/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef QUEEN_GRID_H #define QUEEN_GRID_H #include "common/util.h" #include "queen/structs.h" namespace Queen { enum GridScreen { GS_ROOM = 0, GS_PANEL = 1, GS_COUNT = 2 }; class QueenEngine; class Grid { public: Grid(QueenEngine *vm); ~Grid(); //! read areas data from specified stream void readDataFrom(uint16 numObjects, uint16 numRooms, byte *&ptr); //! defines a new zone void setZone(GridScreen screen, uint16 zoneNum, uint16 x1, uint16 y1, uint16 x2, uint16 y2); //! defines a new zone void setZone(GridScreen screen, uint16 zoneNum, const Box &box); //! find the zone number containing the specified point uint16 findZoneForPos(GridScreen screen, uint16 x, uint16 y) const; //! find the area number containing the specified point uint16 findAreaForPos(GridScreen screen, uint16 x, uint16 y) const; //! clear the zones for current room void clear(GridScreen screen); //! setup objects zones for the specified room void setupNewRoom(uint16 room, uint16 firstRoomObjNum); //! setup panel zones void setupPanel(); //! draw the zones for current room (debug only) void drawZones(); //! retuns a reference to the specified zone const Box *zone(GridScreen screen, uint16 index) const; //! get the verb for the specified cursor position Verb findVerbUnderCursor(int16 cursorx, int16 cursory) const; //! get the object for the specified cursor position uint16 findObjectUnderCursor(int16 cursorx, int16 cursory) const; //! get the object for the specified zone number uint16 findObjectNumber(uint16 zoneNum) const; //! get scale for the specified position uint16 findScale(uint16 x, uint16 y) const; //! returns a reference to the specfied room area Area *area(int room, int num) const { return &_area[room][num]; } //! returns the number of areas in this room uint16 areaMax(int room) const { return _areaMax[room]; } //! returns the number of objects in this room uint16 objMax(int room) const { return _objMax[room]; } void saveState(byte *&ptr); void loadState(uint32 ver, byte *&ptr); enum { MAX_ZONES_NUMBER = 32, MAX_AREAS_NUMBER = 11 }; private: struct ZoneSlot { bool valid; Box box; }; //! current room zones ZoneSlot _zones[GS_COUNT][MAX_ZONES_NUMBER]; //! number of objects for each room int16 *_objMax; //! number of areas for each room int16 *_areaMax; //! areas for each room Area (*_area)[MAX_AREAS_NUMBER]; //! total number of room areas uint16 _numRoomAreas; //! box/zone for each objects Box *_objectBox; QueenEngine *_vm; }; } // End of namespace Queen #endif