/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/events.h" #include "queen/music.h" #include "queen/queen.h" #include "queen/resource.h" #include "queen/sound.h" #include "audio/midiparser.h" namespace Queen { extern MidiDriver *C_Player_CreateAdLibMidiDriver(Audio::Mixer *); MidiMusic::MidiMusic(QueenEngine *vm) : _isPlaying(false), _isLooping(false), _randomLoop(false), _masterVolume(192), _buf(0), _rnd("queenMusic") { memset(_channelsTable, 0, sizeof(_channelsTable)); _queuePos = _lastSong = _currentSong = 0; queueClear(); MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MT32); _adlib = (MidiDriver::getMusicType(dev) == MT_ADLIB); _nativeMT32 = ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32")); const char *musicDataFile; if (vm->resource()->isDemo()) { _tune = Sound::_tuneDemo; musicDataFile = "AQ8.RL"; } else { _tune = Sound::_tune; musicDataFile = "AQ.RL"; } if (_adlib) { musicDataFile = "AQBANK.MUS"; } _musicData = vm->resource()->loadFile(musicDataFile, 0, &_musicDataSize); _numSongs = READ_LE_UINT16(_musicData); _tune = vm->resource()->isDemo() ? Sound::_tuneDemo : Sound::_tune; if (_adlib) { // int infoOffset = _numSongs * 4 + 2; // if (READ_LE_UINT16(_musicData + 2) != infoOffset) { // defaultAdLibVolume = _musicData[infoOffset]; // } _driver = C_Player_CreateAdLibMidiDriver(vm->_mixer); } else { _driver = MidiDriver::createMidi(dev); if (_nativeMT32) { _driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); } } assert(_driver); int ret = _driver->open(); assert(ret == 0); _driver->setTimerCallback(this, &timerCallback); if (_nativeMT32) _driver->sendMT32Reset(); else _driver->sendGMReset(); _parser = MidiParser::createParser_SMF(); _parser->setMidiDriver(this); _parser->setTimerRate(_driver->getBaseTempo()); } MidiMusic::~MidiMusic() { _driver->setTimerCallback(0, 0); _parser->unloadMusic(); delete _parser; _driver->close(); delete _driver; delete[] _buf; delete[] _musicData; } void MidiMusic::setVolume(int volume) { if (volume < 0) volume = 0; else if (volume > 255) volume = 255; if (_masterVolume == volume) return; _masterVolume = volume; for (int i = 0; i < 16; ++i) { if (_channelsTable[i]) _channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255); } } void MidiMusic::playSong(uint16 songNum) { queueClear(); queueSong(songNum); playMusic(); } bool MidiMusic::queueSong(uint16 songNum) { if (songNum >= _numSongs && songNum < 1000) { // this happens at the end of the car chase, where we try to play song 176, // see Sound::_tune[], entry 39 debug(3, "Trying to queue an invalid song number %d, max %d", songNum, _numSongs); return false; } uint8 emptySlots = 0; for (int i = 0; i < MUSIC_QUEUE_SIZE; i++) if (!_songQueue[i]) emptySlots++; if (!emptySlots) return false; // Work around bug in Roland music, note that these numbers are 'one-off' // from the original code if (!_adlib && (songNum == 88 || songNum == 89)) songNum = 62; _songQueue[MUSIC_QUEUE_SIZE - emptySlots] = songNum; return true; } void MidiMusic::queueClear() { _lastSong = _songQueue[0]; _queuePos = 0; _isLooping = _randomLoop = false; memset(_songQueue, 0, sizeof(_songQueue)); } void MidiMusic::send(uint32 b) { if (_adlib) { _driver->send(b); return; } byte channel = (byte)(b & 0x0F); if ((b & 0xFFF0) == 0x07B0) { // Adjust volume changes by master volume byte volume = (byte)((b >> 16) & 0x7F); _channelsVolume[channel] = volume; volume = volume * _masterVolume / 255; b = (b & 0xFF00FFFF) | (volume << 16); } else if ((b & 0xF0) == 0xC0 && !_nativeMT32) { b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8; } else if ((b & 0xFFF0) == 0x007BB0) { //Only respond to All Notes Off if this channel //has currently been allocated if (!_channelsTable[channel]) return; } //Work around annoying loud notes in certain Roland Floda tunes if (channel == 3 && _currentSong == 90) return; if (channel == 4 && _currentSong == 27) return; if (channel == 5 && _currentSong == 38) return; if (!