song", WRAP_METHOD(Debugger, Cmd_Song)); } Debugger::~Debugger() {} // we need this here for __SYMBIAN32__ void Debugger::preEnter() { _vm->pauseEngine(true); } void Debugger::postEnter() { _vm->pauseEngine(false); _vm->graphics()->setupMouseCursor(); } bool Debugger::Cmd_Asm(int argc, const char **argv) { if (argc == 2) { uint16 sm = atoi(argv[1]); _vm->logic()->executeSpecialMove(sm); return false; } else { DebugPrintf("Usage: %s smnum\n", argv[0]); } return true; } bool Debugger::Cmd_Areas(int argc, const char **argv) { _flags ^= DF_DRAW_AREAS; DebugPrintf("Room areas display %s\n", (_flags & DF_DRAW_AREAS) != 0 ? "on" : "off"); return true; } bool Debugger::Cmd_Bob(int argc, const char **argv) { if (argc >= 3) { int bobNum = atoi(argv[1]); if (bobNum >= Graphics::MAX_BOBS_NUMBER) { DebugPrintf("Bob %d is out of range (range: 0 - %d)\n", bobNum, Graphics::MAX_BOBS_NUMBER); } else { int param = (argc > 3) ? atoi(argv[3]) : 0; BobSlot *bob = _vm->graphics()->bob(bobNum); if (!strcmp(argv[2], "toggle")) { bob->active = !bob->active; DebugPrintf("bob[%d].active = %d\n", bobNum, bob->active); } else if (!strcmp(argv[2], "x")) { bob->x = param; DebugPrintf("bob[%d].x = %d\n", bobNum, bob->x); } else if (!strcmp(argv[2], "y")) { bob->y = param; DebugPrintf("bob[%d].y = %d\n", bobNum, bob->y); } else if (!strcmp(argv[2], "frame")) { bob->frameNum = param; DebugPrintf("bob[%d].frameNum = %d\n", bobNum, bob->frameNum); } else if (!strcmp(argv[2], "speed")) { bob->speed = param; DebugPrintf("bob[%d].speed = %d\n", bobNum, bob->speed); } else { DebugPrintf("Unknown bob command '%s'\n", argv[2]); } } } else { DebugPrintf("Usage: %s bobnum command parameter\n", argv[0]); } return true; } bool Debugger::Cmd_GameState(int argc, const char **argv) { uint16 slot; switch (argc) { case 2: slot = atoi(argv[1]); DebugPrintf("GAMESTATE[%d] ", slot); DebugPrintf("is %d\n", _vm->logic()->gameState(slot)); break; case 3: slot = atoi(argv[1]); DebugPrintf("GAMESTATE[%d] ", slot); DebugPrintf("was %d ", _vm->logic()->gameState(slot)); _vm->logic()->gameState(slot, atoi(argv[2])); DebugPrintf("now %d\n", _vm->logic()->gameState(slot)); break; default: DebugPrintf("Usage: %s slotnum value\n", argv[0]); break; } return true; } bool Debugger::Cmd_Info(int argc, const char **argv) { DebugPrintf("Version: %s\n", _vm->resource()->getJASVersion()); DebugPrintf("Audio compression: %d\n", _vm->resource()->getCompression()); return true; } bool Debugger::Cmd_Items(int argc, const char **argv) { int n = _vm->logic()->itemDataCount(); ItemData *item = _vm->logic()->itemData(1); while (n--) { item->name = ABS(item->name); ++item; } DebugPrintf("Enabled all inventory items\n"); return true; } bool Debugger::Cmd_PrintBobs(int argc, const char**argv) { int i; BobSlot *bob = _vm->graphics()->bob(0); DebugPrintf("+------------------------------------+\n"); DebugPrintf("|# | x| y|f|scl|frm|a|m|spd| ex| ey|\n"); DebugPrintf("+--+---+---+-+---+---+-+-+---+---+---+\n"); for (i = 0; i < Graphics::MAX_BOBS_NUMBER; ++i, ++bob) { if (bob->active) { DebugPrintf("|%2d|%3d|%3d|%1d|%3d|%3d|%1d|%1d|%3d|%3d|%3d|\n", i, bob->x, bob->y, bob->xflip, bob->scale, bob->frameNum, bob->animating, bob->moving, bob->speed, bob->endx, bob->endy); } } DebugPrintf("+--------------------------------+\n"); return true; } bool Debugger::Cmd_Room(int argc, const char **argv) { if (argc == 2) { uint16 roomNum = atoi(argv[1]); _vm->logic()->joePos(0, 0); _vm->logic()->newRoom(roomNum); _vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1); return false; } else { DebugPrintf("Current room: %d (%s), use '%s <roomnum>' to switch\n", _vm->logic()->currentRoom(), _vm->logic()->roomName(_vm->logic()->currentRoom()), argv[0]); } return true; } bool Debugger::Cmd_Song(int argc, const char **argv) { if (argc == 2) { int16 songNum = atoi(argv[1]); _vm->sound()->playSong(songNum); DebugPrintf("Playing song %d\n", songNum); } else { DebugPrintf("Usage: %s songnum\n", argv[0]); } return true; } } // End of namespace Queen