_channelsTable[channel]) _channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel(); if (_channelsTable[channel]) _channelsTable[channel]->send(b); } void MidiMusic::metaEvent(byte type, byte *data, uint16 length) { switch (type) { case 0x2F: // End of Track if (_isLooping || _songQueue[1]) { playMusic(); } else { stopMusic(); } break; case 0x7F: // Specific if (_adlib) { _driver->metaEvent(type, data, length); } break; default: // warning("Unhandled meta event: %02x", type); break; } } void MidiMusic::onTimer() { Common::StackLock lock(_mutex); if (_isPlaying) _parser->onTimer(); } void MidiMusic::queueTuneList(int16 tuneList) { queueClear(); //Jungle is the only part of the game that uses multiple tunelists. //For the sake of code simplification we just hardcode the extended list ourselves if ((tuneList + 1) == 3) { _randomLoop = true; int i = 0; while (Sound::_jungleList[i]) queueSong(Sound::_jungleList[i++] - 1); return; } int mode = _tune[tuneList].mode; switch (mode) { case 0: // random loop _randomLoop = true; setLoop(false); break; case 1: // sequential loop setLoop(_songQueue[1] == 0); break; case 2: // play once default: setLoop(false); break; } int i = 0; while (_tune[tuneList].tuneNum[i]) queueSong(_tune[tuneList].tuneNum[i++] - 1); if (_randomLoop) _queuePos = randomQueuePos(); } void MidiMusic::playMusic() { if (!_songQueue[0]) { debug(5, "MidiMusic::playMusic - Music queue is empty"); return; } uint16 songNum = _songQueue[_queuePos]; //Special type // > 1000 && < 2000 -> queue different tunelist // 2000 -> repeat music from previous queue if (songNum > 999) { if ((songNum + 1) == 2000) { songNum = _lastSong; queueClear(); queueSong(songNum); } else { queueTuneList(songNum - 1000); _queuePos = _randomLoop ? randomQueuePos() : 0; songNum = _songQueue[_queuePos]; } } byte *prevSong = _musicData + songOffset(_currentSong); if (*prevSong == 'C' || *prevSong == 'c') { if (_buf) { delete[] _buf; _buf = 0; } } _currentSong = songNum; if (!songNum) { stopMusic(); return; } byte *musicPtr = _musicData + songOffset(songNum); uint32 size = songLength(songNum); if (*musicPtr == 'C' || *musicPtr == 'c') { uint32 packedSize = songLength(songNum) - 0x200; _buf = new uint16[packedSize]; uint16 *data = (uint16 *)(musicPtr + 1); byte *idx = ((byte *)data) + 0x200; for (uint i = 0; i < packedSize; i++) #if defined(SCUMM_NEED_ALIGNMENT) memcpy(&_buf[i], (byte *)((byte *)data + *(idx + i) * sizeof(uint16)), sizeof(uint16)); #else _buf[i] = data[*(idx + i)]; #endif musicPtr = ((byte *)_buf) + ((*musicPtr == 'c') ? 1 : 0); size = packedSize * 2; } stopMusic(); Common::StackLock lock(_mutex); _parser->loadMusic(musicPtr, size); _parser->setTrack(0); _isPlaying = true; debug(8, "Playing song %d [queue position: %d]", songNum, _queuePos); queueUpdatePos(); } void MidiMusic::queueUpdatePos() { if (_randomLoop) { _queuePos = randomQueuePos(); } else { if (_queuePos < (MUSIC_QUEUE_SIZE - 1) && _songQueue[_queuePos + 1]) _queuePos++; else if (_isLooping) _queuePos = 0; } } uint8 MidiMusic::randomQueuePos() { int queueSize = 0; for (int i = 0; i < MUSIC_QUEUE_SIZE; i++) if (_songQueue[i]) queueSize++; if (!queueSize) return 0; return (uint8)_rnd.getRandomNumber(queueSize - 1) & 0xFF; } void MidiMusic::stopMusic() { Common::StackLock lock(_mutex); _isPlaying = false; _parser->unloadMusic(); } uint32 MidiMusic::songOffset(uint16 songNum) const { uint16 offsLo = READ_LE_UINT16(_musicData + (songNum * 4) + 2); uint16 offsHi = READ_LE_UINT16(_musicData + (songNum * 4) + 4); return (offsHi << 4) | offsLo; } uint32 MidiMusic::songLength(uint16 songNum) const { if (songNum < _numSongs) return (songOffset(songNum + 1) - songOffset(songNum)); return (_musicDataSize - songOffset(songNum)); } void MidiMusic::toggleVChange() { setVolume(_vToggle ? (getVolume() * 2) : (getVolume() / 2)); _vToggle = !_vToggle; } } // End of namespace Queen